/** * This script demonstrates how one might use the OnproBuilderObjectCreated delegate. */ // Uncomment this line to enable this script. // #define PROBUILDER_API_EXAMPLE #if PROBUILDER_API_EXAMPLE using UnityEngine; using UnityEditor; using System.Collections; using ProBuilder2.Common; using ProBuilder2.EditorCommon; [InitializeOnLoad] public class RenameNewObjects : Editor { /** * Static constructor is called and subscribes to the OnProBuilderObjectCreated delegate. */ static RenameNewObjects() { pb_EditorUtility.AddOnObjectCreatedListener(OnProBuilderObjectCreated); } ~RenameNewObjects() { pb_EditorUtility.RemoveOnObjectCreatedListener(OnProBuilderObjectCreated); } /** * When a new object is created this function is called with a reference to the pb_Object * last built. */ static void OnProBuilderObjectCreated(pb_Object pb) { pb.gameObject.name = string.Format("pb_{0}{1}", pb.gameObject.name, pb.GetInstanceID()); } } #endif