DroidQuest/src/com/droidquest/items/SlipperyToken.java

60 lines
1.1 KiB
Java

package com.droidquest.items;
import com.droidquest.Room;
import com.droidquest.materials.Material;
public class SlipperyToken extends Token
{
boolean jumping = true;
public SlipperyToken(int X, int Y, Room r)
{
super(X,Y,r);
}
public boolean CanBePickedUp(Item item)
{
if (item == level.player && jumping)
return false;
else
return true;
}
public void IsDropped()
{
int bigX = (x+width/2)/28;
int bigY = (y+height/2)/32;
Material mat = room.MaterialArray[bigY][bigX];
if (mat.getClass().toString().endsWith("VendingSlot"))
{
for (int a=0; a<level.items.size(); a++)
{
Item item = (Item) level.items.elementAt(a);
if (item.getClass().toString().endsWith("VendingHandle"))
{
VendingHandle vh = (VendingHandle) item;
vh.paid = true;
}
}
x=3*28; y=3*32;
room = (Room) level.rooms.elementAt(34);
jumping = true;
}
}
public void Animate()
{
if (carriedBy != null)
jumping = false;
if (jumping)
{
if (Overlaps(level.player))
{
x = level.random.nextInt(16*28)+28;
y = level.random.nextInt(8*32)+(2*32);
}
}
}
}