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4 Commits
Author | SHA1 | Date |
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Chris Cromer | 942877d6d3 | |
Chris Cromer | 3db0d2f2e5 | |
Chris Cromer | 52a4b3fe32 | |
Chris Cromer | d3aa8a559e |
2
README
2
README
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@ -1,4 +1,4 @@
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QT AGI Studio, release 1.3.1
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QT AGI Studio, release 1.3.2
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About
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=====
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@ -1,5 +1,5 @@
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.\" Hey, EMACS: -*- nroff -*-
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.TH AGISTUDIO 1 "May 1, 2019" "agistudio" "QT AGI Studio 1.3.1"
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.TH AGISTUDIO 1 "May 1, 2019" "agistudio" "QT AGI Studio 1.3.2"
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.SH NAME
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QT AGI Studio \- an AGI adventure game development environment
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.SH SYNOPSIS
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@ -2,7 +2,7 @@
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<HEAD>
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<TITLE>TODO list</TITLE></HEAD>
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<BODY>
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<h1>TODO (QT AGI Studio v1.3.1)</h1>
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<h1>TODO (QT AGI Studio v1.3.2)</h1>
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<i>This is not a development plan but rather an unsorted list of ideas. You are welcome to contribute. :-)</i>
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@ -1,3 +1,9 @@
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agistudio (1.3.2-1) unstable; urgency=low
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* New upstream release.
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-- Chris Cromer <chris@cromer.cl> Sun, 19 Apr 2020 15:12:00 +0300
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agistudio (1.3.1-1) unstable; urgency=low
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* New upstream release.
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@ -1,10 +1,10 @@
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Summary: AGI integrated development environment
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Name: agistudio
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Version: 1.3.1
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Version: 1.3.2
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Release: 0
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Copyright: GPL
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Group: Development/Tools
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Source: agistudio-1.3.1.tar.gz
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Source: agistudio-1.3.2.tar.gz
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URL: http://agistudio.sourceforge.net/
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%description
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AGI (Adventure Game Interpreter) is the adventure game engine used by
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7
relnotes
7
relnotes
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@ -1,3 +1,10 @@
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Release notes for QT AGI Studio version 1.3.2 (2020-04-19)
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- fixes
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* fixed view editor fill not updating the canvas
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* fixed pic edit not updating the canvas
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* add some win32 fixes
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Release notes for QT AGI Studio version 1.3.1 (2019-05-09)
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- fixes
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@ -1,6 +1,7 @@
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TEMPLATE = app
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CONFIG = qt warn_on release thread
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#CONFIG = qt warn_on debug thread
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#CONFIG += static # win32 static linking
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# DEFINES += QT_DLL QT_THREAD_SUPPORT # win32
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QMAKE_CXXFLAGS += -Wno-unused-result
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HEADERS = agicommands.h \
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@ -302,8 +302,8 @@ int Game::from_template(string name)
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struct _finddata_t c_file;
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long hFile;
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if ((hFile = _findfirst(tmp, &c_file)) != -1L) do {
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sprintf(tmp2,"%s/%s",templatedir.c_str(),c_file.name);
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cfilename = tmp2;
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sprintf(tmp,"%s/%s",templatedir.c_str(),c_file.name);
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cfilename = tmp;
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#else
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glob_t globbuf;
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glob(tmp, 0, NULL, &globbuf);
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@ -335,8 +335,8 @@ int Game::from_template(string name)
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sprintf(tmp,"%s/src/*",templatedir.c_str());
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#ifdef _WIN32
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if ((hFile = _findfirst(tmp, &c_file)) != -1L) do {
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sprintf(tmp2,"%s/src/%s",templatedir.c_str(),c_file.name);
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cfilename = tmp2;
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sprintf(tmp,"%s/src/%s",templatedir.c_str(),c_file.name);
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cfilename = tmp;
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#else
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glob(tmp, 0, NULL, &globbuf);
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for(i=0;i<(int)globbuf.gl_pathc;i++){ //copy template src subdirectory
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@ -889,7 +889,7 @@ About::About(QWidget *parent, const char *name )
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about->setTextFormat(Qt::RichText);
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about->setReadOnly(true);
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about->setText(
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"<center><b>QT AGI studio v. 1.3.1</b><br>"
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"<center><b>QT AGI studio v. 1.3.2</b><br>"
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"http://agistudio.sourceforge.net/<br>"
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"<br>"
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"<b>Authors:</b><br>"
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@ -606,6 +606,7 @@ void PicEdit::zoom_minus()
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h = canvas->cur_h+4;
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canvas->resizeContents(w,h);
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}
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canvas->update();
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}
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@ -620,6 +621,7 @@ void PicEdit::zoom_plus()
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h = canvas->cur_h+4;
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canvas->resizeContents(w,h);
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}
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canvas->update();
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}
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@ -902,7 +904,7 @@ void PCanvas::setPixsize(int s)
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pixmap.resize(cur_w,cur_h);
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QPainter p(&pixmap);
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p.eraseRect(0,0,cur_w,cur_h);
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update();
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updatePainter(&p);
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}
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//*********************************************
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@ -984,11 +986,17 @@ void PCanvas::drawContents(QPainter* p,int ,int ,int ,int )
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}
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//*********************************************
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void PCanvas::update()
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{
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QPainter p(&pixmap);
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updatePainter(&p);
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}
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//*********************************************
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void PCanvas::updatePainter(QPainter *p)
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{
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//QPainter p(&pixmap);
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int x,y;
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byte c;
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byte *data;
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@ -1000,11 +1008,11 @@ void PCanvas::update()
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for(x=0;x<MAX_W;x+=2){
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c=data[y*MAX_W+x];
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if((pic&&c==15)||(!pic&&c==4)){ //draw background instead of "empty" areas
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p.fillRect(x*pixsize,y*pixsize,pixsize,pixsize,QColor(bgpix.pixel(x,y)));
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p.fillRect((x+1)*pixsize,y*pixsize,pixsize,pixsize,QColor(bgpix.pixel(x+1,y)));
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p->fillRect(x*pixsize,y*pixsize,pixsize,pixsize,QColor(bgpix.pixel(x,y)));
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p->fillRect((x+1)*pixsize,y*pixsize,pixsize,pixsize,QColor(bgpix.pixel(x+1,y)));
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}
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else{
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p.fillRect(x*pixsize,y*pixsize,pixsize*2,pixsize,egacolor[c]);
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p->fillRect(x*pixsize,y*pixsize,pixsize*2,pixsize,egacolor[c]);
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}
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}
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}
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else{
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for(y=0;y<MAX_HH;y++){
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for(x=0;x<MAX_W;x+=2){
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p.fillRect(x*pixsize,y*pixsize,pixsize*2,pixsize,egacolor[data[y*MAX_W+x]]);
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p->fillRect(x*pixsize,y*pixsize,pixsize*2,pixsize,egacolor[data[y*MAX_W+x]]);
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}
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}
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}
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for(y=step*3;y<MAX_HH*pixsize;y+=step){
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//pen.setBrush(QColor(255, 0, 0, 127));
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pen.setBrush(egacolor[i++]);
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p.setPen(pen);
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p.drawLine(0,y,MAX_W*pixsize,y);
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p->setPen(pen);
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p->drawLine(0,y,MAX_W*pixsize,y);
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pen.setBrush(QColor(0, 0, 0, 127));
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p.setPen(pen);
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p.drawLine(0,y+1,MAX_W*pixsize,y+1);
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p->setPen(pen);
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p->drawLine(0,y+1,MAX_W*pixsize,y+1);
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}
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}
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@ -80,6 +80,7 @@ public:
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void load_bg(char *filename);
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void draw(int ResNum);
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void update();
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void updatePainter(QPainter *p);
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void setSize(int w,int h);
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void setPixsize(int pixsize);
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protected:
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@ -1838,8 +1838,8 @@ void Canvas::UpdateCel(int x,int y){
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if(xn>=0&&xn<cur_w && yn>=0&&yn<cur_h){
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QPainter p(&pixmap);
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if(viewedit->drawing_mode == V_DRAW){
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QPainter p(&pixmap);
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x=xn*2*pixsize;
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y=yn*pixsize;
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