edx/assignment10final/Assets/ProCore/ProBuilder/API Examples/Editor/RenameNewObjects.cs

43 lines
982 B
C#

/**
* This script demonstrates how one might use the OnproBuilderObjectCreated delegate.
*/
// Uncomment this line to enable this script.
// #define PROBUILDER_API_EXAMPLE
#if PROBUILDER_API_EXAMPLE
using UnityEngine;
using UnityEditor;
using System.Collections;
using ProBuilder2.Common;
using ProBuilder2.EditorCommon;
[InitializeOnLoad]
public class RenameNewObjects : Editor
{
/**
* Static constructor is called and subscribes to the OnProBuilderObjectCreated delegate.
*/
static RenameNewObjects()
{
pb_EditorUtility.AddOnObjectCreatedListener(OnProBuilderObjectCreated);
}
~RenameNewObjects()
{
pb_EditorUtility.RemoveOnObjectCreatedListener(OnProBuilderObjectCreated);
}
/**
* When a new object is created this function is called with a reference to the pb_Object
* last built.
*/
static void OnProBuilderObjectCreated(pb_Object pb)
{
pb.gameObject.name = string.Format("pb_{0}{1}", pb.gameObject.name, pb.GetInstanceID());
}
}
#endif