update various project settings

This commit is contained in:
Chris Cromer 2022-11-19 23:23:07 -03:00
parent 07ed39411e
commit 4f32ed03c3
1 changed files with 36 additions and 2 deletions

View File

@ -11,7 +11,7 @@ config_version=4
[application]
config/name="Oldie but Goodie"
config/description="Good old fashioned platforming fun!"
config/description="Good old fashioned fun!"
run/main_scene="res://scenes/Main.tscn"
config/icon="res://icon.png"
@ -30,6 +30,10 @@ window/dpi/allow_hidpi=true
window/stretch/mode="2d"
window/stretch/aspect="keep"
[editor_plugins]
enabled=PoolStringArray( "res://addons/vnen.tiled_importer/plugin.cfg" )
[filesystem]
import/fbx/use_fbx=false
@ -57,6 +61,27 @@ texture={
"stream": false,
"svg/scale": 1.0
}
vnen.tiled_tileset_importer={
"custom_properties": true,
"embed_internal_images": false,
"image_flags": 7,
"post_import_script": "",
"save_tiled_properties": false,
"tile_metadata": true
}
vnen.tiled_importer={
"add_background": true,
"collision_layer": 2,
"collision_mask": 5,
"custom_properties": true,
"embed_internal_images": false,
"image_flags": 0,
"post_import_script": "",
"save_tiled_properties": false,
"tile_metadata": false,
"uv_clip": true,
"y_sort": true
}
[input]
@ -80,6 +105,11 @@ crouch={
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777234,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
]
}
run={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777237,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
]
}
[layer_names]
@ -87,6 +117,7 @@ crouch={
2d_physics/layer_2="Platform"
2d_physics/layer_3="Enemy"
2d_physics/layer_4="Collectable"
2d_physics/layer_5="Checkpoint"
[mono]
@ -98,9 +129,12 @@ project/assembly_name="Oldie"
[rendering]
quality/driver/driver_name="GLES2"
2d/snapping/use_gpu_pixel_snap=true
[tiled_importer]
enable_json_format=false
[world]
2d/cell_size=16