oldie/scenes/checkpoint/Checkpoint.tscn

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[gd_scene load_steps=10 format=2]
[ext_resource path="res://assets/checkpoint/checkpoint.png" type="Texture" id=1]
[sub_resource type="AtlasTexture" id=1]
atlas = ExtResource( 1 )
region = Rect2( 48, 0, 16, 32 )
[sub_resource type="AtlasTexture" id=2]
atlas = ExtResource( 1 )
region = Rect2( 32, 0, 16, 32 )
[sub_resource type="AtlasTexture" id=3]
atlas = ExtResource( 1 )
region = Rect2( 32, 0, 16, 32 )
[sub_resource type="AtlasTexture" id=4]
atlas = ExtResource( 1 )
region = Rect2( 16, 0, 16, 32 )
[sub_resource type="AtlasTexture" id=5]
atlas = ExtResource( 1 )
region = Rect2( 0, 0, 16, 32 )
[sub_resource type="AtlasTexture" id=6]
atlas = ExtResource( 1 )
region = Rect2( 48, 0, 16, 32 )
[sub_resource type="SpriteFrames" id=7]
animations = [ {
"frames": [ SubResource( 1 ) ],
"loop": true,
"name": "activated",
"speed": 5.0
}, {
"frames": [ SubResource( 2 ) ],
"loop": true,
"name": "deactivated",
"speed": 5.0
}, {
"frames": [ SubResource( 3 ), SubResource( 4 ), SubResource( 5 ), SubResource( 6 ) ],
"loop": true,
"name": "reached",
"speed": 5.0
} ]
[sub_resource type="RectangleShape2D" id=8]
extents = Vector2( 5, 10.5 )
[node name="Checkpoint" type="Area2D"]
[node name="AnimatedSprite" type="AnimatedSprite" parent="."]
frames = SubResource( 7 )
animation = "deactivated"
playing = true
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
visible = false
position = Vector2( 0, 5.5 )
shape = SubResource( 8 )