[gd_scene load_steps=10 format=2] [ext_resource path="res://assets/block/cave_block.png" type="Texture" id=1] [ext_resource path="res://scenes/block/Block.cs" type="Script" id=2] [ext_resource path="res://scenes/collectables/Bolt.tscn" type="PackedScene" id=3] [sub_resource type="AtlasTexture" id=5] atlas = ExtResource( 1 ) region = Rect2( 16, 0, 16, 16 ) [sub_resource type="AtlasTexture" id=6] atlas = ExtResource( 1 ) region = Rect2( 0, 0, 16, 16 ) [sub_resource type="SpriteFrames" id=3] animations = [ { "frames": [ SubResource( 5 ) ], "loop": true, "name": "opened", "speed": 5.0 }, { "frames": [ SubResource( 6 ) ], "loop": true, "name": "unopened", "speed": 5.0 } ] [sub_resource type="RectangleShape2D" id=4] extents = Vector2( 8, 8 ) [sub_resource type="Animation" id=7] resource_name = "hit" length = 0.2 tracks/0/type = "value" tracks/0/path = NodePath("AnimatedSprite:position") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/imported = false tracks/0/enabled = true tracks/0/keys = { "times": PoolRealArray( 0, 0.1, 0.2 ), "transitions": PoolRealArray( 1, 1, 1 ), "update": 0, "values": [ Vector2( 0, 0 ), Vector2( 0, -4 ), Vector2( 0, 0 ) ] } [sub_resource type="Animation" id=8] resource_name = "bounce" length = 0.4 tracks/0/type = "value" tracks/0/path = NodePath(".:position") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/imported = false tracks/0/enabled = true tracks/0/keys = { "times": PoolRealArray( 0, 0.2, 0.4 ), "transitions": PoolRealArray( 1, 1, 1 ), "update": 0, "values": [ Vector2( 0, 0 ), Vector2( 0, -32 ), Vector2( 0, 0 ) ] } [node name="MysteryBlockCave" type="StaticBody2D" groups=["Block"]] z_index = 1 script = ExtResource( 2 ) [node name="AnimatedSprite" type="AnimatedSprite" parent="."] frames = SubResource( 3 ) animation = "unopened" centered = false [node name="CollisionShape2D" type="CollisionShape2D" parent="."] visible = false position = Vector2( 8, 8 ) shape = SubResource( 4 ) [node name="AnimationPlayer" type="AnimationPlayer" parent="."] anims/hit = SubResource( 7 ) [node name="Bolt" parent="." instance=ExtResource( 3 )] z_as_relative = false collision_layer = 0 collision_mask = 0 monitoring = false monitorable = false [node name="AnimationPlayer" type="AnimationPlayer" parent="Bolt"] anims/bounce = SubResource( 8 ) [connection signal="animation_finished" from="AnimationPlayer" to="." method="OnAnimationPlayerAnimationFinished"] [connection signal="animation_finished" from="Bolt/AnimationPlayer" to="." method="OnAnimationPlayerAnimationFinished"]