add bolts to the debug overlay
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bd673c7872
commit
51ee11b6ce
21
scenes/debugger/Bolts.cs
Normal file
21
scenes/debugger/Bolts.cs
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@ -0,0 +1,21 @@
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using Godot;
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using System;
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public class Bolts : Label
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{
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private Game _game;
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private Event _event;
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public override void _Ready()
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{
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_game = GetNode<Game>("/root/Game");
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_event = GetNode<Event>("/root/Event");
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_event.Connect("BoltCollected", this, "OnBoltCollected");
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Text = "0";
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}
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public void OnBoltCollected(int bolts)
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{
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Text = _game.Bolts.ToString();
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}
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}
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@ -1,7 +1,8 @@
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[gd_scene load_steps=3 format=2]
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[gd_scene load_steps=4 format=2]
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[ext_resource path="res://scenes/debugger/StateDebugger.cs" type="Script" id=1]
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[ext_resource path="res://scenes/debugger/FPS.cs" type="Script" id=2]
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[ext_resource path="res://scenes/debugger/Bolts.cs" type="Script" id=3]
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[node name="Debugger" type="CanvasLayer"]
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@ -12,7 +13,7 @@ anchor_bottom = 1.0
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[node name="VBoxContainer" type="VBoxContainer" parent="Control"]
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[node name="HBoxContainer" type="HBoxContainer" parent="Control/VBoxContainer"]
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margin_right = 40.0
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margin_right = 41.0
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margin_bottom = 14.0
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[node name="Label" type="Label" parent="Control/VBoxContainer/HBoxContainer"]
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@ -28,7 +29,7 @@ script = ExtResource( 2 )
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[node name="HBoxContainer2" type="HBoxContainer" parent="Control/VBoxContainer"]
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margin_top = 18.0
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margin_right = 40.0
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margin_right = 41.0
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margin_bottom = 32.0
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[node name="Label" type="Label" parent="Control/VBoxContainer/HBoxContainer2"]
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@ -41,3 +42,19 @@ margin_left = 40.0
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margin_right = 40.0
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margin_bottom = 14.0
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script = ExtResource( 1 )
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[node name="HBoxContainer3" type="HBoxContainer" parent="Control/VBoxContainer"]
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margin_top = 36.0
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margin_right = 41.0
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margin_bottom = 50.0
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[node name="Label" type="Label" parent="Control/VBoxContainer/HBoxContainer3"]
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margin_right = 37.0
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margin_bottom = 14.0
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text = "Bolts:"
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[node name="Label2" type="Label" parent="Control/VBoxContainer/HBoxContainer3"]
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margin_left = 41.0
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margin_right = 41.0
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margin_bottom = 14.0
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script = ExtResource( 3 )
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