reorganize controllers
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e7bed8124c
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@ -13,6 +13,45 @@ import (
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"github.com/julienschmidt/httprouter"
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)
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func ListGame(writer http.ResponseWriter, request *http.Request, params httprouter.Params) {
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gdb := database.Connect()
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defer database.Close(gdb)
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var games []models.Game
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result := gdb.Model(&models.Game{}).Order("ID asc").Find(&games)
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if result.Error != nil {
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utils.JSONErrorOutput(writer, http.StatusBadRequest, result.Error.Error())
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return
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} else {
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writer.Header().Set("Content-Type", "application/json")
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writer.WriteHeader(http.StatusOK)
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json.NewEncoder(writer).Encode(games)
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return
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}
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}
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func GetGame(writer http.ResponseWriter, request *http.Request, params httprouter.Params) {
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gdb := database.Connect()
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defer database.Close(gdb)
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var game models.Game
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result := gdb.Model(&models.Game{}).Order("ID asc").Find(&game, params.ByName("id"))
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if result.Error != nil {
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utils.JSONErrorOutput(writer, http.StatusBadRequest, result.Error.Error())
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return
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} else if result.RowsAffected == 0 {
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writer.WriteHeader(http.StatusNotFound)
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return
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} else {
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writer.Header().Set("Content-Type", "application/json")
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writer.WriteHeader(http.StatusOK)
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json.NewEncoder(writer).Encode(game)
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return
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}
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}
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func CreateGame(writer http.ResponseWriter, request *http.Request, params httprouter.Params) {
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gdb := database.Connect()
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defer database.Close(gdb)
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@ -51,42 +90,3 @@ func CreateGame(writer http.ResponseWriter, request *http.Request, params httpro
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return
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}
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}
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func ListGames(writer http.ResponseWriter, request *http.Request, params httprouter.Params) {
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gdb := database.Connect()
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defer database.Close(gdb)
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var games []models.Game
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result := gdb.Model(&models.Game{}).Order("ID asc").Find(&games)
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if result.Error != nil {
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utils.JSONErrorOutput(writer, http.StatusBadRequest, result.Error.Error())
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return
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} else {
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writer.Header().Set("Content-Type", "application/json")
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writer.WriteHeader(http.StatusOK)
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json.NewEncoder(writer).Encode(games)
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return
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}
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}
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func GetGame(writer http.ResponseWriter, request *http.Request, params httprouter.Params) {
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gdb := database.Connect()
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defer database.Close(gdb)
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var game models.Game
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result := gdb.Model(&models.Game{}).Order("ID asc").Find(&game, params.ByName("id"))
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if result.Error != nil {
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utils.JSONErrorOutput(writer, http.StatusBadRequest, result.Error.Error())
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return
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} else if result.RowsAffected == 0 {
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writer.WriteHeader(http.StatusNotFound)
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return
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} else {
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writer.Header().Set("Content-Type", "application/json")
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writer.WriteHeader(http.StatusOK)
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json.NewEncoder(writer).Encode(game)
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return
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}
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}
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@ -65,7 +65,7 @@ func AuthenticateUser(writer http.ResponseWriter, request *http.Request, params
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writer.WriteHeader(http.StatusNoContent)
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}
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func ListUsers(writer http.ResponseWriter, request *http.Request, params httprouter.Params) {
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func ListUser(writer http.ResponseWriter, request *http.Request, params httprouter.Params) {
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gdb := database.Connect()
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defer database.Close(gdb)
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@ -8,7 +8,7 @@ import (
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)
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func GameRoutes(router *httprouter.Router) {
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router.GET("/game", middlewares.Authenticate(controllers.ListGames))
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router.GET("/game", middlewares.Authenticate(controllers.ListGame))
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router.GET("/game/:id", middlewares.Authenticate(controllers.GetGame))
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router.POST("/game", controllers.CreateGame)
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}
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@ -11,7 +11,7 @@ func UserRoutes(router *httprouter.Router) {
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router.POST("/login", controllers.Login)
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router.GET("/auth", middlewares.Authenticate(controllers.AuthenticateUser))
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router.GET("/user", middlewares.Authenticate(controllers.ListUsers))
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router.GET("/user", middlewares.Authenticate(controllers.ListUser))
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router.GET("/user/:id", middlewares.Authenticate(controllers.GetUser))
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router.POST("/user", middlewares.Authenticate(controllers.CreateUser))
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router.PATCH("/user/:id", middlewares.Authenticate(controllers.UpdateUser))
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