#include "player/states/CoinNotCollected.h" using namespace godot; void CoinNotCollected::_register_methods() { register_method("_state_enter", &CoinNotCollected::_state_enter); register_method("_state_exit", &CoinNotCollected::_state_exit); register_method("_physics_process", &CoinNotCollected::_physics_process); } CoinNotCollected::CoinNotCollected() { } CoinNotCollected::~CoinNotCollected() { } void CoinNotCollected::_init() { } void CoinNotCollected::_state_enter() { animated_sprite = get_parent()->get_node("AnimatedSprite"); animated_sprite->stop(); animated_sprite->set_animation("idle"); } void CoinNotCollected::_state_exit() { } void CoinNotCollected::_physics_process(float delta) { }