35 lines
804 B
C#
35 lines
804 B
C#
|
using UnityEngine;
|
|||
|
using System.Collections;
|
|||
|
|
|||
|
public class Coin : MonoBehaviour {
|
|||
|
|
|||
|
// Use this for initialization
|
|||
|
void Start () {
|
|||
|
|
|||
|
}
|
|||
|
|
|||
|
// Update is called once per frame
|
|||
|
void Update () {
|
|||
|
|
|||
|
// despawn coin if it goes past the left edge of the screen
|
|||
|
if (transform.position.x < -25) {
|
|||
|
Destroy(gameObject);
|
|||
|
}
|
|||
|
else {
|
|||
|
|
|||
|
// ensure coin moves at the same rate as the skyscrapers do
|
|||
|
transform.Translate(-SkyscraperSpawner.speed * Time.deltaTime, 0, 0, Space.World);
|
|||
|
}
|
|||
|
|
|||
|
// infinitely rotate this coin about the Y axis in world space
|
|||
|
transform.Rotate(0, 5f, 0, Space.World);
|
|||
|
}
|
|||
|
|
|||
|
void OnTriggerEnter(Collider other) {
|
|||
|
|
|||
|
// trigger coin pickup function if a helicopter collides with this
|
|||
|
other.transform.parent.GetComponent<HeliController>().PickupCoin();
|
|||
|
Destroy(gameObject);
|
|||
|
}
|
|||
|
}
|