From b8517235dbbe4651576d04e358beee07d3fe8412 Mon Sep 17 00:00:00 2001 From: Chris Cromer Date: Thu, 22 Sep 2022 16:37:37 -0300 Subject: [PATCH] don't check for player if RUT is empty and allow null player id with pointer --- backend/models/game.go | 6 ++++-- 1 file changed, 4 insertions(+), 2 deletions(-) diff --git a/backend/models/game.go b/backend/models/game.go index a7087ab..dbf271b 100644 --- a/backend/models/game.go +++ b/backend/models/game.go @@ -10,7 +10,7 @@ import ( type Game struct { gorm.Model ID uint64 `json:"ID" gorm:"primaryKey"` - PlayerID uint64 `json:"player_id"` + PlayerID *uint64 `json:"player_id"` Player Player `json:"player"` LevelID uint64 `json:"level_id" gorm:"not null"` Level Level `json:"level" gorm:"not null"` @@ -44,7 +44,9 @@ var cachedObjectNames = make(map[string]uint64) func (game *Game) BeforeCreate(tx *gorm.DB) error { // Use the same player ID if the RUT is already in the DB - tx.Model(Player{}).Where(&Player{RUT: game.Player.RUT}).Find(&game.Player) + if strings.TrimSpace(game.Player.RUT) != "" { + tx.Model(Player{}).Where(&Player{RUT: game.Player.RUT}).Find(&game.Player) + } tx.Model(GodotVersion{}).Where(&GodotVersion{String: game.GodotVersion.String}).Find(&game.GodotVersion)