[gd_scene load_steps=10 format=2] [ext_resource path="res://assets/checkpoint/checkpoint.png" type="Texture" id=1] [sub_resource type="AtlasTexture" id=1] atlas = ExtResource( 1 ) region = Rect2( 48, 0, 16, 32 ) [sub_resource type="AtlasTexture" id=2] atlas = ExtResource( 1 ) region = Rect2( 32, 0, 16, 32 ) [sub_resource type="AtlasTexture" id=3] atlas = ExtResource( 1 ) region = Rect2( 32, 0, 16, 32 ) [sub_resource type="AtlasTexture" id=4] atlas = ExtResource( 1 ) region = Rect2( 16, 0, 16, 32 ) [sub_resource type="AtlasTexture" id=5] atlas = ExtResource( 1 ) region = Rect2( 0, 0, 16, 32 ) [sub_resource type="AtlasTexture" id=6] atlas = ExtResource( 1 ) region = Rect2( 48, 0, 16, 32 ) [sub_resource type="SpriteFrames" id=7] animations = [ { "frames": [ SubResource( 1 ) ], "loop": true, "name": "activated", "speed": 5.0 }, { "frames": [ SubResource( 2 ) ], "loop": true, "name": "deactivated", "speed": 5.0 }, { "frames": [ SubResource( 3 ), SubResource( 4 ), SubResource( 5 ), SubResource( 6 ) ], "loop": true, "name": "reached", "speed": 5.0 } ] [sub_resource type="RectangleShape2D" id=8] extents = Vector2( 5, 10.5 ) [node name="Checkpoint" type="Area2D"] [node name="AnimatedSprite" type="AnimatedSprite" parent="."] frames = SubResource( 7 ) animation = "deactivated" playing = true [node name="CollisionShape2D" type="CollisionShape2D" parent="."] visible = false position = Vector2( 0, 5.5 ) shape = SubResource( 8 )