add some debugging overlays
This commit is contained in:
parent
4f32ed03c3
commit
f5a7b48f52
43
scenes/debugger/Debugger.tscn
Normal file
43
scenes/debugger/Debugger.tscn
Normal file
@ -0,0 +1,43 @@
|
||||
[gd_scene load_steps=3 format=2]
|
||||
|
||||
[ext_resource path="res://scenes/debugger/StateDebugger.cs" type="Script" id=1]
|
||||
[ext_resource path="res://scenes/debugger/FPS.cs" type="Script" id=2]
|
||||
|
||||
[node name="Debugger" type="CanvasLayer"]
|
||||
|
||||
[node name="Control" type="Control" parent="."]
|
||||
anchor_right = 1.0
|
||||
anchor_bottom = 1.0
|
||||
|
||||
[node name="VBoxContainer" type="VBoxContainer" parent="Control"]
|
||||
|
||||
[node name="HBoxContainer" type="HBoxContainer" parent="Control/VBoxContainer"]
|
||||
margin_right = 40.0
|
||||
margin_bottom = 14.0
|
||||
|
||||
[node name="Label" type="Label" parent="Control/VBoxContainer/HBoxContainer"]
|
||||
margin_right = 26.0
|
||||
margin_bottom = 14.0
|
||||
text = "FPS:"
|
||||
|
||||
[node name="Label2" type="Label" parent="Control/VBoxContainer/HBoxContainer"]
|
||||
margin_left = 30.0
|
||||
margin_right = 30.0
|
||||
margin_bottom = 14.0
|
||||
script = ExtResource( 2 )
|
||||
|
||||
[node name="HBoxContainer2" type="HBoxContainer" parent="Control/VBoxContainer"]
|
||||
margin_top = 18.0
|
||||
margin_right = 40.0
|
||||
margin_bottom = 32.0
|
||||
|
||||
[node name="Label" type="Label" parent="Control/VBoxContainer/HBoxContainer2"]
|
||||
margin_right = 36.0
|
||||
margin_bottom = 14.0
|
||||
text = "State:"
|
||||
|
||||
[node name="Label2" type="Label" parent="Control/VBoxContainer/HBoxContainer2"]
|
||||
margin_left = 40.0
|
||||
margin_right = 40.0
|
||||
margin_bottom = 14.0
|
||||
script = ExtResource( 1 )
|
15
scenes/debugger/FPS.cs
Normal file
15
scenes/debugger/FPS.cs
Normal file
@ -0,0 +1,15 @@
|
||||
using Godot;
|
||||
using System;
|
||||
|
||||
public class FPS : Label
|
||||
{
|
||||
public override void _Ready()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public override void _Process(float delta)
|
||||
{
|
||||
Text = Engine.GetFramesPerSecond().ToString();
|
||||
}
|
||||
}
|
18
scenes/debugger/StateDebugger.cs
Normal file
18
scenes/debugger/StateDebugger.cs
Normal file
@ -0,0 +1,18 @@
|
||||
using Godot;
|
||||
using System;
|
||||
|
||||
public class StateDebugger : Label
|
||||
{
|
||||
private Event _event;
|
||||
|
||||
public override void _Ready()
|
||||
{
|
||||
_event = GetNode<Event>("/root/Event");
|
||||
_event.Connect("DebugState", this, "OnDebugState");
|
||||
}
|
||||
|
||||
private void OnDebugState(string state)
|
||||
{
|
||||
Text = state;
|
||||
}
|
||||
}
|
Loading…
Reference in New Issue
Block a user