edx/assignment9final/Assets/Standard Assets/Utility/ForcedReset.cs
2022-11-10 21:56:29 -03:00

20 lines
488 B
C#
Executable File

using System;
using UnityEngine;
using UnityEngine.SceneManagement;
using UnityStandardAssets.CrossPlatformInput;
using UnityEngine.UI;
[RequireComponent(typeof (Image))]
public class ForcedReset : MonoBehaviour
{
private void Update()
{
// if we have forced a reset ...
if (CrossPlatformInputManager.GetButtonDown("ResetObject"))
{
//... reload the scene
SceneManager.LoadScene(SceneManager.GetSceneAt(0).name);
}
}
}