oldie/scenes/block/MysteryBlockCave.tscn

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[gd_scene load_steps=10 format=2]
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[ext_resource path="res://assets/block/cave_block.png" type="Texture" id=1]
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[ext_resource path="res://scenes/block/Block.cs" type="Script" id=2]
[ext_resource path="res://scenes/collectables/Bolt.tscn" type="PackedScene" id=3]
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[sub_resource type="AtlasTexture" id=5]
atlas = ExtResource( 1 )
region = Rect2( 16, 0, 16, 16 )
[sub_resource type="AtlasTexture" id=6]
atlas = ExtResource( 1 )
region = Rect2( 0, 0, 16, 16 )
[sub_resource type="SpriteFrames" id=3]
animations = [ {
"frames": [ SubResource( 5 ) ],
"loop": true,
"name": "opened",
"speed": 5.0
}, {
"frames": [ SubResource( 6 ) ],
"loop": true,
"name": "unopened",
"speed": 5.0
} ]
[sub_resource type="RectangleShape2D" id=4]
extents = Vector2( 8, 8 )
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[sub_resource type="Animation" id=7]
resource_name = "hit"
length = 0.2
tracks/0/type = "value"
tracks/0/path = NodePath("AnimatedSprite:position")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0, 0.1, 0.2 ),
"transitions": PoolRealArray( 1, 1, 1 ),
"update": 0,
"values": [ Vector2( 0, 0 ), Vector2( 0, -4 ), Vector2( 0, 0 ) ]
}
[sub_resource type="Animation" id=8]
resource_name = "bounce"
length = 0.4
tracks/0/type = "value"
tracks/0/path = NodePath(".:position")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0, 0.2, 0.4 ),
"transitions": PoolRealArray( 1, 1, 1 ),
"update": 0,
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"values": [ Vector2( 0, 0 ), Vector2( 0, -32 ), Vector2( 0, 0 ) ]
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}
[node name="MysteryBlockCave" type="StaticBody2D" groups=["Block"]]
z_index = 1
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script = ExtResource( 2 )
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[node name="AnimatedSprite" type="AnimatedSprite" parent="."]
frames = SubResource( 3 )
animation = "unopened"
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centered = false
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
visible = false
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position = Vector2( 8, 8 )
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shape = SubResource( 4 )
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[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
anims/hit = SubResource( 7 )
[node name="Bolt" parent="." instance=ExtResource( 3 )]
z_as_relative = false
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collision_layer = 0
collision_mask = 0
monitoring = false
monitorable = false
[node name="AnimationPlayer" type="AnimationPlayer" parent="Bolt"]
anims/bounce = SubResource( 8 )
[connection signal="animation_finished" from="AnimationPlayer" to="." method="OnAnimationPlayerAnimationFinished"]
[connection signal="animation_finished" from="Bolt/AnimationPlayer" to="." method="OnAnimationPlayerAnimationFinished"]