add missing CameraLimit class comment
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@ -6,6 +6,11 @@
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namespace godot
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{
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/**
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* @brief This class limits the camera's position.
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*
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* @details The camera will be limited based on the used width and height of the Middleground tilemap.
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*/
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class CameraLimit: public Node2D
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{
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GODOT_CLASS(CameraLimit, Node2D)
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