alai/src/goal/GoalReached.cpp

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#include "goal/GoalReached.h"
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#include <Area2D.hpp>
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void alai::GoalReached::_register_methods()
{
godot::register_method("_state_enter", &GoalReached::_state_enter);
godot::register_method("_state_exit", &GoalReached::_state_exit);
}
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alai::GoalReached::GoalReached()
{
}
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alai::GoalReached::~GoalReached()
{
}
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void alai::GoalReached::_init()
{
}
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void alai::GoalReached::_state_enter()
{
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godot::Godot::print("Flag touched");
}
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void alai::GoalReached::_state_exit()
{
}