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9f3e78fa94
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Get monitor working and communicating with backend
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2022-07-19 21:44:28 -04:00 |
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d79864c05d
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start monitor scene
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2022-07-19 21:44:28 -04:00 |
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26cb0fb86f
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update tiled importer and fix camera bounds to work with it
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2022-07-06 18:03:25 -04:00 |
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28f7af6c73
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add enemies collision name to project
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2022-06-17 11:35:56 -04:00 |
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9aafc64ba7
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add enemies prototype level
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2022-06-17 11:35:15 -04:00 |
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4196f4d9e9
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change collision layers and masks
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2022-06-17 11:33:58 -04:00 |
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7d62b37ffc
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add enemy scenes
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2022-05-25 16:13:29 -04:00 |
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4a64951f28
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reimport levels with y sorting disabled
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2022-04-23 15:48:25 -04:00 |
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2280e72ff1
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optimize tiled imports by disabling y sorting
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2022-04-23 15:39:47 -04:00 |
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4a2cda5ecd
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update comments
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2022-04-22 21:56:22 -04:00 |
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8b251776a0
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fix header path
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2022-04-22 21:45:46 -04:00 |
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e5c4e54fe4
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add missing CameraLimit class comment
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2022-04-22 14:13:39 -04:00 |
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6874c86786
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change default player direction to the right
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2022-04-21 23:33:00 -04:00 |
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69e4d0d6fc
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remove temporary gdscript camera limit
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2022-04-20 11:48:57 -04:00 |
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8edcae5adc
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add camera limit script
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2022-04-20 11:48:11 -04:00 |
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3e63355826
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Merge branch 'develop'
# Conflicts:
# godot/Main.tscn
# godot/levels/Level2.tmx
# godot/levels/Level2.tmx.import
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2022-04-20 10:31:21 -04:00 |
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9adf91c231
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Merge branch 'develop' into feature/tilesets
# Conflicts:
# godot/Main.tscn
# godot/levels/Level2.tmx
# godot/levels/Level2.tmx.import
# godot/tilesets/tiles.tsx
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2022-04-20 10:22:52 -04:00 |
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70e9c00620
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Merge pull request 'move object art into separate files' (#11) from feature/art into develop
Reviewed-on: #11
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2022-04-20 00:39:41 -04:00 |
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a314f33b94
|
move object art into separate files
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2022-04-20 00:37:59 -04:00 |
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c88a8615b2
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update level2
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2022-04-19 23:48:49 -04:00 |
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b6a8177f49
|
Merge pull request 'develop' (#10) from develop into master
Reviewed-on: #10
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2022-04-16 20:05:31 -04:00 |
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97d84ef36a
|
make level dynamic from main
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2022-04-16 20:05:32 -04:00 |
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f3656fe4b4
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remove object layer
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2022-04-16 20:05:32 -04:00 |
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ef4ec86071
|
update maps and tilesets
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2022-04-16 20:05:32 -04:00 |
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825e309372
|
add zstd support and fix a bug
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2022-04-16 20:05:32 -04:00 |
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dff7c7b78b
|
ignore tiled session files
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2022-04-16 20:05:32 -04:00 |
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c803a62a01
|
rename tiled file name
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2022-04-16 20:05:32 -04:00 |
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db51a218ec
|
improve error messages and checking
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2022-04-16 20:05:32 -04:00 |
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ec64717393
|
Merge pull request 'feature/tilesets' (#9) from feature/tilesets into develop
Reviewed-on: #9
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2022-04-16 20:04:15 -04:00 |
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6c1ee2c12b
|
make level dynamic from main
|
2022-04-16 20:04:15 -04:00 |
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bc33004f7d
|
remove object layer
|
2022-04-16 20:04:15 -04:00 |
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50df0a7865
|
update maps and tilesets
|
2022-04-16 20:04:15 -04:00 |
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73e4e442c3
|
add zstd support and fix a bug
|
2022-04-16 20:04:15 -04:00 |
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b791768ec1
|
ignore tiled session files
|
2022-04-16 20:04:15 -04:00 |
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a89283ea36
|
rename tiled file name
|
2022-04-16 20:04:15 -04:00 |
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dab20270be
|
make level dynamic from main
|
2022-04-16 17:20:45 -04:00 |
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cdaa32ce17
|
remove object layer
|
2022-04-16 16:03:41 -04:00 |
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97e38b4b51
|
Merge pull request 'improve error messages and checking' (#8) from feature/improve-state-machine into develop
Reviewed-on: #8
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2022-04-16 15:58:20 -04:00 |
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53ce0bd1ff
|
improve error messages and checking
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2022-04-16 15:54:05 -04:00 |
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a11370c784
|
update maps and tilesets
|
2022-04-16 14:21:15 -04:00 |
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9b0102ee44
|
add zstd support and fix a bug
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2022-04-16 14:19:59 -04:00 |
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4f4d6b0a03
|
ignore tiled session files
|
2022-04-13 11:23:59 -04:00 |
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5a644d78c3
|
rename tiled file name
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2022-04-13 11:23:20 -04:00 |
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3ad9bd9d99
|
Merge branch 'master' into develop
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2022-04-13 09:52:03 -04:00 |
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05ff88ee5f
|
merge develop
|
2022-04-13 09:50:11 -04:00 |
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6ea66d4e07
|
Merge pull request 'feature/state_machine' (#5) from feature/state_machine into develop
Reviewed-on: Proyecto-Titulo/juego#5
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2022-04-13 09:39:41 -04:00 |
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8bbf3942cd
|
fix incorrect gdnative resource
|
2022-04-13 01:10:40 -04:00 |
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1c24ba0cd1
|
add documentation
|
2022-04-13 00:59:23 -04:00 |
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219b277e5c
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some cleanup of the code
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2022-04-12 11:33:22 -04:00 |
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ecd6fe45b2
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add state machine and have player use it
|
2022-04-11 13:30:51 -04:00 |
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