36 lines
753 B
C#
36 lines
753 B
C#
|
using System.Collections;
|
|||
|
using System.Collections.Generic;
|
|||
|
using UnityEngine;
|
|||
|
using UnityEngine.UI;
|
|||
|
|
|||
|
public class Win : MonoBehaviour
|
|||
|
{
|
|||
|
private GameObject gameObject;
|
|||
|
private Text text;
|
|||
|
private Color color;
|
|||
|
|
|||
|
// Start is called before the first frame update
|
|||
|
void Start()
|
|||
|
{
|
|||
|
gameObject = GameObject.Find("WinText");
|
|||
|
text = gameObject.GetComponent<Text>();
|
|||
|
color = text.color;
|
|||
|
|
|||
|
// Make the text invisible
|
|||
|
color.a = 0.0f;
|
|||
|
text.color = color;
|
|||
|
}
|
|||
|
|
|||
|
// Update is called once per frame
|
|||
|
void Update()
|
|||
|
{
|
|||
|
|
|||
|
}
|
|||
|
|
|||
|
void OnTriggerEnter(Collider other) {
|
|||
|
// Show the text when player collides with finish line
|
|||
|
color.a = 1.0f;
|
|||
|
text.color = color;
|
|||
|
}
|
|||
|
}
|