DroidQuest/src/com/droidquest/items/SonicLock.java

153 lines
4.5 KiB
Java

package com.droidquest.items;
import java.awt.Color;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.image.BufferedImage;
import javax.swing.ImageIcon;
import com.droidquest.Room;
import com.droidquest.devices.Antenna;
public class SonicLock extends Item {
// This works much like a regular Lock, except it locks or unlocks by watching the Radio.
//
// The program has either an array of binary values, or an array of X,Y,Materials.
//
// Binary arrays start with a -1.
// Room Changes use other single codes.
//
//
public static final int MODIFY = -1;
public static final int BINARY = -2;
private static final int RESET = -3;
private static final int LEFT = -4;
private static final int RIGHT = -5;
private static final int UP = -6;
private static final int DOWN = -7;
private int[][] program;
private int doorState = 0;
private int radioState = 1;
private int animationState = 1;
private Room currentRoom;
public SonicLock(int X, int Y, Room r, int[][] p) {
x = X;
y = Y;
room = r;
program = p;
width = 28;
height = 30;
grabbable = false;
currentRoom = room;
GenerateIcons();
}
public void GenerateIcons() {
icons = new ImageIcon[2];
icons[0] = new ImageIcon(new BufferedImage(width, height, BufferedImage.TYPE_4BYTE_ABGR));
icons[1] = new ImageIcon(new BufferedImage(width, height, BufferedImage.TYPE_4BYTE_ABGR));
for (int a = 0; a < 2; a++) {
Graphics g;
try {
g = icons[a].getImage().getGraphics();
}
catch (NullPointerException e) {
System.out.println("Could not get Graphics pointer to " + getClass() + " Image");
return;
}
Graphics2D g2 = (Graphics2D) g;
Color transparent = new Color(0, 0, 0, 0);
g2.setBackground(transparent);
g2.clearRect(0, 0, width, height);
switch (a) {
case 0:
g.setColor(Color.white);
break;
case 1:
g.setColor(new Color(255, 128, 0));
break;
}
g.fillRect(0, 14, 28, 2);
g.fillRect(4, 12, 4, 6);
g.fillRect(8, 10, 4, 2);
g.fillRect(8, 18, 4, 2);
g.fillRect(12, 8, 4, 2);
g.fillRect(12, 20, 4, 2);
g.fillRect(12, 0, 4, 6);
g.fillRect(12, 24, 4, 6);
g.fillRect(16, 2, 4, 26);
g.fillRect(20, 6, 4, 18);
g.fillRect(24, 12, 4, 6);
}
currentIcon = icons[0].getImage();
}
public void Animate() {
if (doorState == program.length) {
doorState = 0;
}
if (program[doorState][0] == BINARY) {
animationState++;
if (animationState == program[doorState].length) {
animationState = 1;
}
currentIcon = icons[program[doorState][animationState]].getImage();
}
switch (program[doorState][0]) {
case MODIFY: {
for (int a = 0; a < program[doorState].length / 3; a++) {
currentRoom.SetMaterial(program[doorState][a * 3 + 1],
program[doorState][a * 3 + 2],
program[doorState][a * 3 + 3]);
}
doorState++;
radioState = 1;
}
break;
case BINARY: {
currentRoom = room;
boolean radio = (Antenna.radio > 0);
boolean bit = (program[doorState][radioState] == 1);
if (radio == bit) {
radioState++;
if (radioState == program[doorState].length) {
doorState++;
}
}
else {
radioState = 1;
}
}
break;
case RESET:
currentRoom = room;
break;
case LEFT:
currentRoom = currentRoom.leftRoom;
break;
case RIGHT:
currentRoom = currentRoom.rightRoom;
break;
case UP:
currentRoom = currentRoom.upRoom;
break;
case DOWN:
currentRoom = currentRoom.downRoom;
break;
}
}
}