package com.droidquest.items; import java.awt.Color; import java.awt.Graphics; import java.awt.Graphics2D; import java.awt.image.BufferedImage; import javax.swing.ImageIcon; import com.droidquest.Room; import com.droidquest.devices.Antenna; public class SonicLock extends Item { // This works much like a regular Lock, except it locks or unlocks by watching the Radio. // // The program has either an array of binary values, or an array of X,Y,Materials. // // Binary arrays start with a -1. // Room Changes use other single codes. // // public static final int MODIFY = -1; public static final int BINARY = -2; private static final int RESET = -3; private static final int LEFT = -4; private static final int RIGHT = -5; private static final int UP = -6; private static final int DOWN = -7; private int[][] program; private int doorState = 0; private int radioState = 1; private int animationState = 1; private Room currentRoom; public SonicLock(int X, int Y, Room r, int[][] p) { x = X; y = Y; room = r; program = p; width = 28; height = 30; grabbable = false; currentRoom = room; GenerateIcons(); } public void GenerateIcons() { icons = new ImageIcon[2]; icons[0] = new ImageIcon(new BufferedImage(width, height, BufferedImage.TYPE_4BYTE_ABGR)); icons[1] = new ImageIcon(new BufferedImage(width, height, BufferedImage.TYPE_4BYTE_ABGR)); for (int a = 0; a < 2; a++) { Graphics g; try { g = icons[a].getImage().getGraphics(); } catch (NullPointerException e) { System.out.println("Could not get Graphics pointer to " + getClass() + " Image"); return; } Graphics2D g2 = (Graphics2D) g; Color transparent = new Color(0, 0, 0, 0); g2.setBackground(transparent); g2.clearRect(0, 0, width, height); switch (a) { case 0: g.setColor(Color.white); break; case 1: g.setColor(new Color(255, 128, 0)); break; } g.fillRect(0, 14, 28, 2); g.fillRect(4, 12, 4, 6); g.fillRect(8, 10, 4, 2); g.fillRect(8, 18, 4, 2); g.fillRect(12, 8, 4, 2); g.fillRect(12, 20, 4, 2); g.fillRect(12, 0, 4, 6); g.fillRect(12, 24, 4, 6); g.fillRect(16, 2, 4, 26); g.fillRect(20, 6, 4, 18); g.fillRect(24, 12, 4, 6); } currentIcon = icons[0].getImage(); } public void Animate() { if (doorState == program.length) { doorState = 0; } if (program[doorState][0] == BINARY) { animationState++; if (animationState == program[doorState].length) { animationState = 1; } currentIcon = icons[program[doorState][animationState]].getImage(); } switch (program[doorState][0]) { case MODIFY: { for (int a = 0; a < program[doorState].length / 3; a++) { currentRoom.SetMaterial(program[doorState][a * 3 + 1], program[doorState][a * 3 + 2], program[doorState][a * 3 + 3]); } doorState++; radioState = 1; } break; case BINARY: { currentRoom = room; boolean radio = (Antenna.radio > 0); boolean bit = (program[doorState][radioState] == 1); if (radio == bit) { radioState++; if (radioState == program[doorState].length) { doorState++; } } else { radioState = 1; } } break; case RESET: currentRoom = room; break; case LEFT: currentRoom = currentRoom.leftRoom; break; case RIGHT: currentRoom = currentRoom.rightRoom; break; case UP: currentRoom = currentRoom.upRoom; break; case DOWN: currentRoom = currentRoom.downRoom; break; } } }