using System; using UnityEngine; using UnityEngine.SceneManagement; using UnityStandardAssets.CrossPlatformInput; using UnityEngine.UI; [RequireComponent(typeof (Image))] public class ForcedReset : MonoBehaviour { private void Update() { // if we have forced a reset ... if (CrossPlatformInputManager.GetButtonDown("ResetObject")) { //... reload the scene SceneManager.LoadScene(SceneManager.GetSceneAt(0).name); } } }