package com.droidquest.items; import com.droidquest.Room; import com.droidquest.materials.Material; public class SlipperyToken extends Token { boolean jumping = true; public SlipperyToken(int X, int Y, Room r) { super(X,Y,r); } public boolean CanBePickedUp(Item item) { if (item == level.player && jumping) return false; else return true; } public void IsDropped() { int bigX = (x+width/2)/28; int bigY = (y+height/2)/32; Material mat = room.MaterialArray[bigY][bigX]; if (mat.getClass().toString().endsWith("VendingSlot")) { for (int a=0; a