From 0a54849e5f5e712f70014f07aea89ab3586a4418 Mon Sep 17 00:00:00 2001 From: Chris Cromer Date: Sat, 3 Sep 2022 22:46:35 -0400 Subject: [PATCH] fix bug that causes monitor's start time to be higher than 0 when entering player info --- godot/monitor/Monitor.gd | 1 + 1 file changed, 1 insertion(+) diff --git a/godot/monitor/Monitor.gd b/godot/monitor/Monitor.gd index 99404ac..c1bf442 100644 --- a/godot/monitor/Monitor.gd +++ b/godot/monitor/Monitor.gd @@ -142,6 +142,7 @@ func _on_input_validated(validated_player: Dictionary) -> void: Event.emit_signal("game_started") player = validated_player.duplicate(true) game["player"] = player + start_monitor() func _object_created(name: String, state: String, position: Vector2, velocity: Vector2) -> void: -- 2.30.2