add games
10
assignment10final/Assets/ProCore/ProGrids/About.meta
Normal file
@@ -0,0 +1,10 @@
|
||||
fileFormatVersion: 2
|
||||
guid: e5d530989e5bce94ab5f5291d659f672
|
||||
folderAsset: yes
|
||||
timeCreated: 1518451281
|
||||
licenseType: Store
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
10
assignment10final/Assets/ProCore/ProGrids/About/Editor.meta
Normal file
@@ -0,0 +1,10 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 48c14226ec988e64dadd74e4676636cd
|
||||
folderAsset: yes
|
||||
timeCreated: 1518451281
|
||||
licenseType: Store
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@@ -0,0 +1,414 @@
|
||||
using UnityEngine;
|
||||
using UnityEditor;
|
||||
using System.Collections;
|
||||
using System.Text;
|
||||
using System.Text.RegularExpressions;
|
||||
|
||||
/**
|
||||
* INSTRUCTIONS
|
||||
*
|
||||
* - Only modify properties in the USER SETTINGS region.
|
||||
* - All content is loaded from external files (pc_AboutEntry_YourProduct. Use the templates!
|
||||
*/
|
||||
|
||||
/**
|
||||
* Used to pop up the window on import.
|
||||
*/
|
||||
public class pg_AboutWindowSetup : AssetPostprocessor
|
||||
{
|
||||
#region Initialization
|
||||
|
||||
static void OnPostprocessAllAssets (
|
||||
string[] importedAssets,
|
||||
string[] deletedAssets,
|
||||
string[] movedAssets,
|
||||
string[] movedFromAssetPaths)
|
||||
{
|
||||
|
||||
string[] entries = System.Array.FindAll(importedAssets, name => name.Contains("pc_AboutEntry") && !name.EndsWith(".meta"));
|
||||
|
||||
foreach(string str in entries)
|
||||
if( pg_AboutWindow.Init(str, false) )
|
||||
break;
|
||||
}
|
||||
|
||||
// [MenuItem("Edit/Preferences/Clear About Version: " + AboutWindow.PRODUCT_IDENTIFIER)]
|
||||
// public static void MenuClearVersionPref()
|
||||
// {
|
||||
// EditorPrefs.DeleteKey(AboutWindow.PRODUCT_IDENTIFIER);
|
||||
// }
|
||||
#endregion
|
||||
}
|
||||
|
||||
public class pg_AboutWindow : EditorWindow
|
||||
{
|
||||
|
||||
/**
|
||||
* Modify these constants to customize about screen.
|
||||
*/
|
||||
#region User Settings
|
||||
|
||||
/* Path to the root folder */
|
||||
const string ABOUT_ROOT = "Assets/ProCore/ProGrids/About";
|
||||
|
||||
/**
|
||||
* Changelog.txt file should follow this format:
|
||||
*
|
||||
* | -- Product Name 2.1.0 -
|
||||
* |
|
||||
* | # Features
|
||||
* | - All kinds of awesome stuff
|
||||
* | - New flux capacitor design achieves time travel at lower velocities.
|
||||
* | - Dark matter reactor recalibrated.
|
||||
* |
|
||||
* | # Bug Fixes
|
||||
* | - No longer explodes when spacebar is pressed.
|
||||
* | - Fix rolling issue in Rickmeter.
|
||||
* |
|
||||
* | # Changes
|
||||
* | - Changed Blue to Red.
|
||||
* | - Enter key now causes explosions.
|
||||
*
|
||||
* This path is relative to the PRODUCT_ROOT path.
|
||||
*
|
||||
* Note that your changelog may contain multiple entries. Only the top-most
|
||||
* entry will be displayed.
|
||||
*/
|
||||
|
||||
/**
|
||||
* Advertisement thumb constructor is:
|
||||
* new AdvertisementThumb( PathToAdImage : string, URLToPurchase : string, ProductDescription : string )
|
||||
* Provide as many or few (or none) as desired.
|
||||
*
|
||||
* Notes - The http:// part is required. Partial URLs do not work on Mac.
|
||||
*/
|
||||
[SerializeField]
|
||||
public static AdvertisementThumb[] advertisements = new AdvertisementThumb[] {
|
||||
new AdvertisementThumb( ABOUT_ROOT + "/Images/ProBuilder_AssetStore_Icon_96px.png", "http://www.protoolsforunity3d.com/probuilder/", "Build and Texture Geometry In-Editor"),
|
||||
new AdvertisementThumb( ABOUT_ROOT + "/Images/ProGrids_AssetStore_Icon_96px.png", "http://www.protoolsforunity3d.com/progrids/", "True Grids and Grid-Snapping"),
|
||||
new AdvertisementThumb( ABOUT_ROOT + "/Images/ProGroups_AssetStore_Icon_96px.png", "http://www.protoolsforunity3d.com/progroups/", "Hide, Freeze, Group, & Organize"),
|
||||
new AdvertisementThumb( ABOUT_ROOT + "/Images/Prototype_AssetStore_Icon_96px.png", "http://www.protoolsforunity3d.com/prototype/", "Design and Build With Zero Lag"),
|
||||
new AdvertisementThumb( ABOUT_ROOT + "/Images/QuickBrush_AssetStore_Icon_96px.png", "http://www.protoolsforunity3d.com/quickbrush/", "Quickly Add Detail Geometry"),
|
||||
new AdvertisementThumb( ABOUT_ROOT + "/Images/QuickDecals_AssetStore_Icon_96px.png", "http://www.protoolsforunity3d.com/quickdecals/", "Add Dirt, Splatters, Posters, etc"),
|
||||
new AdvertisementThumb( ABOUT_ROOT + "/Images/QuickEdit_AssetStore_Icon_96px.png", "http://www.protoolsforunity3d.com/quickedit/", "Edit Imported Meshes!"),
|
||||
};
|
||||
#endregion
|
||||
|
||||
/* Recommend you do not modify these. */
|
||||
#region Private Fields (automatically populated)
|
||||
|
||||
private string AboutEntryPath = "";
|
||||
|
||||
private string ProductName = "";
|
||||
// private string ProductIdentifer = "";
|
||||
private string ProductVersion = "";
|
||||
private string ChangelogPath = "";
|
||||
private string BannerPath = ABOUT_ROOT + "/Images/Banner.png";
|
||||
|
||||
|
||||
const int AD_HEIGHT = 96;
|
||||
|
||||
/**
|
||||
* Struct containing data for use in Advertisement shelf.
|
||||
*/
|
||||
[System.Serializable]
|
||||
public struct AdvertisementThumb
|
||||
{
|
||||
public Texture2D image;
|
||||
public string url;
|
||||
public string about;
|
||||
public GUIContent guiContent;
|
||||
|
||||
public AdvertisementThumb(string imagePath, string url, string about)
|
||||
{
|
||||
guiContent = new GUIContent("", about);
|
||||
this.image = (Texture2D) AssetDatabase.LoadAssetAtPath(imagePath, typeof(Texture2D));
|
||||
guiContent.image = this.image;
|
||||
this.url = url;
|
||||
this.about = about;
|
||||
}
|
||||
}
|
||||
|
||||
Texture2D banner;
|
||||
|
||||
// populated by first entry in changelog
|
||||
string changelog = "";
|
||||
#endregion
|
||||
|
||||
#region Init
|
||||
|
||||
// [MenuItem("Tools/Test Search About Window", false, 0)]
|
||||
// public static void MenuInit()
|
||||
// {
|
||||
// // this could be slow in large projects?
|
||||
// string[] allFiles = System.IO.Directory.GetFiles("Assets/", "*.*", System.IO.SearchOption.AllDirectories);
|
||||
// string[] entries = System.Array.FindAll(allFiles, name => name.Contains("pc_AboutEntry"));
|
||||
|
||||
// if(entries.Length > 0)
|
||||
// AboutWindow.Init(entries[0], true);
|
||||
// }
|
||||
|
||||
/**
|
||||
* Return true if Init took place, false if not.
|
||||
*/
|
||||
public static bool Init (string aboutEntryPath, bool fromMenu)
|
||||
{
|
||||
string identifier, version;
|
||||
|
||||
if( !GetField(aboutEntryPath, "version: ", out version) || !GetField(aboutEntryPath, "identifier: ", out identifier))
|
||||
return false;
|
||||
|
||||
if(fromMenu || EditorPrefs.GetString(identifier) != version)
|
||||
{
|
||||
string tname;
|
||||
|
||||
pg_AboutWindow win;
|
||||
|
||||
if(!GetField(aboutEntryPath, "name: ", out tname) || !tname.Contains("ProGrids"))
|
||||
return false;
|
||||
|
||||
win = (pg_AboutWindow)EditorWindow.GetWindow(typeof(pg_AboutWindow), true, tname, true);
|
||||
win.SetAboutEntryPath(aboutEntryPath);
|
||||
win.ShowUtility();
|
||||
|
||||
EditorPrefs.SetString(identifier, version);
|
||||
|
||||
return true;
|
||||
}
|
||||
else
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
public void OnEnable()
|
||||
{
|
||||
banner = (Texture2D)AssetDatabase.LoadAssetAtPath(BannerPath, typeof(Texture2D));
|
||||
|
||||
// With Unity 4 (on PC) if you have different values for minSize and maxSize,
|
||||
// they do not apply restrictions to window size.
|
||||
this.minSize = new Vector2(banner.width + 12, banner.height * 7);
|
||||
this.maxSize = new Vector2(banner.width + 12, banner.height * 7);
|
||||
}
|
||||
|
||||
public void SetAboutEntryPath(string path)
|
||||
{
|
||||
AboutEntryPath = path;
|
||||
PopulateDataFields(AboutEntryPath);
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region GUI
|
||||
|
||||
Color LinkColor = new Color(0f, .682f, .937f, 1f);
|
||||
|
||||
GUIStyle boldTextStyle,
|
||||
headerTextStyle,
|
||||
linkTextStyle;
|
||||
|
||||
GUIStyle advertisementStyle;
|
||||
Vector2 scroll = Vector2.zero, adScroll = Vector2.zero;
|
||||
// int mm = 32;
|
||||
void OnGUI()
|
||||
{
|
||||
headerTextStyle = headerTextStyle ?? new GUIStyle( EditorStyles.boldLabel );//GUI.skin.label);
|
||||
headerTextStyle.fontSize = 16;
|
||||
|
||||
linkTextStyle = linkTextStyle ?? new GUIStyle( GUI.skin.label );//GUI.skin.label);
|
||||
linkTextStyle.normal.textColor = LinkColor;
|
||||
linkTextStyle.alignment = TextAnchor.MiddleLeft;
|
||||
|
||||
boldTextStyle = boldTextStyle ?? new GUIStyle( GUI.skin.label );//GUI.skin.label);
|
||||
boldTextStyle.fontStyle = FontStyle.Bold;
|
||||
boldTextStyle.alignment = TextAnchor.MiddleLeft;
|
||||
|
||||
// #if UNITY_4
|
||||
// richTextLabel.richText = true;
|
||||
// #endif
|
||||
|
||||
advertisementStyle = advertisementStyle ?? new GUIStyle(GUI.skin.button);
|
||||
advertisementStyle.normal.background = null;
|
||||
|
||||
if(banner != null)
|
||||
GUILayout.Label(banner);
|
||||
|
||||
// mm = EditorGUI.IntField(new Rect(Screen.width - 200, 100, 200, 18), "W: ", mm);
|
||||
|
||||
{
|
||||
GUILayout.Label("Thank you for purchasing " + ProductName + ". Your support allows us to keep developing this and future tools for everyone.", EditorStyles.wordWrappedLabel);
|
||||
GUILayout.Space(2);
|
||||
GUILayout.Label("Read these quick \"ProTips\" before starting:", headerTextStyle);
|
||||
|
||||
GUILayout.BeginHorizontal();
|
||||
GUILayout.Label("1) ", GUILayout.MinWidth(16), GUILayout.MaxWidth(16));
|
||||
GUILayout.Label("Register", boldTextStyle, GUILayout.MinWidth(58), GUILayout.MaxWidth(58));
|
||||
GUILayout.Label("for instant email updates, send your invoice # to", GUILayout.MinWidth(284), GUILayout.MaxWidth(284));
|
||||
if( GUILayout.Button("contact@procore3d.com", linkTextStyle, GUILayout.MinWidth(142), GUILayout.MaxWidth(142)) )
|
||||
Application.OpenURL("mailto:contact@procore3d.com?subject=Sign me up for the Beta!");
|
||||
GUILayout.EndHorizontal();
|
||||
|
||||
GUILayout.BeginHorizontal();
|
||||
GUILayout.Label("2) ", GUILayout.MinWidth(16), GUILayout.MaxWidth(16));
|
||||
GUILayout.Label("Report bugs", boldTextStyle, GUILayout.MinWidth(82), GUILayout.MaxWidth(82));
|
||||
GUILayout.Label("to the ProCore Forum at", GUILayout.MinWidth(144), GUILayout.MaxWidth(144));
|
||||
if( GUILayout.Button("www.procore3d.com/forum", linkTextStyle, GUILayout.MinWidth(162), GUILayout.MaxWidth(162)) )
|
||||
Application.OpenURL("http://www.procore3d.com/forum");
|
||||
GUILayout.EndHorizontal();
|
||||
|
||||
GUILayout.BeginHorizontal();
|
||||
GUILayout.Label("3) ", GUILayout.MinWidth(16), GUILayout.MaxWidth(16));
|
||||
GUILayout.Label("Customize!", boldTextStyle, GUILayout.MinWidth(74), GUILayout.MaxWidth(74));
|
||||
GUILayout.Label("Click on \"Edit > Preferences\" then \"" + ProductName + "\"", GUILayout.MinWidth(276), GUILayout.MaxWidth(276));
|
||||
GUILayout.EndHorizontal();
|
||||
|
||||
GUILayout.BeginHorizontal();
|
||||
GUILayout.Label("4) ", GUILayout.MinWidth(16), GUILayout.MaxWidth(16));
|
||||
GUILayout.Label("Documentation", boldTextStyle, GUILayout.MinWidth(102), GUILayout.MaxWidth(102));
|
||||
GUILayout.Label("Tutorials, & more info:", GUILayout.MinWidth(132), GUILayout.MaxWidth(132));
|
||||
if( GUILayout.Button("www.procore3d.com/" + ProductName.ToLower(), linkTextStyle, GUILayout.MinWidth(190), GUILayout.MaxWidth(190)) )
|
||||
Application.OpenURL("http://www.procore3d.com/" + ProductName.ToLower());
|
||||
GUILayout.EndHorizontal();
|
||||
|
||||
GUILayout.Space(4);
|
||||
|
||||
GUILayout.BeginHorizontal(GUILayout.MaxWidth(50));
|
||||
|
||||
GUILayout.Label("Links:", boldTextStyle);
|
||||
|
||||
linkTextStyle.fontStyle = FontStyle.Italic;
|
||||
linkTextStyle.alignment = TextAnchor.MiddleCenter;
|
||||
|
||||
if( GUILayout.Button("procore3d.com", linkTextStyle))
|
||||
Application.OpenURL("http://www.procore3d.com");
|
||||
|
||||
if( GUILayout.Button("facebook", linkTextStyle))
|
||||
Application.OpenURL("http://www.facebook.com/probuilder3d");
|
||||
|
||||
if( GUILayout.Button("twitter", linkTextStyle))
|
||||
Application.OpenURL("http://www.twitter.com/probuilder3d");
|
||||
|
||||
linkTextStyle.fontStyle = FontStyle.Normal;
|
||||
GUILayout.EndHorizontal();
|
||||
|
||||
GUILayout.Space(4);
|
||||
}
|
||||
|
||||
HorizontalLine();
|
||||
|
||||
// always bold the first line (cause it's the version info stuff)
|
||||
scroll = EditorGUILayout.BeginScrollView(scroll);
|
||||
GUILayout.Label(ProductName + " | version: " + ProductVersion, EditorStyles.boldLabel);
|
||||
GUILayout.Label("\n" + changelog);
|
||||
EditorGUILayout.EndScrollView();
|
||||
|
||||
HorizontalLine();
|
||||
|
||||
GUILayout.Label("More ProCore Products", EditorStyles.boldLabel);
|
||||
|
||||
int pad = advertisements.Length * AD_HEIGHT > Screen.width ? 22 : 6;
|
||||
adScroll = EditorGUILayout.BeginScrollView(adScroll, false, false, GUILayout.MinHeight(AD_HEIGHT + pad), GUILayout.MaxHeight(AD_HEIGHT + pad));
|
||||
GUILayout.BeginHorizontal();
|
||||
|
||||
foreach(AdvertisementThumb ad in advertisements)
|
||||
{
|
||||
if(ad.url.ToLower().Contains(ProductName.ToLower()))
|
||||
continue;
|
||||
|
||||
if(GUILayout.Button(ad.guiContent, advertisementStyle,
|
||||
GUILayout.MinWidth(AD_HEIGHT), GUILayout.MaxWidth(AD_HEIGHT),
|
||||
GUILayout.MinHeight(AD_HEIGHT), GUILayout.MaxHeight(AD_HEIGHT)))
|
||||
{
|
||||
Application.OpenURL(ad.url);
|
||||
}
|
||||
}
|
||||
GUILayout.EndHorizontal();
|
||||
EditorGUILayout.EndScrollView();
|
||||
/* shill other products */
|
||||
}
|
||||
|
||||
/**
|
||||
* Draw a horizontal line across the screen and update the guilayout.
|
||||
*/
|
||||
void HorizontalLine()
|
||||
{
|
||||
Rect r = GUILayoutUtility.GetLastRect();
|
||||
Color og = GUI.backgroundColor;
|
||||
GUI.backgroundColor = Color.black;
|
||||
GUI.Box(new Rect(0f, r.y + r.height + 2, Screen.width, 2f), "");
|
||||
GUI.backgroundColor = og;
|
||||
|
||||
GUILayout.Space(6);
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region Data Parsing
|
||||
|
||||
/* rich text ain't wuurkin' in unity 3.5 */
|
||||
const string RemoveBraketsRegex = "(\\<.*?\\>)";
|
||||
|
||||
/**
|
||||
* Open VersionInfo and Changelog and pull out text to populate vars for OnGUI to display.
|
||||
*/
|
||||
void PopulateDataFields(string entryPath)
|
||||
{
|
||||
/* Get data from VersionInfo.txt */
|
||||
TextAsset versionInfo = (TextAsset)AssetDatabase.LoadAssetAtPath( entryPath, typeof(TextAsset));
|
||||
|
||||
ProductName = "";
|
||||
// ProductIdentifer = "";
|
||||
ProductVersion = "";
|
||||
ChangelogPath = "";
|
||||
|
||||
if(versionInfo != null)
|
||||
{
|
||||
string[] txt = versionInfo.text.Split('\n');
|
||||
foreach(string cheese in txt)
|
||||
{
|
||||
if(cheese.StartsWith("name:"))
|
||||
ProductName = cheese.Replace("name: ", "").Trim();
|
||||
else
|
||||
if(cheese.StartsWith("version:"))
|
||||
ProductVersion = cheese.Replace("version: ", "").Trim();
|
||||
else
|
||||
if(cheese.StartsWith("changelog:"))
|
||||
ChangelogPath = cheese.Replace("changelog: ", "").Trim();
|
||||
}
|
||||
}
|
||||
|
||||
// notes = notes.Trim();
|
||||
|
||||
/* Get first entry in changelog.txt */
|
||||
TextAsset changelogText = (TextAsset)AssetDatabase.LoadAssetAtPath( ChangelogPath, typeof(TextAsset));
|
||||
|
||||
if(changelogText)
|
||||
{
|
||||
string[] split = changelogText.text.Split( new string[] {"--"}, System.StringSplitOptions.RemoveEmptyEntries );
|
||||
StringBuilder sb = new StringBuilder();
|
||||
string[] newLineSplit = split[0].Trim().Split('\n');
|
||||
for(int i = 2; i < newLineSplit.Length; i++)
|
||||
sb.AppendLine(newLineSplit[i]);
|
||||
|
||||
changelog = sb.ToString();
|
||||
}
|
||||
}
|
||||
|
||||
private static bool GetField(string path, string field, out string value)
|
||||
{
|
||||
TextAsset entry = (TextAsset)AssetDatabase.LoadAssetAtPath(path, typeof(TextAsset));
|
||||
value = "";
|
||||
|
||||
if(!entry) return false;
|
||||
|
||||
foreach(string str in entry.text.Split('\n'))
|
||||
{
|
||||
if(str.Contains(field))
|
||||
{
|
||||
value = str.Replace(field, "").Trim();
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
#endregion
|
||||
}
|
@@ -0,0 +1,12 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 397122f2e7afcb643bc5232d77a09e1c
|
||||
timeCreated: 18446744011573954816
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
10
assignment10final/Assets/ProCore/ProGrids/About/Images.meta
Normal file
@@ -0,0 +1,10 @@
|
||||
fileFormatVersion: 2
|
||||
guid: a05c2964f6d8b63468de25353d1cc206
|
||||
folderAsset: yes
|
||||
timeCreated: 1518451281
|
||||
licenseType: Store
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
After Width: | Height: | Size: 41 KiB |
@@ -0,0 +1,76 @@
|
||||
fileFormatVersion: 2
|
||||
guid: ceb16aa47d35e7d429e76f5962a66b48
|
||||
timeCreated: 18446744011573954816
|
||||
TextureImporter:
|
||||
fileIDToRecycleName: {}
|
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156
assignment10final/Assets/ProCore/ProGrids/About/changelog.txt
Normal file
@@ -0,0 +1,156 @@
|
||||
-- ProGrids 2.5.0f0 -
|
||||
|
||||
# Features
|
||||
- Single key shortcuts now configurable via preferences.
|
||||
|
||||
# Bug Fixes
|
||||
- Don't prevent compiling to Windows Store target.
|
||||
- Single key shortcuts no long beep on Mac.
|
||||
- Fix null reference error if GameObject has a null component.
|
||||
|
||||
-- ProGrids 2.4.1f0 -
|
||||
|
||||
# Bug Fixes
|
||||
- Prevent About Window from opening other tool changelogs.
|
||||
|
||||
-- ProGrids 2.4.0f0 -
|
||||
|
||||
# Features
|
||||
- Add `pg_IgnoreSnapAttribute` and `ProGridsConditionalSnapAttribute` to disable or conditionally disable snapping on objects.
|
||||
- Increase accessible grid multiplier range.
|
||||
|
||||
# Bug Fixes
|
||||
- Fix sRGB import settings on icons.
|
||||
- Prevert overflow when increasing grid multiplier.
|
||||
|
||||
-- ProGrids 2.3.0f0 -
|
||||
|
||||
# Features
|
||||
- Add option to set major line increment.
|
||||
- Automatically hide and show the Unity grid when opening / closing ProGrids.
|
||||
|
||||
# Bug Fixes
|
||||
- Fix bug where ProGrids could fail to find icons when root folder is moved.
|
||||
- Fix bug where ProGrids would not remember it's state between Unity sessions.
|
||||
|
||||
# Changes
|
||||
- Slightly increase opacity of default grid colors.
|
||||
|
||||
-- ProGrids 2.2.7f0 -
|
||||
|
||||
# Bug Fixes
|
||||
- Fix cases where `Snap on Selected Axes` would sometimes be unset.
|
||||
|
||||
-- ProGrids 2.2.6f0 -
|
||||
|
||||
# Bug Fixes
|
||||
- Fix warnings in Unity 5.4 regarding API use during serialization.
|
||||
|
||||
-- ProGrids 2.2.5f0 -
|
||||
|
||||
# Bug Fixes
|
||||
- Fix an issue where ProGrids would not stay open across Unity restarts.
|
||||
|
||||
-- ProGrids 2.2.4f0 -
|
||||
|
||||
# Bug Fixes
|
||||
- Fix issue where adjusting grid offset would not repaint grid.
|
||||
- Attempt to load GUI resources on deserialization, possibly addressing issues with menu icons not loading.
|
||||
|
||||
-- ProGrids 2.2.3f0 -
|
||||
|
||||
# Bug Fixes
|
||||
- If icons aren't found, search the project for matching images (allows user to rename or move ProGrids folder).
|
||||
- Make menu usable even if icons aren't found in project.
|
||||
- Fix bug where grid would fail to render on Mac.
|
||||
- Improve performance of grid rendering and increase draw distance.
|
||||
|
||||
-- ProGrids 2.2.2f0 -
|
||||
|
||||
# Bug Fixes
|
||||
- Fix possible leak in pg_GridRenderer.
|
||||
- Fix 10th line highlight being lost on script reload.
|
||||
- Remember open/closed state between Unity loads.
|
||||
- Fix bug where multiple ProGrids instances could potentially be instantiated.
|
||||
|
||||
-- ProGrids 2.2.1f0 -
|
||||
|
||||
# Features
|
||||
- New interface jettisons bulky Editor Window in favor of a minimal dropdown in the active sceneview.
|
||||
- New "Predictive Grid" option will automatically change the grid plane to best match the current movement.
|
||||
- Add option to snap all selected objects independently of on another (toggle off "Snap as Group").
|
||||
|
||||
# Bug Fixes
|
||||
- Improve support for multiple open scene view windows.
|
||||
- Respect local rotation when calculating snap value.
|
||||
|
||||
-- ProGrids 2.1.7f0 -
|
||||
|
||||
# Features
|
||||
- Add preference to enabled snapping scale values.
|
||||
|
||||
-- ProGrids 2.1.6p2 -
|
||||
|
||||
# Features
|
||||
- Unity 5 compatibility.
|
||||
|
||||
# Patch 1
|
||||
- Add documentation PDF.
|
||||
|
||||
# Patch 2
|
||||
- Fix Upgradable API warning.
|
||||
- Fix version marking in About.
|
||||
|
||||
-- ProGrids 2.1.5 -
|
||||
|
||||
# Bug Fixes
|
||||
- Fix crash on OSX in Unity 5.
|
||||
- Remember grid position when closing and re-opening ProGrids.
|
||||
- Grid lines no longer render on top of geometry in Deferred Rendering.
|
||||
- Improve performance of Editor when rendering perspective grids.
|
||||
|
||||
-- ProGrids 2.1.4 -
|
||||
|
||||
# Bug Fixes
|
||||
- Remember On/Off state when closing window.
|
||||
- ProBuilder now respects temporary snapping disable toggle.
|
||||
- ProBuilder now respects temporary axis constraint toggles.
|
||||
- Snap value resolution now retained when using -/+ keys to increase or decrease size.
|
||||
|
||||
# Changes
|
||||
- Remove deprecated SixBySeven.dll.
|
||||
- Remove unused font from Resources folder.
|
||||
|
||||
-- ProGrids 2.1.3 -
|
||||
|
||||
# Bug Fixes
|
||||
- Catch instance where GridRenderer would not detect Deferred Rendering path, causing grid to appear black and spotty.
|
||||
- Remember grid show/hide preferences across Unity launches.
|
||||
|
||||
-- ProGrids 2.1.2 -
|
||||
|
||||
# Bug Fixes
|
||||
- Fix missing grid when using Deferred Rendering path.
|
||||
- Fix conflicting shortcut for toggle axis constraints.
|
||||
|
||||
-- ProGrids 2.1.1 -
|
||||
|
||||
# Features
|
||||
- New perspective plane grids.
|
||||
- New perspective 3d grid.
|
||||
- Redesigned interface
|
||||
- New `[` and `]` shortcuts decrease and increase grid resolution.
|
||||
- New `-` and `+` shortcuts move 3d plane grid forwards and backwards along axis.
|
||||
- New `\` shortcut key to toggle between orthographic axis and perspective modes.
|
||||
- Improve orthographic grid rendering performance.
|
||||
- Highlight every 10th line.
|
||||
- New preference toggles use of Axis Constraints while dragging objects (use 'C' key to invert preference on the fly).
|
||||
- Shiny new About window.
|
||||
|
||||
# Bug Fixes
|
||||
- Update grid in real time while modifying preferences.
|
||||
- Catch a rare divide by zero exception on Unity 3.
|
||||
|
||||
# Changes
|
||||
- Move ProGrids from 6by7 folder to ProCore.
|
||||
- Use new `ProCore.dll` library instead of `SixBySeven.dll`.
|
@@ -0,0 +1,8 @@
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name: ProGrids
|
||||
identifier: ProGrids2_AboutWindowIdentifier
|
||||
version: 2.5.0f0
|
||||
date: 8-3-2017
|
||||
changelog: Assets/ProCore/ProGrids/About/changelog.txt
|
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10
assignment10final/Assets/ProCore/ProGrids/Classes.meta
Normal file
@@ -0,0 +1,10 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 2102937ec2f1e75418236fac598f9798
|
||||
folderAsset: yes
|
||||
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|
||||
#define PRO
|
||||
|
||||
using UnityEngine;
|
||||
using System.Collections;
|
||||
|
||||
namespace ProGrids
|
||||
{
|
||||
public static class pg_Constant
|
||||
{
|
||||
public const string ProGridsIsEnabled = "pgProGridsIsEnabled";
|
||||
public const string ProGridsIsExtended = "pgProGridsIsExtended";
|
||||
public const string ProGridsUpgradeURL = "http://u3d.as/content/six-by-seven-studio/pro-grids/3ov";
|
||||
public const string SnapValue = "pgSnapValue";
|
||||
public const string SnapMultiplier = "pgSnapMultiplier";
|
||||
public const string SnapEnabled = "pgSnapEnabled";
|
||||
public const string UseAxisConstraints = "pgUseAxisConstraints";
|
||||
public const string LastOrthoToggledRotation = "pgLastOrthoToggledRotation";
|
||||
public const string BracketIncreaseValue = "pgBracketIncreaseValue";
|
||||
public const string GridUnit = "pg_GridUnit";
|
||||
public const string LockGrid = "pg_LockGrid";
|
||||
public const string LockedGridPivot = "pg_LockedGridPivot";
|
||||
public const string PGVersion = "pg_Version";
|
||||
public const string GridAxis = "pg_GridAxis";
|
||||
public const string PerspGrid = "pg_PerspGrid";
|
||||
public const string SnapScale = "pg_SnapOnScale";
|
||||
public const string PredictiveGrid = "pg_PredictiveGrid";
|
||||
public const string SnapAsGroup = "pg_SnapAsGroup";
|
||||
public const string MajorLineIncrement = "pg_MajorLineIncrement";
|
||||
public const string SyncUnitySnap = "pg_SyncUnitySnap";
|
||||
|
||||
public const float METER = 1f;
|
||||
#if PRO
|
||||
public const float CENTIMETER = .01f;
|
||||
public const float MILLIMETER = .001f;
|
||||
public const float INCH = 0.0253999862840074f;
|
||||
public const float FOOT = 0.3048f;
|
||||
public const float YARD = 1.09361f;
|
||||
public const float PARSEC = 5f;
|
||||
#endif
|
||||
}
|
||||
}
|
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|
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102
assignment10final/Assets/ProCore/ProGrids/Classes/pg_Enum.cs
Normal file
@@ -0,0 +1,102 @@
|
||||
#define PRO
|
||||
|
||||
using UnityEngine;
|
||||
using System.Collections;
|
||||
|
||||
namespace ProGrids
|
||||
{
|
||||
public enum Axis {
|
||||
None = 0x0,
|
||||
X = 0x1,
|
||||
Y = 0x2,
|
||||
Z = 0x4,
|
||||
NegX = 0x8,
|
||||
NegY = 0x16,
|
||||
NegZ = 0x32
|
||||
}
|
||||
|
||||
public enum SnapUnit {
|
||||
Meter,
|
||||
#if PRO
|
||||
Centimeter,
|
||||
Millimeter,
|
||||
Inch,
|
||||
Foot,
|
||||
Yard,
|
||||
Parsec
|
||||
#endif
|
||||
}
|
||||
|
||||
public static class pg_Enum
|
||||
{
|
||||
/**
|
||||
* Multiplies a Vector3 using the inverse value of an axis (eg, Axis.Y becomes Vector3(1, 0, 1) )
|
||||
*/
|
||||
public static Vector3 InverseAxisMask(Vector3 v, Axis axis)
|
||||
{
|
||||
switch(axis)
|
||||
{
|
||||
case Axis.X:
|
||||
case Axis.NegX:
|
||||
return Vector3.Scale(v, new Vector3(0f, 1f, 1f));
|
||||
|
||||
case Axis.Y:
|
||||
case Axis.NegY:
|
||||
return Vector3.Scale(v, new Vector3(1f, 0f, 1f));
|
||||
|
||||
case Axis.Z:
|
||||
case Axis.NegZ:
|
||||
return Vector3.Scale(v, new Vector3(1f, 1f, 0f));
|
||||
|
||||
default:
|
||||
return v;
|
||||
}
|
||||
}
|
||||
|
||||
public static Vector3 AxisMask(Vector3 v, Axis axis)
|
||||
{
|
||||
switch(axis)
|
||||
{
|
||||
case Axis.X:
|
||||
case Axis.NegX:
|
||||
return Vector3.Scale(v, new Vector3(1f, 0f, 0f));
|
||||
|
||||
case Axis.Y:
|
||||
case Axis.NegY:
|
||||
return Vector3.Scale(v, new Vector3(0f, 1f, 0f));
|
||||
|
||||
case Axis.Z:
|
||||
case Axis.NegZ:
|
||||
return Vector3.Scale(v, new Vector3(0f, 0f, 1f));
|
||||
|
||||
default:
|
||||
return v;
|
||||
}
|
||||
}
|
||||
|
||||
public static float SnapUnitValue(SnapUnit su)
|
||||
{
|
||||
switch(su)
|
||||
{
|
||||
case SnapUnit.Meter:
|
||||
return pg_Constant.METER;
|
||||
#if PRO
|
||||
case SnapUnit.Centimeter:
|
||||
return pg_Constant.CENTIMETER;
|
||||
case SnapUnit.Millimeter:
|
||||
return pg_Constant.MILLIMETER;
|
||||
case SnapUnit.Inch:
|
||||
return pg_Constant.INCH;
|
||||
case SnapUnit.Foot:
|
||||
return pg_Constant.FOOT;
|
||||
case SnapUnit.Yard:
|
||||
return pg_Constant.YARD;
|
||||
case SnapUnit.Parsec:
|
||||
return pg_Constant.PARSEC;
|
||||
#endif
|
||||
default:
|
||||
return pg_Constant.METER;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
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|
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|
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assetBundleVariant:
|
@@ -0,0 +1,71 @@
|
||||
#if UNITY_EDITOR
|
||||
using UnityEngine;
|
||||
using UnityEditor;
|
||||
using System;
|
||||
using System.IO;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace ProGrids
|
||||
{
|
||||
[InitializeOnLoad]
|
||||
public static class pg_IconUtility
|
||||
{
|
||||
const string ICON_FOLDER_PATH = "ProGridsToggles";
|
||||
private static string iconFolderPath = "Assets/ProCore/ProGrids/GUI/ProGridsToggles/";
|
||||
|
||||
static pg_IconUtility()
|
||||
{
|
||||
if(!Directory.Exists(iconFolderPath))
|
||||
{
|
||||
string folder = FindFolder(ICON_FOLDER_PATH);
|
||||
|
||||
if(Directory.Exists(folder))
|
||||
iconFolderPath = folder;
|
||||
}
|
||||
}
|
||||
|
||||
private static string FindFolder(string folder)
|
||||
{
|
||||
#if !UNITY_WEBPLAYER
|
||||
string single = folder.Replace("\\", "/").Substring(folder.LastIndexOf('/') + 1);
|
||||
|
||||
string[] matches = Directory.GetDirectories("Assets/", single, SearchOption.AllDirectories);
|
||||
|
||||
foreach(string str in matches)
|
||||
{
|
||||
string path = str.Replace("\\", "/");
|
||||
|
||||
if(path.Contains(folder))
|
||||
{
|
||||
if(!path.EndsWith("/"))
|
||||
path += "/";
|
||||
|
||||
return path;
|
||||
}
|
||||
}
|
||||
#endif
|
||||
Debug.LogError("Could not locate ProGrids/GUI/ProGridsToggles folder. The ProGrids folder may be moved, but the contents of ProGrids must remain unmodified.");
|
||||
|
||||
return "";
|
||||
}
|
||||
|
||||
public static Texture2D LoadIcon(string iconName)
|
||||
{
|
||||
string iconPath = string.Format("{0}{1}", iconFolderPath, iconName);
|
||||
|
||||
if(!File.Exists(iconPath))
|
||||
{
|
||||
Debug.LogError("ProGrids failed to locate menu image: " + iconName + ".\nThis can happen if the GUI folder is moved or deleted. Deleting and re-importing ProGrids will fix this error.");
|
||||
return (Texture2D) null;
|
||||
}
|
||||
|
||||
return LoadAssetAtPath<Texture2D>(iconPath);
|
||||
}
|
||||
|
||||
static T LoadAssetAtPath<T>(string path) where T : UnityEngine.Object
|
||||
{
|
||||
return (T) AssetDatabase.LoadAssetAtPath(path, typeof(T));
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
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||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@@ -0,0 +1,23 @@
|
||||
using UnityEngine;
|
||||
using System;
|
||||
|
||||
namespace ProGrids
|
||||
{
|
||||
/**
|
||||
* ProGridsNoSnapAttribute tells ProGrids to skip snapping on this object.
|
||||
* Note - On Unity versions less than 5.2 this will not take effect until after a script
|
||||
* reload.
|
||||
*/
|
||||
[AttributeUsage(AttributeTargets.Class, AllowMultiple = false, Inherited = true)]
|
||||
public class ProGridsNoSnapAttribute : Attribute
|
||||
{
|
||||
}
|
||||
|
||||
/**
|
||||
* ProGridsConditionalSnapAttribute tells ProGrids to check `bool IsSnapEnabled()` function on this object.
|
||||
*/
|
||||
[AttributeUsage(AttributeTargets.Class, AllowMultiple = false, Inherited = true)]
|
||||
public class ProGridsConditionalSnapAttribute : Attribute
|
||||
{
|
||||
}
|
||||
}
|
@@ -0,0 +1,12 @@
|
||||
fileFormatVersion: 2
|
||||
guid: a00a369d82c4f7f47ae4dc5c2be474b8
|
||||
timeCreated: 18446744011573954816
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@@ -0,0 +1,47 @@
|
||||
#if UNITY_EDITOR
|
||||
using UnityEngine;
|
||||
using UnityEditor;
|
||||
using System.Linq;
|
||||
using System.Collections;
|
||||
|
||||
/**
|
||||
* Despite the MonoBehaviour inheritance, this is an Editor-only script.
|
||||
*/
|
||||
[ExecuteInEditMode]
|
||||
public class pg_SceneMeshRender : MonoBehaviour
|
||||
{
|
||||
// HideFlags.DontSaveInEditor isn't exposed for whatever reason, so do the bit math on ints
|
||||
// and just cast to HideFlags.
|
||||
// HideFlags.HideInHierarchy | HideFlags.DontSaveInEditor | HideFlags.NotEditable
|
||||
HideFlags SceneCameraHideFlags = (HideFlags) (1 | 4 | 8);
|
||||
|
||||
public Mesh mesh;
|
||||
public Material material;
|
||||
|
||||
void OnDestroy()
|
||||
{
|
||||
if(mesh) DestroyImmediate(mesh);
|
||||
if(material) DestroyImmediate(material);
|
||||
}
|
||||
|
||||
void OnRenderObject()
|
||||
{
|
||||
// instead of relying on 'SceneCamera' string comparison, check if the hideflags match.
|
||||
// this could probably even just check for one bit match, since chances are that any
|
||||
// game view camera isn't going to have hideflags set.
|
||||
if( (Camera.current.gameObject.hideFlags & SceneCameraHideFlags) != SceneCameraHideFlags || Camera.current.name != "SceneCamera" )
|
||||
return;
|
||||
|
||||
if(material == null || mesh == null)
|
||||
{
|
||||
|
||||
GameObject.DestroyImmediate(this.gameObject);
|
||||
// Debug.Log("NULL MESH || MATERIAL");
|
||||
return;
|
||||
}
|
||||
|
||||
material.SetPass(0);
|
||||
Graphics.DrawMeshNow(mesh, Vector3.zero, Quaternion.identity, 0);
|
||||
}
|
||||
}
|
||||
#endif
|
@@ -0,0 +1,12 @@
|
||||
fileFormatVersion: 2
|
||||
guid: bb0712ebbf8b03f46a1c36447cee2893
|
||||
timeCreated: 18446744011573954816
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
369
assignment10final/Assets/ProCore/ProGrids/Classes/pg_Util.cs
Normal file
@@ -0,0 +1,369 @@
|
||||
#if UNITY_EDITOR || !(UNITY_WP_8_1 || UNITY_WSA || UNITY_WSA_8_1 || UNITY_WSA_10_0 || UNITY_WINRT || UNITY_WINRT_8_1 || UNITY_WINRT_10_0)
|
||||
|
||||
using UnityEngine;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System;
|
||||
using System.Linq;
|
||||
using System.Reflection;
|
||||
|
||||
namespace ProGrids
|
||||
{
|
||||
public static class pg_Util
|
||||
{
|
||||
public static Color ColorWithString(string value)
|
||||
{
|
||||
string valid = "01234567890.,";
|
||||
value = new string(value.Where(c => valid.Contains(c)).ToArray());
|
||||
string[] rgba = value.Split(',');
|
||||
|
||||
// BRIGHT pink
|
||||
if(rgba.Length < 4)
|
||||
return new Color(1f, 0f, 1f, 1f);
|
||||
|
||||
return new Color(
|
||||
float.Parse(rgba[0]),
|
||||
float.Parse(rgba[1]),
|
||||
float.Parse(rgba[2]),
|
||||
float.Parse(rgba[3]));
|
||||
}
|
||||
|
||||
private static Vector3 VectorToMask(Vector3 vec)
|
||||
{
|
||||
return new Vector3( Mathf.Abs(vec.x) > Mathf.Epsilon ? 1f : 0f,
|
||||
Mathf.Abs(vec.y) > Mathf.Epsilon ? 1f : 0f,
|
||||
Mathf.Abs(vec.z) > Mathf.Epsilon ? 1f : 0f );
|
||||
}
|
||||
|
||||
private static Axis MaskToAxis(Vector3 vec)
|
||||
{
|
||||
Axis axis = Axis.None;
|
||||
if( Mathf.Abs(vec.x) > 0 ) axis |= Axis.X;
|
||||
if( Mathf.Abs(vec.y) > 0 ) axis |= Axis.Y;
|
||||
if( Mathf.Abs(vec.z) > 0 ) axis |= Axis.Z;
|
||||
return axis;
|
||||
}
|
||||
|
||||
private static Axis BestAxis(Vector3 vec)
|
||||
{
|
||||
float x = Mathf.Abs(vec.x);
|
||||
float y = Mathf.Abs(vec.y);
|
||||
float z = Mathf.Abs(vec.z);
|
||||
|
||||
return (x > y && x > z) ? Axis.X : ((y > x && y > z) ? Axis.Y : Axis.Z);
|
||||
}
|
||||
|
||||
public static Axis CalcDragAxis(Vector3 movement, Camera cam)
|
||||
{
|
||||
Vector3 mask = VectorToMask(movement);
|
||||
|
||||
if(mask.x + mask.y + mask.z == 2)
|
||||
{
|
||||
return MaskToAxis(Vector3.one - mask);
|
||||
}
|
||||
else
|
||||
{
|
||||
switch( MaskToAxis(mask) )
|
||||
{
|
||||
case Axis.X:
|
||||
if( Mathf.Abs(Vector3.Dot(cam.transform.forward, Vector3.up)) < Mathf.Abs(Vector3.Dot(cam.transform.forward, Vector3.forward)))
|
||||
return Axis.Z;
|
||||
else
|
||||
return Axis.Y;
|
||||
|
||||
case Axis.Y:
|
||||
if( Mathf.Abs(Vector3.Dot(cam.transform.forward, Vector3.right)) < Mathf.Abs(Vector3.Dot(cam.transform.forward, Vector3.forward)))
|
||||
return Axis.Z;
|
||||
else
|
||||
return Axis.X;
|
||||
|
||||
case Axis.Z:
|
||||
if( Mathf.Abs(Vector3.Dot(cam.transform.forward, Vector3.right)) < Mathf.Abs(Vector3.Dot(cam.transform.forward, Vector3.up)))
|
||||
return Axis.Y;
|
||||
else
|
||||
return Axis.X;
|
||||
default:
|
||||
|
||||
return Axis.None;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public static float ValueFromMask(Vector3 val, Vector3 mask)
|
||||
{
|
||||
if(Mathf.Abs(mask.x) > .0001f)
|
||||
return val.x;
|
||||
else if(Mathf.Abs(mask.y) > .0001f)
|
||||
return val.y;
|
||||
else
|
||||
return val.z;
|
||||
}
|
||||
|
||||
public static Vector3 SnapValue(Vector3 val, float snapValue)
|
||||
{
|
||||
float _x = val.x, _y = val.y, _z = val.z;
|
||||
return new Vector3(
|
||||
Snap(_x, snapValue),
|
||||
Snap(_y, snapValue),
|
||||
Snap(_z, snapValue)
|
||||
);
|
||||
}
|
||||
|
||||
/**
|
||||
* Fetch a type with name and optional assembly name. `type` should include namespace.
|
||||
*/
|
||||
private static Type GetType(string type, string assembly = null)
|
||||
{
|
||||
Type t = Type.GetType(type);
|
||||
|
||||
if(t == null)
|
||||
{
|
||||
IEnumerable<Assembly> assemblies = AppDomain.CurrentDomain.GetAssemblies();
|
||||
|
||||
if(assembly != null)
|
||||
assemblies = assemblies.Where(x => x.FullName.Contains(assembly));
|
||||
|
||||
foreach(Assembly ass in assemblies)
|
||||
{
|
||||
t = ass.GetType(type);
|
||||
|
||||
if(t != null)
|
||||
return t;
|
||||
}
|
||||
}
|
||||
|
||||
return t;
|
||||
}
|
||||
|
||||
public static void SetUnityGridEnabled(bool isEnabled)
|
||||
{
|
||||
try
|
||||
{
|
||||
Type annotationUtility = GetType("UnityEditor.AnnotationUtility");
|
||||
PropertyInfo pi = annotationUtility.GetProperty("showGrid", BindingFlags.NonPublic | BindingFlags.Static);
|
||||
pi.SetValue(null, isEnabled, BindingFlags.NonPublic | BindingFlags.Static, null, null, null);
|
||||
}
|
||||
catch
|
||||
{}
|
||||
}
|
||||
|
||||
public static bool GetUnityGridEnabled()
|
||||
{
|
||||
try
|
||||
{
|
||||
Type annotationUtility = GetType("UnityEditor.AnnotationUtility");
|
||||
PropertyInfo pi = annotationUtility.GetProperty("showGrid", BindingFlags.NonPublic | BindingFlags.Static);
|
||||
return (bool) pi.GetValue(null, null);
|
||||
}
|
||||
catch
|
||||
{}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
const float EPSILON = .0001f;
|
||||
public static Vector3 SnapValue(Vector3 val, Vector3 mask, float snapValue)
|
||||
{
|
||||
|
||||
float _x = val.x, _y = val.y, _z = val.z;
|
||||
return new Vector3(
|
||||
( Mathf.Abs(mask.x) < EPSILON ? _x : Snap(_x, snapValue) ),
|
||||
( Mathf.Abs(mask.y) < EPSILON ? _y : Snap(_y, snapValue) ),
|
||||
( Mathf.Abs(mask.z) < EPSILON ? _z : Snap(_z, snapValue) )
|
||||
);
|
||||
}
|
||||
|
||||
public static Vector3 SnapToCeil(Vector3 val, Vector3 mask, float snapValue)
|
||||
{
|
||||
float _x = val.x, _y = val.y, _z = val.z;
|
||||
return new Vector3(
|
||||
( Mathf.Abs(mask.x) < EPSILON ? _x : SnapToCeil(_x, snapValue) ),
|
||||
( Mathf.Abs(mask.y) < EPSILON ? _y : SnapToCeil(_y, snapValue) ),
|
||||
( Mathf.Abs(mask.z) < EPSILON ? _z : SnapToCeil(_z, snapValue) )
|
||||
);
|
||||
}
|
||||
|
||||
public static Vector3 SnapToFloor(Vector3 val, float snapValue)
|
||||
{
|
||||
float _x = val.x, _y = val.y, _z = val.z;
|
||||
return new Vector3(
|
||||
SnapToFloor(_x, snapValue),
|
||||
SnapToFloor(_y, snapValue),
|
||||
SnapToFloor(_z, snapValue)
|
||||
);
|
||||
}
|
||||
|
||||
public static Vector3 SnapToFloor(Vector3 val, Vector3 mask, float snapValue)
|
||||
{
|
||||
float _x = val.x, _y = val.y, _z = val.z;
|
||||
return new Vector3(
|
||||
( Mathf.Abs(mask.x) < EPSILON ? _x : SnapToFloor(_x, snapValue) ),
|
||||
( Mathf.Abs(mask.y) < EPSILON ? _y : SnapToFloor(_y, snapValue) ),
|
||||
( Mathf.Abs(mask.z) < EPSILON ? _z : SnapToFloor(_z, snapValue) )
|
||||
);
|
||||
}
|
||||
|
||||
public static float Snap(float val, float round)
|
||||
{
|
||||
return round * Mathf.Round(val / round);
|
||||
}
|
||||
|
||||
public static float SnapToFloor(float val, float snapValue)
|
||||
{
|
||||
return snapValue * Mathf.Floor(val / snapValue);
|
||||
}
|
||||
|
||||
public static float SnapToCeil(float val, float snapValue)
|
||||
{
|
||||
return snapValue * Mathf.Ceil(val / snapValue);
|
||||
}
|
||||
|
||||
public static Vector3 CeilFloor(Vector3 v)
|
||||
{
|
||||
v.x = v.x < 0 ? -1 : 1;
|
||||
v.y = v.y < 0 ? -1 : 1;
|
||||
v.z = v.z < 0 ? -1 : 1;
|
||||
|
||||
return v;
|
||||
}
|
||||
|
||||
abstract class SnapEnabledOverride
|
||||
{
|
||||
public abstract bool IsEnabled();
|
||||
}
|
||||
|
||||
class SnapIsEnabledOverride : SnapEnabledOverride
|
||||
{
|
||||
bool m_SnapIsEnabled;
|
||||
|
||||
public SnapIsEnabledOverride(bool snapIsEnabled)
|
||||
{
|
||||
m_SnapIsEnabled = snapIsEnabled;
|
||||
}
|
||||
|
||||
public override bool IsEnabled() { return m_SnapIsEnabled; }
|
||||
}
|
||||
|
||||
class ConditionalSnapOverride : SnapEnabledOverride
|
||||
{
|
||||
public System.Func<bool> m_IsEnabledDelegate;
|
||||
|
||||
public ConditionalSnapOverride(System.Func<bool> d)
|
||||
{
|
||||
m_IsEnabledDelegate = d;
|
||||
}
|
||||
|
||||
public override bool IsEnabled() { return m_IsEnabledDelegate(); }
|
||||
}
|
||||
|
||||
private static Dictionary<Transform, SnapEnabledOverride> m_SnapOverrideCache = new Dictionary<Transform, SnapEnabledOverride>();
|
||||
private static Dictionary<Type, bool> m_NoSnapAttributeTypeCache = new Dictionary<Type, bool>();
|
||||
private static Dictionary<Type, MethodInfo> m_ConditionalSnapAttributeCache = new Dictionary<Type, MethodInfo>();
|
||||
|
||||
public static void ClearSnapEnabledCache()
|
||||
{
|
||||
m_SnapOverrideCache.Clear();
|
||||
}
|
||||
|
||||
public static bool SnapIsEnabled(Transform t)
|
||||
{
|
||||
SnapEnabledOverride so;
|
||||
|
||||
if(m_SnapOverrideCache.TryGetValue(t, out so))
|
||||
return so.IsEnabled();
|
||||
|
||||
object[] attribs = null;
|
||||
|
||||
foreach(Component c in t.GetComponents<MonoBehaviour>())
|
||||
{
|
||||
if(c == null)
|
||||
continue;
|
||||
|
||||
Type type = c.GetType();
|
||||
|
||||
bool hasNoSnapAttrib;
|
||||
|
||||
if(m_NoSnapAttributeTypeCache.TryGetValue(type, out hasNoSnapAttrib))
|
||||
{
|
||||
if(hasNoSnapAttrib)
|
||||
{
|
||||
m_SnapOverrideCache.Add(t, new SnapIsEnabledOverride(!hasNoSnapAttrib));
|
||||
return true;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
attribs = type.GetCustomAttributes(true);
|
||||
hasNoSnapAttrib = attribs.Any(x => x != null && x.ToString().Contains("ProGridsNoSnap"));
|
||||
m_NoSnapAttributeTypeCache.Add(type, hasNoSnapAttrib);
|
||||
|
||||
if(hasNoSnapAttrib)
|
||||
{
|
||||
m_SnapOverrideCache.Add(t, new SnapIsEnabledOverride(!hasNoSnapAttrib));
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
MethodInfo mi;
|
||||
|
||||
if(m_ConditionalSnapAttributeCache.TryGetValue(type, out mi))
|
||||
{
|
||||
if(mi != null)
|
||||
{
|
||||
m_SnapOverrideCache.Add(t, new ConditionalSnapOverride(() => { return (bool) mi.Invoke(c, null); }));
|
||||
return (bool) mi.Invoke(c, null);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if( attribs.Any(x => x != null && x.ToString().Contains("ProGridsConditionalSnap")) )
|
||||
{
|
||||
mi = type.GetMethod("IsSnapEnabled", BindingFlags.Instance | BindingFlags.FlattenHierarchy | BindingFlags.NonPublic | BindingFlags.Public);
|
||||
|
||||
m_ConditionalSnapAttributeCache.Add(type, mi);
|
||||
|
||||
if(mi != null)
|
||||
{
|
||||
m_SnapOverrideCache.Add(t, new ConditionalSnapOverride(() => { return (bool) mi.Invoke(c, null); }));
|
||||
return (bool) mi.Invoke(c, null);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
m_ConditionalSnapAttributeCache.Add(type, null);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
m_SnapOverrideCache.Add(t, new SnapIsEnabledOverride(true));
|
||||
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
public static class PGExtensions
|
||||
{
|
||||
public static bool Contains(this Transform[] t_arr, Transform t)
|
||||
{
|
||||
for(int i = 0; i < t_arr.Length; i++)
|
||||
if(t_arr[i] == t)
|
||||
return true;
|
||||
return false;
|
||||
}
|
||||
|
||||
public static float Sum(this Vector3 v)
|
||||
{
|
||||
return v[0] + v[1] + v[2];
|
||||
}
|
||||
|
||||
public static bool InFrustum(this Camera cam, Vector3 point)
|
||||
{
|
||||
Vector3 p = cam.WorldToViewportPoint(point);
|
||||
return (p.x >= 0f && p.x <= 1f) &&
|
||||
(p.y >= 0f && p.y <= 1f) &&
|
||||
p.z >= 0f;
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
#endif
|
@@ -0,0 +1,12 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 8e12ec5ca21bb5842aa4a54b18874a11
|
||||
timeCreated: 18446744011573954816
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
10
assignment10final/Assets/ProCore/ProGrids/Editor.meta
Normal file
@@ -0,0 +1,10 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 7e7089ffb8ce16f48a7ab8eb8e090929
|
||||
folderAsset: yes
|
||||
timeCreated: 1518451281
|
||||
licenseType: Store
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
1670
assignment10final/Assets/ProCore/ProGrids/Editor/pg_Editor.cs
Normal file
@@ -0,0 +1,12 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 0ab80081d3e2f274ba76a692cdcfa8d9
|
||||
timeCreated: 18446744011573954816
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@@ -0,0 +1,451 @@
|
||||
using UnityEngine;
|
||||
using UnityEditor;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
|
||||
namespace ProGrids
|
||||
{
|
||||
public class pg_GridRenderer
|
||||
{
|
||||
static readonly HideFlags PG_HIDE_FLAGS = HideFlags.HideAndDontSave;
|
||||
|
||||
const string PREVIEW_OBJECT_NAME = "ProGridsGridObject";
|
||||
const string MATERIAL_OBJECT_NAME = "ProGridsMaterialObject";
|
||||
const string MESH_OBJECT_NAME = "ProGridsMeshObject";
|
||||
const string GRID_SHADER = "Hidden/ProGrids/pg_GridShader";
|
||||
const int MAX_LINES = 256;
|
||||
|
||||
static GameObject gridObject;
|
||||
static Mesh gridMesh;
|
||||
static Material gridMaterial;
|
||||
|
||||
public static int majorLineIncrement = 10;
|
||||
|
||||
/**
|
||||
* Destroy any existing render objects, then initialize new ones.
|
||||
*/
|
||||
public static void Init()
|
||||
{
|
||||
Destroy();
|
||||
|
||||
gridObject = EditorUtility.CreateGameObjectWithHideFlags(PREVIEW_OBJECT_NAME, PG_HIDE_FLAGS, new System.Type[2]{typeof(MeshFilter), typeof(MeshRenderer)});
|
||||
majorLineIncrement = EditorPrefs.GetInt(pg_Constant.MajorLineIncrement, 10);
|
||||
if(majorLineIncrement < 2)
|
||||
majorLineIncrement = 2;
|
||||
|
||||
// Force the mesh to only render in SceneView
|
||||
pg_SceneMeshRender renderer = gridObject.AddComponent<pg_SceneMeshRender>();
|
||||
|
||||
gridMesh = new Mesh();
|
||||
gridMesh.name = MESH_OBJECT_NAME;
|
||||
gridMesh.hideFlags = PG_HIDE_FLAGS;
|
||||
|
||||
gridMaterial = new Material(Shader.Find(GRID_SHADER));
|
||||
gridMaterial.name = MATERIAL_OBJECT_NAME;
|
||||
gridMaterial.hideFlags = PG_HIDE_FLAGS;
|
||||
|
||||
renderer.mesh = gridMesh;
|
||||
renderer.material = gridMaterial;
|
||||
}
|
||||
|
||||
public static void Destroy()
|
||||
{
|
||||
DestoryObjectsWithName(MESH_OBJECT_NAME, typeof(Mesh));
|
||||
DestoryObjectsWithName(MATERIAL_OBJECT_NAME, typeof(Material));
|
||||
DestoryObjectsWithName(PREVIEW_OBJECT_NAME, typeof(GameObject));
|
||||
}
|
||||
|
||||
static void DestoryObjectsWithName(string Name, System.Type type)
|
||||
{
|
||||
IEnumerable go = Resources.FindObjectsOfTypeAll(type).Where(x => x.name.Contains(Name));
|
||||
|
||||
foreach(Object t in go)
|
||||
{
|
||||
GameObject.DestroyImmediate(t);
|
||||
}
|
||||
}
|
||||
|
||||
private static int tan_iter, bit_iter, max = MAX_LINES, div = 1;
|
||||
|
||||
/**
|
||||
* Returns the distance this grid is drawing
|
||||
*/
|
||||
public static float DrawPlane(Camera cam, Vector3 pivot, Vector3 tangent, Vector3 bitangent, float snapValue, Color color, float alphaBump)
|
||||
{
|
||||
if(!gridMesh || !gridMaterial || !gridObject)
|
||||
Init();
|
||||
|
||||
gridMaterial.SetFloat("_AlphaCutoff", .1f);
|
||||
gridMaterial.SetFloat("_AlphaFade", .6f);
|
||||
|
||||
pivot = pg_Util.SnapValue(pivot, snapValue);
|
||||
|
||||
Vector3 p = cam.WorldToViewportPoint(pivot);
|
||||
bool inFrustum = (p.x >= 0f && p.x <= 1f) &&
|
||||
(p.y >= 0f && p.y <= 1f) &&
|
||||
p.z >= 0f;
|
||||
|
||||
float[] distances = GetDistanceToFrustumPlanes(cam, pivot, tangent, bitangent, 24f);
|
||||
|
||||
if(inFrustum)
|
||||
{
|
||||
tan_iter = (int)(Mathf.Ceil( (Mathf.Abs(distances[0]) + Mathf.Abs(distances[2]))/snapValue ));
|
||||
bit_iter = (int)(Mathf.Ceil( (Mathf.Abs(distances[1]) + Mathf.Abs(distances[3]))/snapValue ));
|
||||
|
||||
max = Mathf.Max( tan_iter, bit_iter );
|
||||
|
||||
// if the max is around 3x greater than min, we're probably skewing the camera at near-plane
|
||||
// angle, so use the min instead.
|
||||
if(max > Mathf.Min(tan_iter, bit_iter) * 2)
|
||||
max = (int) Mathf.Min(tan_iter, bit_iter) * 2;
|
||||
|
||||
div = 1;
|
||||
|
||||
float dot = Vector3.Dot( cam.transform.position-pivot, Vector3.Cross(tangent, bitangent) );
|
||||
|
||||
if(max > MAX_LINES)
|
||||
{
|
||||
if(Vector3.Distance(cam.transform.position, pivot) > 50f * snapValue && Mathf.Abs(dot) > .8f)
|
||||
{
|
||||
while(max/div > MAX_LINES)
|
||||
div += div;
|
||||
}
|
||||
else
|
||||
{
|
||||
max = MAX_LINES;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// origin, tan, bitan, increment, iterations, divOffset, color, primary alpha bump
|
||||
DrawFullGrid(cam, pivot, tangent, bitangent, snapValue*div, max/div, div, color, alphaBump);
|
||||
|
||||
return ((snapValue*div)*(max/div));
|
||||
}
|
||||
|
||||
public static void DrawGridPerspective(Camera cam, Vector3 pivot, float snapValue, Color[] colors, float alphaBump)
|
||||
{
|
||||
if(!gridMesh || !gridMaterial || !gridObject)
|
||||
Init();
|
||||
|
||||
gridMaterial.SetFloat("_AlphaCutoff", 0f);
|
||||
gridMaterial.SetFloat("_AlphaFade", 0f);
|
||||
|
||||
Vector3 camDir = (pivot - cam.transform.position).normalized;
|
||||
pivot = pg_Util.SnapValue(pivot, snapValue);
|
||||
|
||||
// Used to flip the grid to match whatever direction the cam is currently
|
||||
// coming at the pivot from
|
||||
Vector3 right = camDir.x < 0f ? Vector3.right : Vector3.right * -1f;
|
||||
Vector3 up = camDir.y < 0f ? Vector3.up : Vector3.up * -1f;
|
||||
Vector3 forward = camDir.z < 0f ? Vector3.forward : Vector3.forward * -1f;
|
||||
|
||||
// Get intersecting point for each axis, if it exists
|
||||
Ray ray_x = new Ray(pivot, right);
|
||||
Ray ray_y = new Ray(pivot, up);
|
||||
Ray ray_z = new Ray(pivot, forward);
|
||||
|
||||
float x_dist = 10f, y_dist = 10f, z_dist = 10f;
|
||||
bool x_intersect = false, y_intersect = false, z_intersect = false;
|
||||
|
||||
Plane[] planes = GeometryUtility.CalculateFrustumPlanes(cam);
|
||||
foreach(Plane p in planes)
|
||||
{
|
||||
float dist;
|
||||
float t = 0;
|
||||
|
||||
if(p.Raycast(ray_x, out dist))
|
||||
{
|
||||
t = Vector3.Distance(pivot, ray_x.GetPoint(dist));
|
||||
if(t < x_dist || !x_intersect)
|
||||
{
|
||||
x_intersect = true;
|
||||
x_dist = t;
|
||||
}
|
||||
}
|
||||
|
||||
if(p.Raycast(ray_y, out dist))
|
||||
{
|
||||
t = Vector3.Distance(pivot, ray_y.GetPoint(dist));
|
||||
if(t < y_dist || !y_intersect)
|
||||
{
|
||||
y_intersect = true;
|
||||
y_dist = t;
|
||||
}
|
||||
}
|
||||
|
||||
if(p.Raycast(ray_z, out dist))
|
||||
{
|
||||
t = Vector3.Distance(pivot, ray_z.GetPoint(dist));
|
||||
if(t < z_dist || !z_intersect)
|
||||
{
|
||||
z_intersect = true;
|
||||
z_dist = t;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
int x_iter = (int)(Mathf.Ceil(Mathf.Max(x_dist, y_dist))/snapValue);
|
||||
int y_iter = (int)(Mathf.Ceil(Mathf.Max(x_dist, z_dist))/snapValue);
|
||||
int z_iter = (int)(Mathf.Ceil(Mathf.Max(z_dist, y_dist))/snapValue);
|
||||
|
||||
int max = Mathf.Max( Mathf.Max(x_iter, y_iter), z_iter );
|
||||
int div = 1;
|
||||
while(max/div> MAX_LINES)
|
||||
{
|
||||
div++;
|
||||
}
|
||||
|
||||
Vector3[] vertices_t = null;
|
||||
Vector3[] normals_t = null;
|
||||
Color[] colors_t = null;
|
||||
int[] indices_t = null;
|
||||
|
||||
List<Vector3> vertices_m = new List<Vector3>();
|
||||
List<Vector3> normals_m = new List<Vector3>();
|
||||
List<Color> colors_m = new List<Color>();
|
||||
List<int> indices_m = new List<int>();
|
||||
|
||||
// X plane
|
||||
DrawHalfGrid(cam, pivot, up, right, snapValue*div, x_iter/div, colors[0], alphaBump, out vertices_t, out normals_t, out colors_t, out indices_t, 0);
|
||||
vertices_m.AddRange(vertices_t);
|
||||
normals_m.AddRange(normals_t);
|
||||
colors_m.AddRange(colors_t);
|
||||
indices_m.AddRange(indices_t);
|
||||
|
||||
// Y plane
|
||||
DrawHalfGrid(cam, pivot, right, forward, snapValue*div, y_iter/div, colors[1], alphaBump, out vertices_t, out normals_t, out colors_t, out indices_t, vertices_m.Count);
|
||||
vertices_m.AddRange(vertices_t);
|
||||
normals_m.AddRange(normals_t);
|
||||
colors_m.AddRange(colors_t);
|
||||
indices_m.AddRange(indices_t);
|
||||
|
||||
// Z plane
|
||||
DrawHalfGrid(cam, pivot, forward, up, snapValue*div, z_iter/div, colors[2], alphaBump, out vertices_t, out normals_t, out colors_t, out indices_t, vertices_m.Count);
|
||||
vertices_m.AddRange(vertices_t);
|
||||
normals_m.AddRange(normals_t);
|
||||
colors_m.AddRange(colors_t);
|
||||
indices_m.AddRange(indices_t);
|
||||
|
||||
gridMesh.Clear();
|
||||
gridMesh.vertices = vertices_m.ToArray();
|
||||
gridMesh.normals = normals_m.ToArray();
|
||||
gridMesh.subMeshCount = 1;
|
||||
gridMesh.uv = new Vector2[vertices_m.Count];
|
||||
gridMesh.colors = colors_m.ToArray();
|
||||
gridMesh.SetIndices(indices_m.ToArray(), MeshTopology.Lines, 0);
|
||||
|
||||
}
|
||||
|
||||
private static void DrawHalfGrid(Camera cam, Vector3 pivot, Vector3 tan, Vector3 bitan, float increment, int iterations, Color secondary, float alphaBump,
|
||||
out Vector3[] vertices,
|
||||
out Vector3[] normals,
|
||||
out Color[] colors,
|
||||
out int[] indices, int offset)
|
||||
{
|
||||
Color primary = secondary;
|
||||
primary.a += alphaBump;
|
||||
|
||||
float len = increment * iterations;
|
||||
|
||||
int highlightOffsetTan = (int)((pg_Util.ValueFromMask(pivot, tan) % (increment * majorLineIncrement)) / increment);
|
||||
int highlightOffsetBitan = (int)((pg_Util.ValueFromMask(pivot, bitan) % (increment * majorLineIncrement)) / increment);
|
||||
|
||||
iterations++;
|
||||
|
||||
// this could only use 3 verts per line
|
||||
float fade = .75f;
|
||||
float fadeDist = len * fade;
|
||||
Vector3 nrm = Vector3.Cross(tan, bitan);
|
||||
|
||||
vertices = new Vector3[iterations*6-3];
|
||||
normals = new Vector3[iterations*6-3];
|
||||
indices = new int[iterations*8-4];
|
||||
colors = new Color[iterations*6-3];
|
||||
|
||||
vertices[0] = pivot;
|
||||
vertices[1] = (pivot + bitan*fadeDist);
|
||||
vertices[2] = (pivot + bitan*len);
|
||||
|
||||
normals[0] = nrm;
|
||||
normals[1] = nrm;
|
||||
normals[2] = nrm;
|
||||
|
||||
indices[0] = 0 + offset;
|
||||
indices[1] = 1 + offset;
|
||||
indices[2] = 1 + offset;
|
||||
indices[3] = 2 + offset;
|
||||
|
||||
colors[0] = primary;
|
||||
colors[1] = primary;
|
||||
colors[2] = primary;
|
||||
colors[2].a = 0f;
|
||||
|
||||
|
||||
int n = 4;
|
||||
int v = 3;
|
||||
|
||||
for(int i = 1; i < iterations; i++)
|
||||
{
|
||||
// MeshTopology doesn't exist prior to Unity 4
|
||||
vertices[v+0] = pivot + i * tan * increment;
|
||||
vertices[v+1] = (pivot + bitan*fadeDist) + i * tan * increment;
|
||||
vertices[v+2] = (pivot + bitan*len) + i * tan * increment;
|
||||
|
||||
vertices[v+3] = pivot + i * bitan * increment;
|
||||
vertices[v+4] = (pivot + tan*fadeDist) + i * bitan * increment;
|
||||
vertices[v+5] = (pivot + tan*len) + i * bitan * increment;
|
||||
|
||||
normals[v+0] = nrm;
|
||||
normals[v+1] = nrm;
|
||||
normals[v+2] = nrm;
|
||||
normals[v+3] = nrm;
|
||||
normals[v+4] = nrm;
|
||||
normals[v+5] = nrm;
|
||||
|
||||
indices[n+0] = v + 0 + offset;
|
||||
indices[n+1] = v + 1 + offset;
|
||||
indices[n+2] = v + 1 + offset;
|
||||
indices[n+3] = v + 2 + offset;
|
||||
indices[n+4] = v + 3 + offset;
|
||||
indices[n+5] = v + 4 + offset;
|
||||
indices[n+6] = v + 4 + offset;
|
||||
indices[n+7] = v + 5 + offset;
|
||||
|
||||
float alpha = (i/(float)iterations);
|
||||
alpha = alpha < fade ? 1f : 1f - ( (alpha-fade)/(1-fade) );
|
||||
|
||||
Color col = (i+highlightOffsetTan) % majorLineIncrement == 0 ? primary : secondary;
|
||||
col.a *= alpha;
|
||||
|
||||
colors[v+0] = col;
|
||||
colors[v+1] = col;
|
||||
colors[v+2] = col;
|
||||
colors[v+2].a = 0f;
|
||||
|
||||
col = (i+highlightOffsetBitan) % majorLineIncrement == 0 ? primary : secondary;
|
||||
col.a *= alpha;
|
||||
|
||||
colors[v+3] = col;
|
||||
colors[v+4] = col;
|
||||
colors[v+5] = col;
|
||||
colors[v+5].a = 0f;
|
||||
|
||||
n += 8;
|
||||
v += 6;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Draws a plane grid using pivot point, the right and forward directions, and how far each direction should extend
|
||||
*/
|
||||
private static void DrawFullGrid(Camera cam, Vector3 pivot, Vector3 tan, Vector3 bitan, float increment, int iterations, int div, Color secondary, float alphaBump)
|
||||
{
|
||||
Color primary = secondary;
|
||||
primary.a += alphaBump;
|
||||
|
||||
float len = iterations * increment;
|
||||
|
||||
iterations++;
|
||||
|
||||
Vector3 start = pivot - tan*(len/2f) - bitan*(len/2f);
|
||||
start = pg_Util.SnapValue(start, bitan+tan, increment);
|
||||
|
||||
float inc = increment;
|
||||
int highlightOffsetTan = (int)((pg_Util.ValueFromMask(start, tan) % (inc*majorLineIncrement)) / inc);
|
||||
int highlightOffsetBitan = (int)((pg_Util.ValueFromMask(start, bitan) % (inc*majorLineIncrement)) / inc);
|
||||
|
||||
Vector3[] lines = new Vector3[iterations * 4];
|
||||
int[] indices = new int[iterations * 4];
|
||||
Color[] colors = new Color[iterations * 4];
|
||||
|
||||
int v = 0, t = 0;
|
||||
|
||||
for(int i = 0; i < iterations; i++)
|
||||
{
|
||||
Vector3 a = start + tan * i * increment;
|
||||
Vector3 b = start + bitan * i * increment;
|
||||
|
||||
lines[v+0] = a;
|
||||
lines[v+1] = a + bitan * len;
|
||||
|
||||
lines[v+2] = b;
|
||||
lines[v+3] = b + tan * len;
|
||||
|
||||
indices[t++] = v;
|
||||
indices[t++] = v+1;
|
||||
indices[t++] = v+2;
|
||||
indices[t++] = v+3;
|
||||
|
||||
Color col = (i + highlightOffsetTan) % majorLineIncrement == 0 ? primary : secondary;
|
||||
|
||||
// tan
|
||||
colors[v+0] = col;
|
||||
colors[v+1] = col;
|
||||
|
||||
col = (i + highlightOffsetBitan) % majorLineIncrement == 0 ? primary : secondary;
|
||||
|
||||
// bitan
|
||||
colors[v+2] = col;
|
||||
colors[v+3] = col;
|
||||
|
||||
v += 4;
|
||||
}
|
||||
|
||||
Vector3 nrm = Vector3.Cross(tan, bitan);
|
||||
Vector3[] nrms = new Vector3[lines.Length];
|
||||
for(int i = 0; i < lines.Length; i++)
|
||||
nrms[i] = nrm;
|
||||
|
||||
|
||||
gridMesh.Clear();
|
||||
gridMesh.vertices = lines;
|
||||
gridMesh.normals = nrms;
|
||||
gridMesh.subMeshCount = 1;
|
||||
gridMesh.uv = new Vector2[lines.Length];
|
||||
gridMesh.colors = colors;
|
||||
gridMesh.SetIndices(indices, MeshTopology.Lines, 0);
|
||||
}
|
||||
|
||||
/**
|
||||
* \brief Returns the distance from pivot to frustum plane in the order of
|
||||
* float[] { tan, bitan, -tan, -bitan }
|
||||
*/
|
||||
private static float[] GetDistanceToFrustumPlanes(Camera cam, Vector3 pivot, Vector3 tan, Vector3 bitan, float minDist)
|
||||
{
|
||||
Ray[] rays = new Ray[4]
|
||||
{
|
||||
new Ray(pivot, tan),
|
||||
new Ray(pivot, bitan),
|
||||
new Ray(pivot, -tan),
|
||||
new Ray(pivot, -bitan)
|
||||
};
|
||||
|
||||
float[] intersects = new float[4] { minDist, minDist, minDist, minDist };
|
||||
bool[] intersection_found = new bool[4] { false, false, false, false };
|
||||
|
||||
Plane[] planes = GeometryUtility.CalculateFrustumPlanes(cam);
|
||||
foreach(Plane p in planes)
|
||||
{
|
||||
float dist;
|
||||
float t = 0;
|
||||
|
||||
for(int i = 0; i < 4; i++)
|
||||
{
|
||||
if(p.Raycast(rays[i], out dist))
|
||||
{
|
||||
t = Vector3.Distance(pivot, rays[i].GetPoint(dist));
|
||||
|
||||
if(t < intersects[i] || !intersection_found[i])
|
||||
{
|
||||
intersection_found[i] = true;
|
||||
intersects[i] = Mathf.Max(minDist, t);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
return intersects;
|
||||
}
|
||||
}
|
||||
}
|
@@ -0,0 +1,12 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 6367e9291991f466897f892a41dd75ff
|
||||
timeCreated: 18446744011573954816
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@@ -0,0 +1,78 @@
|
||||
using UnityEngine;
|
||||
using UnityEditor;
|
||||
using System.Collections;
|
||||
|
||||
namespace ProGrids
|
||||
{
|
||||
|
||||
public class pg_ParameterWindow : EditorWindow
|
||||
{
|
||||
public pg_Editor editor;
|
||||
|
||||
GUIContent gc_predictiveGrid = new GUIContent("Predictive Grid", "If enabled, the grid will automatically render at the optimal axis based on movement.");
|
||||
GUIContent gc_snapAsGroup = new GUIContent("Snap as Group", "If enabled, selected objects will keep their relative offsets when moving. If disabled, every object in the selection is snapped to grid independently.");
|
||||
|
||||
void OnGUI()
|
||||
{
|
||||
GUILayout.Label("Snap Settings", EditorStyles.boldLabel);
|
||||
|
||||
float snap = editor.GetSnapIncrement();
|
||||
|
||||
EditorGUI.BeginChangeCheck();
|
||||
|
||||
snap = EditorGUILayout.FloatField("Snap Value", snap);
|
||||
|
||||
if(EditorGUI.EndChangeCheck())
|
||||
editor.SetSnapIncrement(snap);
|
||||
|
||||
EditorGUI.BeginChangeCheck();
|
||||
int majorLineIncrement = EditorPrefs.GetInt(pg_Constant.MajorLineIncrement, 10);
|
||||
majorLineIncrement = EditorGUILayout.IntField("Major Line Increment", majorLineIncrement);
|
||||
majorLineIncrement = majorLineIncrement < 2 ? 2 : majorLineIncrement > 128 ? 128 : majorLineIncrement;
|
||||
if(EditorGUI.EndChangeCheck())
|
||||
{
|
||||
EditorPrefs.SetInt(pg_Constant.MajorLineIncrement, majorLineIncrement);
|
||||
pg_GridRenderer.majorLineIncrement = majorLineIncrement;
|
||||
pg_Editor.ForceRepaint();
|
||||
}
|
||||
|
||||
editor.ScaleSnapEnabled = EditorGUILayout.Toggle("Snap On Scale", editor.ScaleSnapEnabled);
|
||||
|
||||
SnapUnit _gridUnits = (SnapUnit)(EditorPrefs.HasKey(pg_Constant.GridUnit) ? EditorPrefs.GetInt(pg_Constant.GridUnit) : 0);
|
||||
|
||||
bool snapAsGroup = editor.snapAsGroup;
|
||||
snapAsGroup = EditorGUILayout.Toggle(gc_snapAsGroup, snapAsGroup);
|
||||
if(snapAsGroup != editor.snapAsGroup)
|
||||
editor.snapAsGroup = snapAsGroup;
|
||||
|
||||
EditorGUI.BeginChangeCheck();
|
||||
|
||||
_gridUnits = (SnapUnit)EditorGUILayout.EnumPopup("Grid Units", _gridUnits);
|
||||
|
||||
EditorGUI.BeginChangeCheck();
|
||||
editor.angleValue = EditorGUILayout.Slider("Angle", editor.angleValue, 0f, 180f);
|
||||
if(EditorGUI.EndChangeCheck())
|
||||
SceneView.RepaintAll();
|
||||
|
||||
if( EditorGUI.EndChangeCheck() )
|
||||
{
|
||||
EditorPrefs.SetInt(pg_Constant.GridUnit, (int) _gridUnits);
|
||||
editor.LoadPreferences();
|
||||
}
|
||||
|
||||
bool tmp = editor.predictiveGrid;
|
||||
tmp = EditorGUILayout.Toggle(gc_predictiveGrid, tmp);
|
||||
if( tmp != editor.predictiveGrid )
|
||||
{
|
||||
editor.predictiveGrid = tmp;
|
||||
EditorPrefs.SetBool(pg_Constant.PredictiveGrid, tmp);
|
||||
}
|
||||
|
||||
GUILayout.FlexibleSpace();
|
||||
|
||||
if( GUILayout.Button("Done"))
|
||||
this.Close();
|
||||
}
|
||||
}
|
||||
|
||||
}
|
@@ -0,0 +1,12 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 361cb9f8460027f4a88a1b9610de18c0
|
||||
timeCreated: 18446744011573954816
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@@ -0,0 +1,176 @@
|
||||
using UnityEngine;
|
||||
using UnityEditor;
|
||||
using System.Collections;
|
||||
|
||||
namespace ProGrids
|
||||
{
|
||||
public class pg_Preferences
|
||||
{
|
||||
static Color _gridColorX;
|
||||
static Color _gridColorY;
|
||||
static Color _gridColorZ;
|
||||
static float _alphaBump;
|
||||
static bool _scaleSnapEnabled;
|
||||
static int _snapMethod;
|
||||
static float _BracketIncreaseValue;
|
||||
static SnapUnit _GridUnits;
|
||||
static bool _syncUnitySnap;
|
||||
|
||||
static KeyCode _IncreaseGridSize = KeyCode.Equals;
|
||||
static KeyCode _DecreaseGridSize = KeyCode.Minus;
|
||||
static KeyCode _NudgePerspectiveBackward = KeyCode.LeftBracket;
|
||||
static KeyCode _NudgePerspectiveForward = KeyCode.RightBracket;
|
||||
static KeyCode _NudgePerspectiveReset = KeyCode.Alpha0;
|
||||
static KeyCode _CyclePerspective = KeyCode.Backslash;
|
||||
|
||||
|
||||
/** Defaults **/
|
||||
public static Color GRID_COLOR_X = new Color(.9f, .46f, .46f, .15f);
|
||||
public static Color GRID_COLOR_Y = new Color(.46f, .9f, .46f, .15f);
|
||||
public static Color GRID_COLOR_Z = new Color(.46f, .46f, .9f, .15f);
|
||||
public static float ALPHA_BUMP = .25f;
|
||||
public static bool USE_AXIS_CONSTRAINTS = false;
|
||||
public static bool SHOW_GRID = true;
|
||||
|
||||
static string[] SnapMethod = new string[]
|
||||
{
|
||||
"Snap on Selected Axis",
|
||||
"Snap on All Axes"
|
||||
};
|
||||
|
||||
static int[] SnapVals = new int[] { 1, 0 };
|
||||
static bool prefsLoaded = false;
|
||||
|
||||
[PreferenceItem("ProGrids")]
|
||||
public static void PreferencesGUI()
|
||||
{
|
||||
if (!prefsLoaded)
|
||||
prefsLoaded = LoadPreferences();
|
||||
|
||||
// EditorGUILayout.HelpBox("Changes will take effect on the next ProGrids open.", MessageType.Info);
|
||||
|
||||
GUILayout.Label("Grid Colors per Axis", EditorStyles.boldLabel);
|
||||
_gridColorX = EditorGUILayout.ColorField("X Axis", _gridColorX);
|
||||
_gridColorY = EditorGUILayout.ColorField("Y Axis", _gridColorY);
|
||||
_gridColorZ = EditorGUILayout.ColorField("Z Axis", _gridColorZ);
|
||||
|
||||
_alphaBump = EditorGUILayout.Slider(new GUIContent("Tenth Line Alpha", "Every 10th line will have it's alpha value bumped by this amount."), _alphaBump, 0f, 1f);
|
||||
|
||||
// not used
|
||||
// _BracketIncreaseValue = EditorGUILayout.FloatField(new GUIContent("Grid Increment Value", "Affects the amount by which the bracket keys will increment or decrement that snap value."), _BracketIncreaseValue);
|
||||
|
||||
_GridUnits = (SnapUnit)EditorGUILayout.EnumPopup("Grid Units", _GridUnits);
|
||||
|
||||
_scaleSnapEnabled = EditorGUILayout.Toggle("Snap On Scale", _scaleSnapEnabled);
|
||||
|
||||
// GUILayout.BeginHorizontal();
|
||||
// EditorGUILayout.PrefixLabel(new GUIContent("Axis Constraints", "If toggled, objects will be automatically grid aligned on all axes when moving."));
|
||||
|
||||
_snapMethod = EditorGUILayout.IntPopup("Snap Method", _snapMethod, SnapMethod, SnapVals);
|
||||
|
||||
_syncUnitySnap = EditorGUILayout.Toggle("Sync w/ Unity Snap", _syncUnitySnap);
|
||||
|
||||
// GUILayout.EndHorizontal();
|
||||
|
||||
GUILayout.Label("Shortcuts", EditorStyles.boldLabel);
|
||||
_IncreaseGridSize = (KeyCode)EditorGUILayout.EnumPopup("Increase Grid Size", _IncreaseGridSize);
|
||||
_DecreaseGridSize = (KeyCode)EditorGUILayout.EnumPopup("Decrease Grid Size", _DecreaseGridSize);
|
||||
_NudgePerspectiveBackward = (KeyCode)EditorGUILayout.EnumPopup("Nudge Perspective Backward", _NudgePerspectiveBackward);
|
||||
_NudgePerspectiveForward = (KeyCode)EditorGUILayout.EnumPopup("Nudge Perspective Forward", _NudgePerspectiveForward);
|
||||
_NudgePerspectiveReset = (KeyCode)EditorGUILayout.EnumPopup("Nudge Perspective Reset", _NudgePerspectiveReset);
|
||||
_CyclePerspective = (KeyCode)EditorGUILayout.EnumPopup("Cycle Perspective", _CyclePerspective);
|
||||
|
||||
if (GUILayout.Button("Reset"))
|
||||
{
|
||||
if (EditorUtility.DisplayDialog("Delete ProGrids editor preferences?", "Are you sure you want to delete these?, this action cannot be undone.", "Yes", "No"))
|
||||
ResetPrefs();
|
||||
}
|
||||
|
||||
if (GUI.changed)
|
||||
SetPreferences();
|
||||
}
|
||||
|
||||
public static bool LoadPreferences()
|
||||
{
|
||||
_scaleSnapEnabled = EditorPrefs.HasKey("scaleSnapEnabled") ? EditorPrefs.GetBool("scaleSnapEnabled") : false;
|
||||
_gridColorX = (EditorPrefs.HasKey("gridColorX")) ? pg_Util.ColorWithString(EditorPrefs.GetString("gridColorX")) : GRID_COLOR_X;
|
||||
_gridColorY = (EditorPrefs.HasKey("gridColorY")) ? pg_Util.ColorWithString(EditorPrefs.GetString("gridColorY")) : GRID_COLOR_Y;
|
||||
_gridColorZ = (EditorPrefs.HasKey("gridColorZ")) ? pg_Util.ColorWithString(EditorPrefs.GetString("gridColorZ")) : GRID_COLOR_Z;
|
||||
_alphaBump = (EditorPrefs.HasKey("pg_alphaBump")) ? EditorPrefs.GetFloat("pg_alphaBump") : ALPHA_BUMP;
|
||||
_snapMethod = System.Convert.ToInt32(
|
||||
(EditorPrefs.HasKey(pg_Constant.UseAxisConstraints)) ? EditorPrefs.GetBool(pg_Constant.UseAxisConstraints) : USE_AXIS_CONSTRAINTS
|
||||
);
|
||||
_BracketIncreaseValue = EditorPrefs.HasKey(pg_Constant.BracketIncreaseValue) ? EditorPrefs.GetFloat(pg_Constant.BracketIncreaseValue) : .25f;
|
||||
_GridUnits = (SnapUnit)(EditorPrefs.HasKey(pg_Constant.GridUnit) ? EditorPrefs.GetInt(pg_Constant.GridUnit) : 0);
|
||||
_syncUnitySnap = EditorPrefs.GetBool(pg_Constant.SyncUnitySnap, true);
|
||||
|
||||
_IncreaseGridSize = EditorPrefs.HasKey("pg_Editor::IncreaseGridSize")
|
||||
? (KeyCode)EditorPrefs.GetInt("pg_Editor::IncreaseGridSize")
|
||||
: KeyCode.Equals;
|
||||
_DecreaseGridSize = EditorPrefs.HasKey("pg_Editor::DecreaseGridSize")
|
||||
? (KeyCode)EditorPrefs.GetInt("pg_Editor::DecreaseGridSize")
|
||||
: KeyCode.Minus;
|
||||
_NudgePerspectiveBackward = EditorPrefs.HasKey("pg_Editor::NudgePerspectiveBackward")
|
||||
? (KeyCode)EditorPrefs.GetInt("pg_Editor::NudgePerspectiveBackward")
|
||||
: KeyCode.LeftBracket;
|
||||
_NudgePerspectiveForward = EditorPrefs.HasKey("pg_Editor::NudgePerspectiveForward")
|
||||
? (KeyCode)EditorPrefs.GetInt("pg_Editor::NudgePerspectiveForward")
|
||||
: KeyCode.RightBracket;
|
||||
_NudgePerspectiveReset = EditorPrefs.HasKey("pg_Editor::NudgePerspectiveReset")
|
||||
? (KeyCode)EditorPrefs.GetInt("pg_Editor::NudgePerspectiveReset")
|
||||
: KeyCode.Alpha0;
|
||||
_CyclePerspective = EditorPrefs.HasKey("pg_Editor::CyclePerspective")
|
||||
? (KeyCode)EditorPrefs.GetInt("pg_Editor::CyclePerspective")
|
||||
: KeyCode.Backslash;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public static void SetPreferences()
|
||||
{
|
||||
EditorPrefs.SetBool("scaleSnapEnabled", _scaleSnapEnabled);
|
||||
EditorPrefs.SetString("gridColorX", _gridColorX.ToString("f3"));
|
||||
EditorPrefs.SetString("gridColorY", _gridColorY.ToString("f3"));
|
||||
EditorPrefs.SetString("gridColorZ", _gridColorZ.ToString("f3"));
|
||||
EditorPrefs.SetFloat("pg_alphaBump", _alphaBump);
|
||||
EditorPrefs.SetBool(pg_Constant.UseAxisConstraints, System.Convert.ToBoolean(_snapMethod));
|
||||
EditorPrefs.SetFloat(pg_Constant.BracketIncreaseValue, _BracketIncreaseValue);
|
||||
EditorPrefs.SetInt(pg_Constant.GridUnit, (int)_GridUnits);
|
||||
EditorPrefs.SetBool(pg_Constant.SyncUnitySnap, _syncUnitySnap);
|
||||
EditorPrefs.SetInt("pg_Editor::IncreaseGridSize", (int)_IncreaseGridSize);
|
||||
EditorPrefs.SetInt("pg_Editor::DecreaseGridSize", (int)_DecreaseGridSize);
|
||||
EditorPrefs.SetInt("pg_Editor::NudgePerspectiveBackward", (int)_NudgePerspectiveBackward);
|
||||
EditorPrefs.SetInt("pg_Editor::NudgePerspectiveForward", (int)_NudgePerspectiveForward);
|
||||
EditorPrefs.SetInt("pg_Editor::NudgePerspectiveReset", (int)_NudgePerspectiveReset);
|
||||
EditorPrefs.SetInt("pg_Editor::CyclePerspective", (int)_CyclePerspective);
|
||||
|
||||
if (pg_Editor.instance != null)
|
||||
{
|
||||
pg_Editor.instance.LoadPreferences();
|
||||
}
|
||||
}
|
||||
|
||||
public static void ResetPrefs()
|
||||
{
|
||||
EditorPrefs.DeleteKey("scaleSnapEnabled");
|
||||
EditorPrefs.DeleteKey("gridColorX");
|
||||
EditorPrefs.DeleteKey("gridColorY");
|
||||
EditorPrefs.DeleteKey("gridColorZ");
|
||||
EditorPrefs.DeleteKey("pg_alphaBump");
|
||||
EditorPrefs.DeleteKey(pg_Constant.UseAxisConstraints);
|
||||
EditorPrefs.DeleteKey(pg_Constant.BracketIncreaseValue);
|
||||
EditorPrefs.DeleteKey(pg_Constant.GridUnit);
|
||||
EditorPrefs.DeleteKey("showgrid");
|
||||
EditorPrefs.DeleteKey(pg_Constant.SnapMultiplier);
|
||||
EditorPrefs.DeleteKey(pg_Constant.SyncUnitySnap);
|
||||
EditorPrefs.DeleteKey("pg_Editor::IncreaseGridSize");
|
||||
EditorPrefs.DeleteKey("pg_Editor::DecreaseGridSize");
|
||||
EditorPrefs.DeleteKey("pg_Editor::NudgePerspectiveBackward");
|
||||
EditorPrefs.DeleteKey("pg_Editor::NudgePerspectiveForward");
|
||||
EditorPrefs.DeleteKey("pg_Editor::NudgePerspectiveReset");
|
||||
EditorPrefs.DeleteKey("pg_Editor::CyclePerspective");
|
||||
|
||||
LoadPreferences();
|
||||
}
|
||||
}
|
||||
}
|
@@ -0,0 +1,12 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 19a8719bbc0e11f46b9cd7b9debdfc12
|
||||
timeCreated: 18446744011573954816
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
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serializedVersion: 2
|
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defaultReferences: []
|
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executionOrder: 0
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icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@@ -0,0 +1,48 @@
|
||||
using UnityEngine;
|
||||
using System.Collections;
|
||||
|
||||
namespace ProGrids
|
||||
{
|
||||
/**
|
||||
* A substitute for GUIContent that offers some additional functionality.
|
||||
*/
|
||||
[System.Serializable]
|
||||
public class pg_ToggleContent
|
||||
{
|
||||
public string text_on, text_off;
|
||||
public Texture2D image_on, image_off;
|
||||
public string tooltip;
|
||||
|
||||
GUIContent gc = new GUIContent();
|
||||
|
||||
public pg_ToggleContent(string t_on, string t_off, string tooltip)
|
||||
{
|
||||
this.text_on = t_on;
|
||||
this.text_off = t_off;
|
||||
this.image_on = (Texture2D)null;
|
||||
this.image_off = (Texture2D)null;
|
||||
this.tooltip = tooltip;
|
||||
|
||||
gc.tooltip = tooltip;
|
||||
}
|
||||
|
||||
public pg_ToggleContent(string t_on, string t_off, Texture2D i_on, Texture2D i_off, string tooltip)
|
||||
{
|
||||
this.text_on = t_on;
|
||||
this.text_off = t_off;
|
||||
this.image_on = i_on;
|
||||
this.image_off = i_off;
|
||||
this.tooltip = tooltip;
|
||||
|
||||
gc.tooltip = tooltip;
|
||||
}
|
||||
|
||||
public static bool ToggleButton(Rect r, pg_ToggleContent content, bool enabled, GUIStyle imageStyle, GUIStyle altStyle)
|
||||
{
|
||||
content.gc.image = enabled ? content.image_on : content.image_off;
|
||||
content.gc.text = content.gc.image == null ? (enabled ? content.text_on : content.text_off) : "";
|
||||
|
||||
return GUI.Button(r, content.gc, content.gc.image != null ? imageStyle : altStyle);
|
||||
}
|
||||
}
|
||||
}
|
@@ -0,0 +1,12 @@
|
||||
fileFormatVersion: 2
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userData:
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assetBundleName:
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assetBundleVariant:
|
10
assignment10final/Assets/ProCore/ProGrids/GUI.meta
Normal file
@@ -0,0 +1,10 @@
|
||||
fileFormatVersion: 2
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guid: 923ab02b47ee8dc46887d8c0d86f3415
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folderAsset: yes
|
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timeCreated: 1518451281
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licenseType: Store
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externalObjects: {}
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userData:
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@@ -0,0 +1,10 @@
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fileFormatVersion: 2
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folderAsset: yes
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timeCreated: 1518451281
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licenseType: Store
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externalObjects: {}
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userData:
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assetBundleVariant:
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After Width: | Height: | Size: 21 KiB |
@@ -0,0 +1,76 @@
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fileFormatVersion: 2
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guid: 8281de412bbc46b40afdd068d9d2044f
|
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timeCreated: 18446744011573954816
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TextureImporter:
|
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fileIDToRecycleName: {}
|
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externalObjects: {}
|
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serializedVersion: 4
|
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mipmaps:
|
||||
mipMapMode: 0
|
||||
enableMipMap: 0
|
||||
sRGBTexture: 0
|
||||
linearTexture: 1
|
||||
fadeOut: 0
|
||||
borderMipMap: 0
|
||||
mipMapsPreserveCoverage: 0
|
||||
alphaTestReferenceValue: 0.5
|
||||
mipMapFadeDistanceStart: 1
|
||||
mipMapFadeDistanceEnd: 3
|
||||
bumpmap:
|
||||
convertToNormalMap: 0
|
||||
externalNormalMap: 0
|
||||
heightScale: 0.25
|
||||
normalMapFilter: 0
|
||||
isReadable: 0
|
||||
grayScaleToAlpha: 0
|
||||
generateCubemap: 6
|
||||
cubemapConvolution: 0
|
||||
seamlessCubemap: 0
|
||||
textureFormat: -2
|
||||
maxTextureSize: 64
|
||||
textureSettings:
|
||||
serializedVersion: 2
|
||||
filterMode: 0
|
||||
aniso: 0
|
||||
mipBias: -1
|
||||
wrapU: 1
|
||||
wrapV: 1
|
||||
wrapW: 1
|
||||
nPOTScale: 0
|
||||
lightmap: 0
|
||||
compressionQuality: 50
|
||||
spriteMode: 0
|
||||
spriteExtrude: 1
|
||||
spriteMeshType: 1
|
||||
alignment: 0
|
||||
spritePivot: {x: 0.5, y: 0.5}
|
||||
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
|
||||
spritePixelsToUnits: 100
|
||||
alphaUsage: 1
|
||||
alphaIsTransparency: 0
|
||||
spriteTessellationDetail: -1
|
||||
textureType: 0
|
||||
textureShape: 1
|
||||
maxTextureSizeSet: 0
|
||||
compressionQualitySet: 0
|
||||
textureFormatSet: 0
|
||||
platformSettings:
|
||||
- buildTarget: DefaultTexturePlatform
|
||||
maxTextureSize: 64
|
||||
resizeAlgorithm: 0
|
||||
textureFormat: 2
|
||||
textureCompression: 1
|
||||
compressionQuality: 50
|
||||
crunchedCompression: 0
|
||||
allowsAlphaSplitting: 0
|
||||
overridden: 0
|
||||
androidETC2FallbackOverride: 0
|
||||
spriteSheet:
|
||||
serializedVersion: 2
|
||||
sprites: []
|
||||
outline: []
|
||||
physicsShape: []
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10
assignment10final/Assets/ProCore/ProGrids/MonoBehaviour.meta
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#if UNITY_EDITOR
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using UnityEngine;
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using System.Collections;
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namespace ProGrids
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{
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/**
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* Assign this script to a GameObject to tell ProGrids to ignore snapping on this object.
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* Child objects are still subject to snapping.
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*
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* Note - On Unity versions less than 5.2 this will not take effect until after a script
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* reload.
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*/
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[ProGridsNoSnap]
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public class pg_IgnoreSnap : MonoBehaviour {}
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}
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