alai/src/Coin/CoinNotCollected.cpp

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#include "player/states/CoinNotCollected.h"
using namespace godot;
void CoinNotCollected::_register_methods()
{
register_method("_state_enter", &CoinNotCollected::_state_enter);
register_method("_state_exit", &CoinNotCollected::_state_exit);
register_method("_physics_process", &CoinNotCollected::_physics_process);
}
CoinNotCollected::CoinNotCollected()
{
}
CoinNotCollected::~CoinNotCollected()
{
}
void CoinNotCollected::_init()
{
}
void CoinNotCollected::_state_enter()
{
animated_sprite = get_parent()->get_node<AnimatedSprite>("AnimatedSprite");
animated_sprite->stop();
animated_sprite->set_animation("idle");
}
void CoinNotCollected::_state_exit()
{
}
void CoinNotCollected::_physics_process(float delta)
{
}