alai/godot/characters/enemies/dreadtooth/Dreadtooth.tscn

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[gd_scene load_steps=8 format=2]
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[ext_resource path="res://assets/characters/characters.png" type="Texture" id=1]
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[ext_resource path="res://characters/enemies/dreadtooth/Dreadtooth.gd" type="Script" id=2]
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[sub_resource type="AtlasTexture" id=1]
atlas = ExtResource( 1 )
region = Rect2( 192, 24, 24, 24 )
[sub_resource type="AtlasTexture" id=2]
atlas = ExtResource( 1 )
region = Rect2( 144, 24, 24, 24 )
[sub_resource type="AtlasTexture" id=3]
atlas = ExtResource( 1 )
region = Rect2( 168, 24, 24, 24 )
[sub_resource type="SpriteFrames" id=4]
animations = [ {
"frames": [ SubResource( 1 ) ],
"loop": true,
"name": "hide",
"speed": 5.0
}, {
"frames": [ SubResource( 2 ), SubResource( 3 ) ],
"loop": true,
"name": "walk",
"speed": 5.0
} ]
[sub_resource type="RectangleShape2D" id=5]
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extents = Vector2( 7.5, 6.5 )
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[node name="Dreadtooth" type="KinematicBody2D" groups=["enemy"]]
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collision_layer = 8
collision_mask = 11
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script = ExtResource( 2 )
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[node name="AnimatedSprite" type="AnimatedSprite" parent="."]
frames = SubResource( 4 )
animation = "walk"
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frame = 1
playing = true
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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position = Vector2( -0.5, 5.5 )
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shape = SubResource( 5 )
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[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="."]
polygon = PoolVector2Array( 0, -7, 3, -4, 3, -1, -4, -1, -4, -4, -1, -7 )
[node name="FloorChecker" type="RayCast2D" parent="."]
enabled = true
cast_to = Vector2( 0, 20 )
collision_mask = 10