add games
10
assignment10final/Assets/ProCore/ProGrids/About/Editor.meta
Normal file
@@ -0,0 +1,10 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 48c14226ec988e64dadd74e4676636cd
|
||||
folderAsset: yes
|
||||
timeCreated: 1518451281
|
||||
licenseType: Store
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@@ -0,0 +1,414 @@
|
||||
using UnityEngine;
|
||||
using UnityEditor;
|
||||
using System.Collections;
|
||||
using System.Text;
|
||||
using System.Text.RegularExpressions;
|
||||
|
||||
/**
|
||||
* INSTRUCTIONS
|
||||
*
|
||||
* - Only modify properties in the USER SETTINGS region.
|
||||
* - All content is loaded from external files (pc_AboutEntry_YourProduct. Use the templates!
|
||||
*/
|
||||
|
||||
/**
|
||||
* Used to pop up the window on import.
|
||||
*/
|
||||
public class pg_AboutWindowSetup : AssetPostprocessor
|
||||
{
|
||||
#region Initialization
|
||||
|
||||
static void OnPostprocessAllAssets (
|
||||
string[] importedAssets,
|
||||
string[] deletedAssets,
|
||||
string[] movedAssets,
|
||||
string[] movedFromAssetPaths)
|
||||
{
|
||||
|
||||
string[] entries = System.Array.FindAll(importedAssets, name => name.Contains("pc_AboutEntry") && !name.EndsWith(".meta"));
|
||||
|
||||
foreach(string str in entries)
|
||||
if( pg_AboutWindow.Init(str, false) )
|
||||
break;
|
||||
}
|
||||
|
||||
// [MenuItem("Edit/Preferences/Clear About Version: " + AboutWindow.PRODUCT_IDENTIFIER)]
|
||||
// public static void MenuClearVersionPref()
|
||||
// {
|
||||
// EditorPrefs.DeleteKey(AboutWindow.PRODUCT_IDENTIFIER);
|
||||
// }
|
||||
#endregion
|
||||
}
|
||||
|
||||
public class pg_AboutWindow : EditorWindow
|
||||
{
|
||||
|
||||
/**
|
||||
* Modify these constants to customize about screen.
|
||||
*/
|
||||
#region User Settings
|
||||
|
||||
/* Path to the root folder */
|
||||
const string ABOUT_ROOT = "Assets/ProCore/ProGrids/About";
|
||||
|
||||
/**
|
||||
* Changelog.txt file should follow this format:
|
||||
*
|
||||
* | -- Product Name 2.1.0 -
|
||||
* |
|
||||
* | # Features
|
||||
* | - All kinds of awesome stuff
|
||||
* | - New flux capacitor design achieves time travel at lower velocities.
|
||||
* | - Dark matter reactor recalibrated.
|
||||
* |
|
||||
* | # Bug Fixes
|
||||
* | - No longer explodes when spacebar is pressed.
|
||||
* | - Fix rolling issue in Rickmeter.
|
||||
* |
|
||||
* | # Changes
|
||||
* | - Changed Blue to Red.
|
||||
* | - Enter key now causes explosions.
|
||||
*
|
||||
* This path is relative to the PRODUCT_ROOT path.
|
||||
*
|
||||
* Note that your changelog may contain multiple entries. Only the top-most
|
||||
* entry will be displayed.
|
||||
*/
|
||||
|
||||
/**
|
||||
* Advertisement thumb constructor is:
|
||||
* new AdvertisementThumb( PathToAdImage : string, URLToPurchase : string, ProductDescription : string )
|
||||
* Provide as many or few (or none) as desired.
|
||||
*
|
||||
* Notes - The http:// part is required. Partial URLs do not work on Mac.
|
||||
*/
|
||||
[SerializeField]
|
||||
public static AdvertisementThumb[] advertisements = new AdvertisementThumb[] {
|
||||
new AdvertisementThumb( ABOUT_ROOT + "/Images/ProBuilder_AssetStore_Icon_96px.png", "http://www.protoolsforunity3d.com/probuilder/", "Build and Texture Geometry In-Editor"),
|
||||
new AdvertisementThumb( ABOUT_ROOT + "/Images/ProGrids_AssetStore_Icon_96px.png", "http://www.protoolsforunity3d.com/progrids/", "True Grids and Grid-Snapping"),
|
||||
new AdvertisementThumb( ABOUT_ROOT + "/Images/ProGroups_AssetStore_Icon_96px.png", "http://www.protoolsforunity3d.com/progroups/", "Hide, Freeze, Group, & Organize"),
|
||||
new AdvertisementThumb( ABOUT_ROOT + "/Images/Prototype_AssetStore_Icon_96px.png", "http://www.protoolsforunity3d.com/prototype/", "Design and Build With Zero Lag"),
|
||||
new AdvertisementThumb( ABOUT_ROOT + "/Images/QuickBrush_AssetStore_Icon_96px.png", "http://www.protoolsforunity3d.com/quickbrush/", "Quickly Add Detail Geometry"),
|
||||
new AdvertisementThumb( ABOUT_ROOT + "/Images/QuickDecals_AssetStore_Icon_96px.png", "http://www.protoolsforunity3d.com/quickdecals/", "Add Dirt, Splatters, Posters, etc"),
|
||||
new AdvertisementThumb( ABOUT_ROOT + "/Images/QuickEdit_AssetStore_Icon_96px.png", "http://www.protoolsforunity3d.com/quickedit/", "Edit Imported Meshes!"),
|
||||
};
|
||||
#endregion
|
||||
|
||||
/* Recommend you do not modify these. */
|
||||
#region Private Fields (automatically populated)
|
||||
|
||||
private string AboutEntryPath = "";
|
||||
|
||||
private string ProductName = "";
|
||||
// private string ProductIdentifer = "";
|
||||
private string ProductVersion = "";
|
||||
private string ChangelogPath = "";
|
||||
private string BannerPath = ABOUT_ROOT + "/Images/Banner.png";
|
||||
|
||||
|
||||
const int AD_HEIGHT = 96;
|
||||
|
||||
/**
|
||||
* Struct containing data for use in Advertisement shelf.
|
||||
*/
|
||||
[System.Serializable]
|
||||
public struct AdvertisementThumb
|
||||
{
|
||||
public Texture2D image;
|
||||
public string url;
|
||||
public string about;
|
||||
public GUIContent guiContent;
|
||||
|
||||
public AdvertisementThumb(string imagePath, string url, string about)
|
||||
{
|
||||
guiContent = new GUIContent("", about);
|
||||
this.image = (Texture2D) AssetDatabase.LoadAssetAtPath(imagePath, typeof(Texture2D));
|
||||
guiContent.image = this.image;
|
||||
this.url = url;
|
||||
this.about = about;
|
||||
}
|
||||
}
|
||||
|
||||
Texture2D banner;
|
||||
|
||||
// populated by first entry in changelog
|
||||
string changelog = "";
|
||||
#endregion
|
||||
|
||||
#region Init
|
||||
|
||||
// [MenuItem("Tools/Test Search About Window", false, 0)]
|
||||
// public static void MenuInit()
|
||||
// {
|
||||
// // this could be slow in large projects?
|
||||
// string[] allFiles = System.IO.Directory.GetFiles("Assets/", "*.*", System.IO.SearchOption.AllDirectories);
|
||||
// string[] entries = System.Array.FindAll(allFiles, name => name.Contains("pc_AboutEntry"));
|
||||
|
||||
// if(entries.Length > 0)
|
||||
// AboutWindow.Init(entries[0], true);
|
||||
// }
|
||||
|
||||
/**
|
||||
* Return true if Init took place, false if not.
|
||||
*/
|
||||
public static bool Init (string aboutEntryPath, bool fromMenu)
|
||||
{
|
||||
string identifier, version;
|
||||
|
||||
if( !GetField(aboutEntryPath, "version: ", out version) || !GetField(aboutEntryPath, "identifier: ", out identifier))
|
||||
return false;
|
||||
|
||||
if(fromMenu || EditorPrefs.GetString(identifier) != version)
|
||||
{
|
||||
string tname;
|
||||
|
||||
pg_AboutWindow win;
|
||||
|
||||
if(!GetField(aboutEntryPath, "name: ", out tname) || !tname.Contains("ProGrids"))
|
||||
return false;
|
||||
|
||||
win = (pg_AboutWindow)EditorWindow.GetWindow(typeof(pg_AboutWindow), true, tname, true);
|
||||
win.SetAboutEntryPath(aboutEntryPath);
|
||||
win.ShowUtility();
|
||||
|
||||
EditorPrefs.SetString(identifier, version);
|
||||
|
||||
return true;
|
||||
}
|
||||
else
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
public void OnEnable()
|
||||
{
|
||||
banner = (Texture2D)AssetDatabase.LoadAssetAtPath(BannerPath, typeof(Texture2D));
|
||||
|
||||
// With Unity 4 (on PC) if you have different values for minSize and maxSize,
|
||||
// they do not apply restrictions to window size.
|
||||
this.minSize = new Vector2(banner.width + 12, banner.height * 7);
|
||||
this.maxSize = new Vector2(banner.width + 12, banner.height * 7);
|
||||
}
|
||||
|
||||
public void SetAboutEntryPath(string path)
|
||||
{
|
||||
AboutEntryPath = path;
|
||||
PopulateDataFields(AboutEntryPath);
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region GUI
|
||||
|
||||
Color LinkColor = new Color(0f, .682f, .937f, 1f);
|
||||
|
||||
GUIStyle boldTextStyle,
|
||||
headerTextStyle,
|
||||
linkTextStyle;
|
||||
|
||||
GUIStyle advertisementStyle;
|
||||
Vector2 scroll = Vector2.zero, adScroll = Vector2.zero;
|
||||
// int mm = 32;
|
||||
void OnGUI()
|
||||
{
|
||||
headerTextStyle = headerTextStyle ?? new GUIStyle( EditorStyles.boldLabel );//GUI.skin.label);
|
||||
headerTextStyle.fontSize = 16;
|
||||
|
||||
linkTextStyle = linkTextStyle ?? new GUIStyle( GUI.skin.label );//GUI.skin.label);
|
||||
linkTextStyle.normal.textColor = LinkColor;
|
||||
linkTextStyle.alignment = TextAnchor.MiddleLeft;
|
||||
|
||||
boldTextStyle = boldTextStyle ?? new GUIStyle( GUI.skin.label );//GUI.skin.label);
|
||||
boldTextStyle.fontStyle = FontStyle.Bold;
|
||||
boldTextStyle.alignment = TextAnchor.MiddleLeft;
|
||||
|
||||
// #if UNITY_4
|
||||
// richTextLabel.richText = true;
|
||||
// #endif
|
||||
|
||||
advertisementStyle = advertisementStyle ?? new GUIStyle(GUI.skin.button);
|
||||
advertisementStyle.normal.background = null;
|
||||
|
||||
if(banner != null)
|
||||
GUILayout.Label(banner);
|
||||
|
||||
// mm = EditorGUI.IntField(new Rect(Screen.width - 200, 100, 200, 18), "W: ", mm);
|
||||
|
||||
{
|
||||
GUILayout.Label("Thank you for purchasing " + ProductName + ". Your support allows us to keep developing this and future tools for everyone.", EditorStyles.wordWrappedLabel);
|
||||
GUILayout.Space(2);
|
||||
GUILayout.Label("Read these quick \"ProTips\" before starting:", headerTextStyle);
|
||||
|
||||
GUILayout.BeginHorizontal();
|
||||
GUILayout.Label("1) ", GUILayout.MinWidth(16), GUILayout.MaxWidth(16));
|
||||
GUILayout.Label("Register", boldTextStyle, GUILayout.MinWidth(58), GUILayout.MaxWidth(58));
|
||||
GUILayout.Label("for instant email updates, send your invoice # to", GUILayout.MinWidth(284), GUILayout.MaxWidth(284));
|
||||
if( GUILayout.Button("contact@procore3d.com", linkTextStyle, GUILayout.MinWidth(142), GUILayout.MaxWidth(142)) )
|
||||
Application.OpenURL("mailto:contact@procore3d.com?subject=Sign me up for the Beta!");
|
||||
GUILayout.EndHorizontal();
|
||||
|
||||
GUILayout.BeginHorizontal();
|
||||
GUILayout.Label("2) ", GUILayout.MinWidth(16), GUILayout.MaxWidth(16));
|
||||
GUILayout.Label("Report bugs", boldTextStyle, GUILayout.MinWidth(82), GUILayout.MaxWidth(82));
|
||||
GUILayout.Label("to the ProCore Forum at", GUILayout.MinWidth(144), GUILayout.MaxWidth(144));
|
||||
if( GUILayout.Button("www.procore3d.com/forum", linkTextStyle, GUILayout.MinWidth(162), GUILayout.MaxWidth(162)) )
|
||||
Application.OpenURL("http://www.procore3d.com/forum");
|
||||
GUILayout.EndHorizontal();
|
||||
|
||||
GUILayout.BeginHorizontal();
|
||||
GUILayout.Label("3) ", GUILayout.MinWidth(16), GUILayout.MaxWidth(16));
|
||||
GUILayout.Label("Customize!", boldTextStyle, GUILayout.MinWidth(74), GUILayout.MaxWidth(74));
|
||||
GUILayout.Label("Click on \"Edit > Preferences\" then \"" + ProductName + "\"", GUILayout.MinWidth(276), GUILayout.MaxWidth(276));
|
||||
GUILayout.EndHorizontal();
|
||||
|
||||
GUILayout.BeginHorizontal();
|
||||
GUILayout.Label("4) ", GUILayout.MinWidth(16), GUILayout.MaxWidth(16));
|
||||
GUILayout.Label("Documentation", boldTextStyle, GUILayout.MinWidth(102), GUILayout.MaxWidth(102));
|
||||
GUILayout.Label("Tutorials, & more info:", GUILayout.MinWidth(132), GUILayout.MaxWidth(132));
|
||||
if( GUILayout.Button("www.procore3d.com/" + ProductName.ToLower(), linkTextStyle, GUILayout.MinWidth(190), GUILayout.MaxWidth(190)) )
|
||||
Application.OpenURL("http://www.procore3d.com/" + ProductName.ToLower());
|
||||
GUILayout.EndHorizontal();
|
||||
|
||||
GUILayout.Space(4);
|
||||
|
||||
GUILayout.BeginHorizontal(GUILayout.MaxWidth(50));
|
||||
|
||||
GUILayout.Label("Links:", boldTextStyle);
|
||||
|
||||
linkTextStyle.fontStyle = FontStyle.Italic;
|
||||
linkTextStyle.alignment = TextAnchor.MiddleCenter;
|
||||
|
||||
if( GUILayout.Button("procore3d.com", linkTextStyle))
|
||||
Application.OpenURL("http://www.procore3d.com");
|
||||
|
||||
if( GUILayout.Button("facebook", linkTextStyle))
|
||||
Application.OpenURL("http://www.facebook.com/probuilder3d");
|
||||
|
||||
if( GUILayout.Button("twitter", linkTextStyle))
|
||||
Application.OpenURL("http://www.twitter.com/probuilder3d");
|
||||
|
||||
linkTextStyle.fontStyle = FontStyle.Normal;
|
||||
GUILayout.EndHorizontal();
|
||||
|
||||
GUILayout.Space(4);
|
||||
}
|
||||
|
||||
HorizontalLine();
|
||||
|
||||
// always bold the first line (cause it's the version info stuff)
|
||||
scroll = EditorGUILayout.BeginScrollView(scroll);
|
||||
GUILayout.Label(ProductName + " | version: " + ProductVersion, EditorStyles.boldLabel);
|
||||
GUILayout.Label("\n" + changelog);
|
||||
EditorGUILayout.EndScrollView();
|
||||
|
||||
HorizontalLine();
|
||||
|
||||
GUILayout.Label("More ProCore Products", EditorStyles.boldLabel);
|
||||
|
||||
int pad = advertisements.Length * AD_HEIGHT > Screen.width ? 22 : 6;
|
||||
adScroll = EditorGUILayout.BeginScrollView(adScroll, false, false, GUILayout.MinHeight(AD_HEIGHT + pad), GUILayout.MaxHeight(AD_HEIGHT + pad));
|
||||
GUILayout.BeginHorizontal();
|
||||
|
||||
foreach(AdvertisementThumb ad in advertisements)
|
||||
{
|
||||
if(ad.url.ToLower().Contains(ProductName.ToLower()))
|
||||
continue;
|
||||
|
||||
if(GUILayout.Button(ad.guiContent, advertisementStyle,
|
||||
GUILayout.MinWidth(AD_HEIGHT), GUILayout.MaxWidth(AD_HEIGHT),
|
||||
GUILayout.MinHeight(AD_HEIGHT), GUILayout.MaxHeight(AD_HEIGHT)))
|
||||
{
|
||||
Application.OpenURL(ad.url);
|
||||
}
|
||||
}
|
||||
GUILayout.EndHorizontal();
|
||||
EditorGUILayout.EndScrollView();
|
||||
/* shill other products */
|
||||
}
|
||||
|
||||
/**
|
||||
* Draw a horizontal line across the screen and update the guilayout.
|
||||
*/
|
||||
void HorizontalLine()
|
||||
{
|
||||
Rect r = GUILayoutUtility.GetLastRect();
|
||||
Color og = GUI.backgroundColor;
|
||||
GUI.backgroundColor = Color.black;
|
||||
GUI.Box(new Rect(0f, r.y + r.height + 2, Screen.width, 2f), "");
|
||||
GUI.backgroundColor = og;
|
||||
|
||||
GUILayout.Space(6);
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region Data Parsing
|
||||
|
||||
/* rich text ain't wuurkin' in unity 3.5 */
|
||||
const string RemoveBraketsRegex = "(\\<.*?\\>)";
|
||||
|
||||
/**
|
||||
* Open VersionInfo and Changelog and pull out text to populate vars for OnGUI to display.
|
||||
*/
|
||||
void PopulateDataFields(string entryPath)
|
||||
{
|
||||
/* Get data from VersionInfo.txt */
|
||||
TextAsset versionInfo = (TextAsset)AssetDatabase.LoadAssetAtPath( entryPath, typeof(TextAsset));
|
||||
|
||||
ProductName = "";
|
||||
// ProductIdentifer = "";
|
||||
ProductVersion = "";
|
||||
ChangelogPath = "";
|
||||
|
||||
if(versionInfo != null)
|
||||
{
|
||||
string[] txt = versionInfo.text.Split('\n');
|
||||
foreach(string cheese in txt)
|
||||
{
|
||||
if(cheese.StartsWith("name:"))
|
||||
ProductName = cheese.Replace("name: ", "").Trim();
|
||||
else
|
||||
if(cheese.StartsWith("version:"))
|
||||
ProductVersion = cheese.Replace("version: ", "").Trim();
|
||||
else
|
||||
if(cheese.StartsWith("changelog:"))
|
||||
ChangelogPath = cheese.Replace("changelog: ", "").Trim();
|
||||
}
|
||||
}
|
||||
|
||||
// notes = notes.Trim();
|
||||
|
||||
/* Get first entry in changelog.txt */
|
||||
TextAsset changelogText = (TextAsset)AssetDatabase.LoadAssetAtPath( ChangelogPath, typeof(TextAsset));
|
||||
|
||||
if(changelogText)
|
||||
{
|
||||
string[] split = changelogText.text.Split( new string[] {"--"}, System.StringSplitOptions.RemoveEmptyEntries );
|
||||
StringBuilder sb = new StringBuilder();
|
||||
string[] newLineSplit = split[0].Trim().Split('\n');
|
||||
for(int i = 2; i < newLineSplit.Length; i++)
|
||||
sb.AppendLine(newLineSplit[i]);
|
||||
|
||||
changelog = sb.ToString();
|
||||
}
|
||||
}
|
||||
|
||||
private static bool GetField(string path, string field, out string value)
|
||||
{
|
||||
TextAsset entry = (TextAsset)AssetDatabase.LoadAssetAtPath(path, typeof(TextAsset));
|
||||
value = "";
|
||||
|
||||
if(!entry) return false;
|
||||
|
||||
foreach(string str in entry.text.Split('\n'))
|
||||
{
|
||||
if(str.Contains(field))
|
||||
{
|
||||
value = str.Replace(field, "").Trim();
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
#endregion
|
||||
}
|
@@ -0,0 +1,12 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 397122f2e7afcb643bc5232d77a09e1c
|
||||
timeCreated: 18446744011573954816
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
10
assignment10final/Assets/ProCore/ProGrids/About/Images.meta
Normal file
@@ -0,0 +1,10 @@
|
||||
fileFormatVersion: 2
|
||||
guid: a05c2964f6d8b63468de25353d1cc206
|
||||
folderAsset: yes
|
||||
timeCreated: 1518451281
|
||||
licenseType: Store
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
After Width: | Height: | Size: 41 KiB |
@@ -0,0 +1,76 @@
|
||||
fileFormatVersion: 2
|
||||
guid: ceb16aa47d35e7d429e76f5962a66b48
|
||||
timeCreated: 18446744011573954816
|
||||
TextureImporter:
|
||||
fileIDToRecycleName: {}
|
||||
externalObjects: {}
|
||||
serializedVersion: 4
|
||||
mipmaps:
|
||||
mipMapMode: 0
|
||||
enableMipMap: 0
|
||||
sRGBTexture: 1
|
||||
linearTexture: 0
|
||||
fadeOut: 0
|
||||
borderMipMap: 0
|
||||
mipMapsPreserveCoverage: 0
|
||||
alphaTestReferenceValue: 0.5
|
||||
mipMapFadeDistanceStart: 1
|
||||
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156
assignment10final/Assets/ProCore/ProGrids/About/changelog.txt
Normal file
@@ -0,0 +1,156 @@
|
||||
-- ProGrids 2.5.0f0 -
|
||||
|
||||
# Features
|
||||
- Single key shortcuts now configurable via preferences.
|
||||
|
||||
# Bug Fixes
|
||||
- Don't prevent compiling to Windows Store target.
|
||||
- Single key shortcuts no long beep on Mac.
|
||||
- Fix null reference error if GameObject has a null component.
|
||||
|
||||
-- ProGrids 2.4.1f0 -
|
||||
|
||||
# Bug Fixes
|
||||
- Prevent About Window from opening other tool changelogs.
|
||||
|
||||
-- ProGrids 2.4.0f0 -
|
||||
|
||||
# Features
|
||||
- Add `pg_IgnoreSnapAttribute` and `ProGridsConditionalSnapAttribute` to disable or conditionally disable snapping on objects.
|
||||
- Increase accessible grid multiplier range.
|
||||
|
||||
# Bug Fixes
|
||||
- Fix sRGB import settings on icons.
|
||||
- Prevert overflow when increasing grid multiplier.
|
||||
|
||||
-- ProGrids 2.3.0f0 -
|
||||
|
||||
# Features
|
||||
- Add option to set major line increment.
|
||||
- Automatically hide and show the Unity grid when opening / closing ProGrids.
|
||||
|
||||
# Bug Fixes
|
||||
- Fix bug where ProGrids could fail to find icons when root folder is moved.
|
||||
- Fix bug where ProGrids would not remember it's state between Unity sessions.
|
||||
|
||||
# Changes
|
||||
- Slightly increase opacity of default grid colors.
|
||||
|
||||
-- ProGrids 2.2.7f0 -
|
||||
|
||||
# Bug Fixes
|
||||
- Fix cases where `Snap on Selected Axes` would sometimes be unset.
|
||||
|
||||
-- ProGrids 2.2.6f0 -
|
||||
|
||||
# Bug Fixes
|
||||
- Fix warnings in Unity 5.4 regarding API use during serialization.
|
||||
|
||||
-- ProGrids 2.2.5f0 -
|
||||
|
||||
# Bug Fixes
|
||||
- Fix an issue where ProGrids would not stay open across Unity restarts.
|
||||
|
||||
-- ProGrids 2.2.4f0 -
|
||||
|
||||
# Bug Fixes
|
||||
- Fix issue where adjusting grid offset would not repaint grid.
|
||||
- Attempt to load GUI resources on deserialization, possibly addressing issues with menu icons not loading.
|
||||
|
||||
-- ProGrids 2.2.3f0 -
|
||||
|
||||
# Bug Fixes
|
||||
- If icons aren't found, search the project for matching images (allows user to rename or move ProGrids folder).
|
||||
- Make menu usable even if icons aren't found in project.
|
||||
- Fix bug where grid would fail to render on Mac.
|
||||
- Improve performance of grid rendering and increase draw distance.
|
||||
|
||||
-- ProGrids 2.2.2f0 -
|
||||
|
||||
# Bug Fixes
|
||||
- Fix possible leak in pg_GridRenderer.
|
||||
- Fix 10th line highlight being lost on script reload.
|
||||
- Remember open/closed state between Unity loads.
|
||||
- Fix bug where multiple ProGrids instances could potentially be instantiated.
|
||||
|
||||
-- ProGrids 2.2.1f0 -
|
||||
|
||||
# Features
|
||||
- New interface jettisons bulky Editor Window in favor of a minimal dropdown in the active sceneview.
|
||||
- New "Predictive Grid" option will automatically change the grid plane to best match the current movement.
|
||||
- Add option to snap all selected objects independently of on another (toggle off "Snap as Group").
|
||||
|
||||
# Bug Fixes
|
||||
- Improve support for multiple open scene view windows.
|
||||
- Respect local rotation when calculating snap value.
|
||||
|
||||
-- ProGrids 2.1.7f0 -
|
||||
|
||||
# Features
|
||||
- Add preference to enabled snapping scale values.
|
||||
|
||||
-- ProGrids 2.1.6p2 -
|
||||
|
||||
# Features
|
||||
- Unity 5 compatibility.
|
||||
|
||||
# Patch 1
|
||||
- Add documentation PDF.
|
||||
|
||||
# Patch 2
|
||||
- Fix Upgradable API warning.
|
||||
- Fix version marking in About.
|
||||
|
||||
-- ProGrids 2.1.5 -
|
||||
|
||||
# Bug Fixes
|
||||
- Fix crash on OSX in Unity 5.
|
||||
- Remember grid position when closing and re-opening ProGrids.
|
||||
- Grid lines no longer render on top of geometry in Deferred Rendering.
|
||||
- Improve performance of Editor when rendering perspective grids.
|
||||
|
||||
-- ProGrids 2.1.4 -
|
||||
|
||||
# Bug Fixes
|
||||
- Remember On/Off state when closing window.
|
||||
- ProBuilder now respects temporary snapping disable toggle.
|
||||
- ProBuilder now respects temporary axis constraint toggles.
|
||||
- Snap value resolution now retained when using -/+ keys to increase or decrease size.
|
||||
|
||||
# Changes
|
||||
- Remove deprecated SixBySeven.dll.
|
||||
- Remove unused font from Resources folder.
|
||||
|
||||
-- ProGrids 2.1.3 -
|
||||
|
||||
# Bug Fixes
|
||||
- Catch instance where GridRenderer would not detect Deferred Rendering path, causing grid to appear black and spotty.
|
||||
- Remember grid show/hide preferences across Unity launches.
|
||||
|
||||
-- ProGrids 2.1.2 -
|
||||
|
||||
# Bug Fixes
|
||||
- Fix missing grid when using Deferred Rendering path.
|
||||
- Fix conflicting shortcut for toggle axis constraints.
|
||||
|
||||
-- ProGrids 2.1.1 -
|
||||
|
||||
# Features
|
||||
- New perspective plane grids.
|
||||
- New perspective 3d grid.
|
||||
- Redesigned interface
|
||||
- New `[` and `]` shortcuts decrease and increase grid resolution.
|
||||
- New `-` and `+` shortcuts move 3d plane grid forwards and backwards along axis.
|
||||
- New `\` shortcut key to toggle between orthographic axis and perspective modes.
|
||||
- Improve orthographic grid rendering performance.
|
||||
- Highlight every 10th line.
|
||||
- New preference toggles use of Axis Constraints while dragging objects (use 'C' key to invert preference on the fly).
|
||||
- Shiny new About window.
|
||||
|
||||
# Bug Fixes
|
||||
- Update grid in real time while modifying preferences.
|
||||
- Catch a rare divide by zero exception on Unity 3.
|
||||
|
||||
# Changes
|
||||
- Move ProGrids from 6by7 folder to ProCore.
|
||||
- Use new `ProCore.dll` library instead of `SixBySeven.dll`.
|
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|
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|
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