22 lines
430 B
C#
22 lines
430 B
C#
|
using Godot;
|
||
|
using System;
|
||
|
|
||
|
public class Bolts : Label
|
||
|
{
|
||
|
private Game _game;
|
||
|
private Event _event;
|
||
|
|
||
|
public override void _Ready()
|
||
|
{
|
||
|
_game = GetNode<Game>("/root/Game");
|
||
|
_event = GetNode<Event>("/root/Event");
|
||
|
_event.Connect("BoltCollected", this, "OnBoltCollected");
|
||
|
Text = "0";
|
||
|
}
|
||
|
|
||
|
public void OnBoltCollected(int bolts)
|
||
|
{
|
||
|
Text = _game.Bolts.ToString();
|
||
|
}
|
||
|
}
|