Initial version of pathfinding
This commit is contained in:
parent
a660adb81c
commit
a8e68af6db
@ -3,6 +3,7 @@ package com.droidquest.avatars;
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import com.droidquest.Room;
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import com.droidquest.RoomDisplay;
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import com.droidquest.items.*;
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import com.droidquest.pathfinder.Node;
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import javax.swing.*;
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import java.awt.*;
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@ -324,29 +325,9 @@ public class GameCursor extends Player {
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return level.cheatmode;
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}
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public void Animate() {
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if (automove == 1 && room == null) {
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automove = 0;
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}
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if (automove == 1) {
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int dx = autoX - x;
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int dy = autoY - y;
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if (dx == 0 && dy == 0) {
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automove = 0;
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return;
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}
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if (dx < -28) {
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dx = -28;
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}
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if (dx > 28) {
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dx = 28;
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}
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if (dy < -32) {
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dy = -32;
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}
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if (dy > 32) {
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dy = 32;
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}
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@Override
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protected void animateCharacter(int dx, int dy) {
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walk = 1 - walk;
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if (dx == 0) {
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if (dy < 0) {
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@ -364,20 +345,10 @@ public class GameCursor extends Player {
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currentIcon = icons[6 + walk].getImage();
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}
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}
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if (dx > 0) {
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moveRight(dx);
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}
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if (dx < 0) {
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moveLeft(-dx);
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}
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if (dy > 0) {
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moveDown(dy);
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}
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if (dy < 0) {
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moveUp(-dy);
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}
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}
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if (automove == 2) {
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@Override
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protected void autoMoveFull() {
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walk = 1 - walk;
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if (autoX > 0) {
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currentIcon = icons[6 + walk].getImage();
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@ -398,7 +369,7 @@ public class GameCursor extends Player {
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currentIcon = icons[0 + walk].getImage();
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moveUp(-autoY);
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}
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}
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}
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public GenericRobot PlayerInRobot(GenericRobot robot) {
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@ -213,6 +213,7 @@ public class PaintBrush extends Player {
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return false;
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}
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@Override
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public void moveUp(boolean nudge) {
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int dist = 32;
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if (nudge) {
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@ -231,6 +232,7 @@ public class PaintBrush extends Player {
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}
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}
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@Override
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public void moveDown(boolean nudge) {
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int dist = 32;
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if (nudge) {
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@ -249,6 +251,20 @@ public class PaintBrush extends Player {
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}
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}
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// @Override
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// protected void findPath(int startX, int startY, int endX, int endY) {
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// // The paintbrush can go anywhere
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//// autoPath = new ArrayList<Node>();
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//// autoPath.add(new Node(endX * 28, endY * 32));
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// autoX = endX * 28;
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// autoY = endY * 28;
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// autoX -= autoX % 2; // Even numbered pixel only!
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// autoY -= autoY % 2;
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// automove = 1;
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//
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// }
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@Override
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public void moveLeft(boolean nudge) {
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int dist = 28;
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if (nudge) {
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@ -267,6 +283,7 @@ public class PaintBrush extends Player {
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}
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}
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@Override
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public void moveRight(boolean nudge) {
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int dist = 28;
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if (nudge) {
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@ -225,6 +225,7 @@ public class SolderingPen extends Device implements Avatar {
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CheckPort();
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}
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@Override
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public void Animate() {
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Room tempRoom = room;
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super.Animate();
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@ -5,6 +5,8 @@ import com.droidquest.Wire;
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import com.droidquest.devices.Device;
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import com.droidquest.levels.Level;
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import com.droidquest.materials.ChipTrash;
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import com.droidquest.pathfinder.Node;
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import com.droidquest.pathfinder.Pathfinder;
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import javax.swing.*;
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import java.awt.*;
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@ -15,6 +17,7 @@ import java.io.IOException;
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import java.io.ObjectInputStream;
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import java.io.ObjectOutputStream;
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import java.io.Serializable;
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import java.util.ArrayList;
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public class Item implements Serializable, Cloneable {
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public transient static Level level;
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@ -28,6 +31,7 @@ public class Item implements Serializable, Cloneable {
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public transient int autoX; // Destination of automovement
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public transient int autoY; // Destination of automovement
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public Room InternalRoom = null; // Room inside this item, if any.
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public transient ArrayList<Node> autoPath = new ArrayList<Node>();
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protected int repeating = 0; // Keyboard repeat.
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public int charge = 0; // Battery Charge of this item, if any.
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@ -225,6 +229,11 @@ public class Item implements Serializable, Cloneable {
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return false;
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}
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protected void findPath(int startX, int startY, int endX, int endY) {
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Pathfinder pf = new Pathfinder(room);
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autoPath = pf.search(startX, startY, endX, endY, this);
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}
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public void MouseClick(MouseEvent e) {
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int button = 0;
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if ((e.getModifiers() & InputEvent.BUTTON1_MASK) == InputEvent.BUTTON1_MASK) {
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@ -236,12 +245,24 @@ public class Item implements Serializable, Cloneable {
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if (button == 1) {
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if (e.getClickCount() == 1) {
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autoX = e.getX() - width / 2;
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autoY = e.getY() - height / 2;
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int endX = e.getX() / 28;
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int endY = e.getY() / 32;
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int startX = x / 28;
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int startY = y / 32;
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findPath(startX, startY, endX, endY);
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if(autoPath != null && autoPath.size() > 0) {
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Node next = autoPath.remove(0);
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autoX = next.getX();
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autoY = next.getY();
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autoX -= autoX % 2; // Even numbered pixel only!
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autoY -= autoY % 2;
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automove = 1;
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}
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}
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else if (e.getClickCount() == 2) {
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int dx = e.getX() - width / 2 - x;
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int dy = e.getY() - height / 2 - y;
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@ -436,6 +457,10 @@ public class Item implements Serializable, Cloneable {
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moveRight(dist);
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}
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protected void animateCharacter(int dx, int dy) {
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}
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public void Animate() {
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if (automove == 1 && room == null) {
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automove = 0;
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@ -443,8 +468,21 @@ public class Item implements Serializable, Cloneable {
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if (automove == 1) {
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int dx = autoX - x;
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int dy = autoY - y;
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if (dx == 0 && dy == 0) {
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if(autoPath.size() > 0) {
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Node next = autoPath.remove(0);
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autoX = next.getX();
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autoY = next.getY();
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autoX -= autoX % 2; // Even numbered pixel only!
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autoY -= autoY % 2;
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dx = autoX - x;
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dy = autoY - y;
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}
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if(dx == 0 && dy == 0) {
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automove = 0;
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return;
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}
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}
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if (dx < -28) {
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dx = -28;
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@ -458,6 +496,9 @@ public class Item implements Serializable, Cloneable {
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if (dy > 32) {
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dy = 32;
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}
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animateCharacter(dx, dy);
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if (dx > 0) {
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moveRight(dx);
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}
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@ -472,6 +513,11 @@ public class Item implements Serializable, Cloneable {
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}
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}
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if (automove == 2) {
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autoMoveFull();
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}
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}
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protected void autoMoveFull() {
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if (autoX > 0) {
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moveRight(autoX);
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}
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@ -485,7 +531,6 @@ public class Item implements Serializable, Cloneable {
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moveUp(-autoY);
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}
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}
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}
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public void Decorate() {
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}
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@ -1,6 +1,7 @@
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package com.droidquest.materials;
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import com.droidquest.RoomDisplay;
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import com.droidquest.avatars.PaintBrush;
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import com.droidquest.items.Item;
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import com.droidquest.levels.Level;
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@ -62,6 +63,10 @@ public class Material implements Serializable, Cloneable {
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}
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public boolean Passable(Item item) {
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// The PaintBrush can pass anything
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if(item instanceof PaintBrush) {
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return true;
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}
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return passable;
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}
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180
src/com/droidquest/pathfinder/Node.java
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180
src/com/droidquest/pathfinder/Node.java
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@ -0,0 +1,180 @@
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package com.droidquest.pathfinder;
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import com.droidquest.materials.Material;
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/**
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* Represents a Node in a path, using the A* algorithm.
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*/
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public class Node implements Cloneable {
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private int x = -1;
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private int y = -1;
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private Material material = null;
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private int gCost = 0;
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private int hCost = 0;
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private int fCost = 0;
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Node parent = null;
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/**
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* Create a new, empty Node
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*/
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public Node() {
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this(-1, -1, null, null);
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}
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/**
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* Create a new Node with given coordinates
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* @param x Coordinate (of the room array, not screen location)
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* @param y Coordinate (of the room array, not screen location)
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*/
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public Node(int x, int y) {
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this(x, y, null, null);
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}
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/**
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* Create a new room Node with the given coordinates and material
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* @param x Coordinate (of the room array, not screen location)
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* @param y Coordinate (of the room array, not screen location)
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* @param mat Material at the Node location
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*/
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public Node(int x, int y, Material mat) {
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this(x, y, null, mat);
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}
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/**
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* Create a new room Node with a given parent Node (for pathing)
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* @param x Coordinate (of the room array, not screen location)
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* @param y Coordinate (of the room array, not screen location)
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* @param parent current Parent node
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*/
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public Node(int x, int y, Node parent) {
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this(x, y, parent, null);
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}
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/**
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* Create a new room node with a given parent Node and Material
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* @param x Coordinate (of the room array, not screen location)
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* @param y Coordinate (of the room array, not screen location)
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* @param parent current Parent node
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* @param mat Material at the Node location
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*/
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public Node(int x, int y, Node parent, Material mat) {
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this.x = x;
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this.y = y;
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this.parent = parent;
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this.material = mat;
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}
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/**
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* Retrieve the current room location X coordinate (room array, not screen location)
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* @return X coordinate
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*/
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public int getX() {
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return x;
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}
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/**
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* Set the current room location X coordinate (room array, not screen location)
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* @param x coordinate
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*/
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public void setX(int x) {
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this.x = x;
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}
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/**
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* Retrieve the current room location Y coordinate (room array, not screen location)
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* @return y coordinate
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*/
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public int getY() {
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return y;
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}
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/**
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* Set the current room Y coordinate (room array, not screen location)
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* @param y coordinate
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*/
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public void setY(int y) {
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this.y = y;
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}
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/**
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* Retrieve the currently set Material for the Node (or null if not set)
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* @return Material
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* @see com.droidquest.materials.Material
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*/
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public Material getMaterial() {
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return material;
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}
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/**
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* Set the Material for the Node
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* @param material Material
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* @see com.droidquest.materials.Material
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*/
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public void setMaterial(Material material) {
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this.material = material;
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}
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/**
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* Create a clone of this Node
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* @return Node clone (as Object)
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*/
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public Object clone() {
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try {
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return super.clone();
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}
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catch(CloneNotSupportedException cnse) {
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System.out.println("Clone not supported!");
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return this;
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}
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}
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/**
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* Set the gCost (cost to the current Node from the origin)
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* @return int cost
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*/
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public int getgCost() {
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return gCost;
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}
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/**
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* Set the gCost (cost to the current Node from the origin)
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* @param gCost int cost
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*/
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public void setgCost(int gCost) {
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this.gCost = gCost;
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}
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/**
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* Retrieves the hCost (heuristic cost) from the current Node to the end Node
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* @return int cost
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*/
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public int gethCost() {
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return hCost;
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}
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/**
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* Sets the hCost (heuristic cost) from the current Node to the end Node
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* @param hCost int cost
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*/
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public void sethCost(int hCost) {
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this.hCost = hCost;
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}
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/**
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* Retrieves the fCost (full cost) for the Node
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* @return int cost
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*/
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public int getfCost() {
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return fCost;
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}
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/**
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* Sets the fCost (full cost) for the Node
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* @param fCost int cost
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*/
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public void setfCost(int fCost) {
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this.fCost = fCost;
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}
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}
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178
src/com/droidquest/pathfinder/Pathfinder.java
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178
src/com/droidquest/pathfinder/Pathfinder.java
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@ -0,0 +1,178 @@
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package com.droidquest.pathfinder;
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import com.droidquest.Room;
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import com.droidquest.items.Item;
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import java.util.ArrayList;
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import java.util.Collections;
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/**
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* Finds a path between two places on the map, using the A* algorithm
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*/
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public class Pathfinder {
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private ArrayList<ArrayList<Node>> nodeList = new ArrayList<ArrayList<Node>>();
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private ArrayList<Node> openList = new ArrayList<Node>();
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private ArrayList<Node> closedList = new ArrayList<Node>();
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/**
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* Begin a search for a path. Returns an empty ArrayList if no path found.
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* @param startX int starting X coordinate (not screen location)
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* @param startY int starting Y coordinate (not screen location)
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* @param endX int ending X coordinate (not screen location)
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* @param endY int ending Y coordinate (not screen location)
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* @param player Item player used to verify whether a Node is passable.
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* @return ArrayList of Nodes representing the path, or empty list
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*/
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public ArrayList<Node> search(int startX, int startY, int endX, int endY, Item player) {
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ArrayList<Node> results = new ArrayList<Node>();
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if(startY < 0 || startY > nodeList.size() || startX < 0 || startX > nodeList.get(startY).size()) {
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System.out.println("Starting node outside of room bounds!");
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return results;
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}
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if(endY < 0 || endY > nodeList.size() || endX < 0 || endX > nodeList.get(endY).size()) {
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System.out.println("Ending node outside of room bounds!");
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return results;
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}
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if(!nodeList.get(startY).get(startX).getMaterial().Passable(player)) {
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System.out.println("Starting node isn't passable!");
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return results;
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}
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if(!nodeList.get(endY).get(endX).getMaterial().Passable(player)) {
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System.out.println("Ending node isn't passable!");
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return results;
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}
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Node endNode = nodeList.get(endY).get(endX);
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// Add nodes adjacent to starting node
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Node startNode = nodeList.get(startY).get(startX);
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startNode.setgCost(0);
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startNode.sethCost(manhattanDistance(startNode, endNode));
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startNode.setfCost(startNode.gethCost());
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startNode.parent = null;
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openList.add(startNode);
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findLowestCost(results, endNode, player);
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return results;
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}
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private void findLowestCost(ArrayList<Node> results, Node endNode, Item player) {
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while(openList.size() > 0) {
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Node lowestCost = null;
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for (Node node : openList) {
|
||||
if (lowestCost == null || node.getfCost() < lowestCost.getfCost()) {
|
||||
lowestCost = node;
|
||||
}
|
||||
}
|
||||
|
||||
openList.remove(lowestCost);
|
||||
closedList.add(lowestCost);
|
||||
|
||||
if (lowestCost != null && lowestCost == endNode) {
|
||||
Node pathNode = lowestCost;
|
||||
while (pathNode.parent != null) {
|
||||
results.add(new Node(pathNode.getX() * 28, pathNode.getY() * 32));
|
||||
pathNode = pathNode.parent;
|
||||
}
|
||||
Collections.reverse(results);
|
||||
return;
|
||||
|
||||
}
|
||||
|
||||
addSurroundingNodes(lowestCost, endNode, player);
|
||||
}
|
||||
|
||||
System.out.println("Could not find any nodes to process, no path.");
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
private void addSurroundingNodes(Node parent, Node endNode, Item player) {
|
||||
if(parent == null) {
|
||||
return;
|
||||
}
|
||||
|
||||
int x = parent.getX();
|
||||
int y = parent.getY();
|
||||
for(int deltaY = -1; deltaY <= 1; deltaY++) {
|
||||
for(int deltaX = -1; deltaX <=1; deltaX++) {
|
||||
if(deltaX != 0 || deltaY != 0) {
|
||||
int checkX = x + deltaX;
|
||||
int checkY = y + deltaY;
|
||||
if(checkY >= 0 && checkY < nodeList.size() && checkX >= 0 && checkX < nodeList.get(checkY).size() && nodeList.get(checkY).get(checkX).getMaterial().Passable(player)) {
|
||||
Node currentNode = nodeList.get(checkY).get(checkX);
|
||||
if(closedList.contains(currentNode)) {
|
||||
continue;
|
||||
}
|
||||
int diagonalCost = 0;
|
||||
if(deltaX != 0 && deltaY != 0) {
|
||||
|
||||
// Diagonal, check to make sure other squares are passable
|
||||
if(!nodeList.get(y).get(checkX).getMaterial().Passable(player) || !nodeList.get(checkY).get(x).getMaterial().Passable(player)) {
|
||||
diagonalCost = 500; // don't make impassible, just really expensive
|
||||
}
|
||||
}
|
||||
if(openList.contains(currentNode)) {
|
||||
// Set gCost (10 for orthoginal, 14 for diagonal)
|
||||
int newgCost = parent.getgCost() + ((deltaX == 0 || deltaY == 0) ? 10 : 14) + diagonalCost;
|
||||
if(newgCost < currentNode.getgCost()) {
|
||||
currentNode.parent = parent;
|
||||
currentNode.setgCost(newgCost);
|
||||
currentNode.setfCost(newgCost + manhattanDistance(currentNode, endNode));
|
||||
}
|
||||
}
|
||||
else {
|
||||
openList.add(currentNode);
|
||||
currentNode.parent = parent;
|
||||
|
||||
// Set gCost (10 for orthoginal, 14 for diagonal)
|
||||
currentNode.setgCost(parent.getgCost() + ((deltaX == 0 || deltaY == 0) ? 10 : 14) + diagonalCost);
|
||||
currentNode.sethCost(manhattanDistance(currentNode, endNode));
|
||||
currentNode.setfCost(currentNode.getgCost() + currentNode.gethCost());
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
/**
|
||||
* Create a new Pathfinder object and initialize with a Room
|
||||
* @param room Room for path-finding.
|
||||
* @see com.droidquest.Room
|
||||
*/
|
||||
public Pathfinder(Room room) {
|
||||
// Generate node array for room
|
||||
generate(room);
|
||||
|
||||
}
|
||||
|
||||
/**
|
||||
* Generate the Node list for a Room. Generally should use new Pathfinder(room) instead of this method
|
||||
* @param room Room for path-finding
|
||||
*/
|
||||
public void generate(Room room) {
|
||||
for(int y = 0; y < room.RoomArray.length;y++) {
|
||||
nodeList.add(new ArrayList<Node>());
|
||||
for(int x=0;x<room.RoomArray[y].length;x++) {
|
||||
nodeList.get(y).add(new Node(x, y, Room.level.materialAt(x, y, room)));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Use the Manhattan distance as the heuristic
|
||||
private int manhattanDistance(Node current, Node end) {
|
||||
return 10 * Math.abs(end.getX()-current.getX()) + Math.abs(end.getY()-current.getY());
|
||||
}
|
||||
|
||||
}
|
Loading…
Reference in New Issue
Block a user