153 lines
4.5 KiB
Java
153 lines
4.5 KiB
Java
package com.droidquest.items;
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import java.awt.Color;
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import java.awt.Graphics;
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import java.awt.Graphics2D;
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import java.awt.image.BufferedImage;
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import javax.swing.ImageIcon;
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import com.droidquest.Room;
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import com.droidquest.devices.Antenna;
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public class SonicLock extends Item {
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// This works much like a regular Lock, except it locks or unlocks by watching the Radio.
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//
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// The program has either an array of binary values, or an array of X,Y,Materials.
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//
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// Binary arrays start with a -1.
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// Room Changes use other single codes.
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//
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//
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public static final int MODIFY = -1;
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public static final int BINARY = -2;
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private static final int RESET = -3;
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private static final int LEFT = -4;
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private static final int RIGHT = -5;
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private static final int UP = -6;
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private static final int DOWN = -7;
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private int[][] program;
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private int doorState = 0;
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private int radioState = 1;
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private int animationState = 1;
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private Room currentRoom;
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public SonicLock(int X, int Y, Room r, int[][] p) {
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x = X;
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y = Y;
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room = r;
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program = p;
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width = 28;
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height = 30;
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grabbable = false;
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currentRoom = room;
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GenerateIcons();
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}
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public void GenerateIcons() {
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icons = new ImageIcon[2];
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icons[0] = new ImageIcon(new BufferedImage(width, height, BufferedImage.TYPE_4BYTE_ABGR));
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icons[1] = new ImageIcon(new BufferedImage(width, height, BufferedImage.TYPE_4BYTE_ABGR));
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for (int a = 0; a < 2; a++) {
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Graphics g;
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try {
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g = icons[a].getImage().getGraphics();
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}
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catch (NullPointerException e) {
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System.out.println("Could not get Graphics pointer to " + getClass() + " Image");
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return;
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}
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Graphics2D g2 = (Graphics2D) g;
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Color transparent = new Color(0, 0, 0, 0);
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g2.setBackground(transparent);
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g2.clearRect(0, 0, width, height);
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switch (a) {
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case 0:
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g.setColor(Color.white);
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break;
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case 1:
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g.setColor(new Color(255, 128, 0));
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break;
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}
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g.fillRect(0, 14, 28, 2);
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g.fillRect(4, 12, 4, 6);
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g.fillRect(8, 10, 4, 2);
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g.fillRect(8, 18, 4, 2);
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g.fillRect(12, 8, 4, 2);
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g.fillRect(12, 20, 4, 2);
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g.fillRect(12, 0, 4, 6);
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g.fillRect(12, 24, 4, 6);
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g.fillRect(16, 2, 4, 26);
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g.fillRect(20, 6, 4, 18);
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g.fillRect(24, 12, 4, 6);
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}
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currentIcon = icons[0].getImage();
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}
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public void Animate() {
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if (doorState == program.length) {
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doorState = 0;
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}
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if (program[doorState][0] == BINARY) {
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animationState++;
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if (animationState == program[doorState].length) {
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animationState = 1;
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}
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currentIcon = icons[program[doorState][animationState]].getImage();
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}
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switch (program[doorState][0]) {
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case MODIFY: {
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for (int a = 0; a < program[doorState].length / 3; a++) {
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currentRoom.SetMaterial(program[doorState][a * 3 + 1],
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program[doorState][a * 3 + 2],
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program[doorState][a * 3 + 3]);
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}
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doorState++;
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radioState = 1;
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}
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break;
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case BINARY: {
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currentRoom = room;
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boolean radio = (Antenna.radio > 0);
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boolean bit = (program[doorState][radioState] == 1);
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if (radio == bit) {
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radioState++;
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if (radioState == program[doorState].length) {
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doorState++;
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}
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}
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else {
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radioState = 1;
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}
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}
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break;
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case RESET:
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currentRoom = room;
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break;
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case LEFT:
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currentRoom = currentRoom.leftRoom;
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break;
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case RIGHT:
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currentRoom = currentRoom.rightRoom;
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break;
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case UP:
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currentRoom = currentRoom.upRoom;
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break;
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case DOWN:
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currentRoom = currentRoom.downRoom;
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break;
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}
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}
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}
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