101 lines
3.1 KiB
Plaintext
101 lines
3.1 KiB
Plaintext
QT AGI Studio, release 1.3.2
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About
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=====
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AGI (Adventure Game Interpreter) is the adventure game engine used by
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Sierra On-Line(tm) to create some of their early games. QT AGI Studio
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(formerly known as Linux AGI Studio) is a program which allows you to
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view, create and edit AGI games. Basically, it is an enhanced port of
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the Windows AGI Studio developed by Peter Kelly.
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The program contains very little platform specific code so brave ones
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are encouraged to try it on other operating systems that have QT
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library support.
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Availability
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============
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QT AGI Studio is available at http://agistudio.sourceforge.net/
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The project is licensed under the GPL, GNU General Public License.
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See COPYING for details.
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System requirements
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===================
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Linux: GNU make, g++, X Window System, QT library
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The program is now being developed with QT version 4
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NAGI, Sarien or ScummVM AGI interpreter is recommended to run games.
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Sarien is available at http://sarien.sourceforge.net/
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and NAGI at http://www.agidev.com/nagi.html
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Sarien is more focused on portability and NAGI on compatibility
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with Sierra's original AGI interpreter. Both are free.
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ScummVM is actively developed, but does not integrate well
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with QT AGI studio.
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WINDOWS NOTE: the code hasn't been tested on Windows lately.
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If you are interested, please go ahead, make a working
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Visual Studio project and send a patch!
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Building
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========
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Run "make" in the src subdirectory. If the supplied Makefile doesn't work,
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you can either fix it or use tmake to generate a makefile for your platform:
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qmake agistudio.pro -o Makefile
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If you don't have tmake, you can download it at http://www.trolltech.com
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Make assumes that QT4 is installed and working (in particular, the QTDIR
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environment variable is properly set)
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Installation and setup
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======================
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The binary is called agistudio and will be built in the src subdirectory; you
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can copy it to any path convenient to use (e.g. /usr/local/bin). In order to
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use the help and an example game template, copy them to any convenient place
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and specify the appropriate paths in the "Settings" menu when you'll run
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agistudio.
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AGI studio has its own help viewer, but you can also view the help with
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any HTML browser.
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If agistudio complains that it can't load qt shared library, then set the
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LD_LIBRARY_PATH environment variable to the path which contains libqt.so.*.
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Using
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=====
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Please read the online help. Note that if you want to use existing games'
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files, all the filenames must be in lower case.
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Credits
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=======
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* Helen Zommer <helen@cc.huji.ac.il> - primary development
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* Jarno Elonen <elonen@iki.fi> - bitmap import, current maintainer
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* Chris Cromer <chris@cromer.cl> - fix build for gcc 7 with 64bit
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* Nat Budin <natb@brandeis.edu> - Win32 port
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* Claudio Matsuoka <claudio@helllabs.org> - sound support
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* Peter Kelly <pmk@post.com> - the original Windows version
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* Lance Ewing <lance.e@ihug.co.nz> - the original (DOS) Picedit
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Feedback
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========
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Please visit project website at http://agistudio.sourceforge.net/ to
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submit bug reports, comments, suggestions, etc.
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Hope you'll have as much fun using it as we've had developing it :-)
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