don't check for player if RUT is empty and allow null player id with pointer
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@ -10,7 +10,7 @@ import (
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type Game struct {
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type Game struct {
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gorm.Model
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gorm.Model
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ID uint64 `json:"ID" gorm:"primaryKey"`
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ID uint64 `json:"ID" gorm:"primaryKey"`
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PlayerID uint64 `json:"player_id"`
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PlayerID *uint64 `json:"player_id"`
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Player Player `json:"player"`
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Player Player `json:"player"`
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LevelID uint64 `json:"level_id" gorm:"not null"`
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LevelID uint64 `json:"level_id" gorm:"not null"`
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Level Level `json:"level" gorm:"not null"`
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Level Level `json:"level" gorm:"not null"`
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@ -44,7 +44,9 @@ var cachedObjectNames = make(map[string]uint64)
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func (game *Game) BeforeCreate(tx *gorm.DB) error {
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func (game *Game) BeforeCreate(tx *gorm.DB) error {
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// Use the same player ID if the RUT is already in the DB
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// Use the same player ID if the RUT is already in the DB
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if strings.TrimSpace(game.Player.RUT) != "" {
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tx.Model(Player{}).Where(&Player{RUT: game.Player.RUT}).Find(&game.Player)
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tx.Model(Player{}).Where(&Player{RUT: game.Player.RUT}).Find(&game.Player)
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}
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tx.Model(GodotVersion{}).Where(&GodotVersion{String: game.GodotVersion.String}).Find(&game.GodotVersion)
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tx.Model(GodotVersion{}).Where(&GodotVersion{String: game.GodotVersion.String}).Find(&game.GodotVersion)
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