Chris Cromer
6c2665b1c5
Reimplement singleton classes and update copyrights
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Signed-off-by: Chris Cromer <chris@cromer.cl>
2020-02-26 19:12:21 -03:00
Chris Cromer
a092dee1e5
Remove <p> tags
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Signed-off-by: Chris Cromer <chris@cromer.cl>
2019-10-26 20:52:52 -03:00
Chris Cromer
bbf10d7c95
Implement more types of heuristics
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Signed-off-by: Chris Cromer <chris@cromer.cl>
2019-10-26 20:50:41 -03:00
Chris Cromer
8f901d8f0a
Move heuristic comments into javadoc
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Signed-off-by: Chris Cromer <chris@cromer.cl>
2019-10-26 20:27:00 -03:00
Chris Cromer
38bf713562
Remove sort destinations from AI class
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Change enemy to 600ms sleep
Change chest number back to 2
Turn lock back on for enemies
Signed-off-by: Chris Cromer <chris@cromer.cl>
2019-10-26 20:23:31 -03:00
Chris Cromer
5510f132b7
If the player location is not known yet during sort, find it. This only happens when the loop has not been run yet.
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Signed-off-by: Chris Cromer <chris@cromer.cl>
2019-10-26 19:14:08 -03:00
Chris Cromer
cb7fe3767d
Improve the AI some more
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Signed-off-by: Chris Cromer <chris@cromer.cl>
2019-10-26 18:49:28 -03:00
Chris Cromer
4067055af4
Switch to a concurrent matrix for the cells
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Signed-off-by: Chris Cromer <chris@cromer.cl>
2019-10-26 18:04:08 -03:00
Chris Cromer
8c627bda8c
Make the AI more robust
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Signed-off-by: Chris Cromer <chris@cromer.cl>
2019-10-26 17:35:11 -03:00
Chris Cromer
7744b5ae6d
Fix missing javadoc tags
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Make enemy AI a little bit slower
Signed-off-by: Chris Cromer <chris@cromer.cl>
2019-10-21 14:52:47 -03:00
Chris Cromer
cbcb6d0d01
Implement A* Search
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Many changes to improve AI usage
Signed-off-by: Chris Cromer <chris@cromer.cl>
2019-10-17 12:27:17 -03:00
Chris Cromer
00c54e5e15
Update gradle build file to ignore false positive warnings
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Move shared functionality into the SearchAI class
Move shared functionality into the Object class
Add new state enum types
Implement enemy AI
Make player get the gem right away
Fix keyListener still listening after winning or game over
Reduce obstacles to 5%
Make sure all objectives can be reached by player
Make sure all enemies can reach player
Signed-off-by: Chris Cromer <chris@cromer.cl>
2019-10-13 21:10:16 -03:00
Chris Cromer
000a5e1fde
Cleanup code
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Signed-off-by: Chris Cromer <chris@cromer.cl>
2019-10-11 14:08:22 -03:00
Chris Cromer
804ab0acef
Separate the algorithm from the game
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Signed-off-by: Chris Cromer <chris@cromer.cl>
2019-10-11 12:32:55 -03:00
Chris Cromer
f7adc8551e
Remove spanish class names
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Implement restart
Make sure all objectives are reachable
Optimize code
Signed-off-by: Chris Cromer <chris@cromer.cl>
2019-10-10 23:06:16 -03:00
Chris Cromer
a0c23e8cf3
Improve intelligence
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Rename main class
Dynamic gson version
Improve build time
Remove panels
Improve random generation of objects so that all objectives are obtainable
Add door, gem, and portal sounds
Signed-off-by: Chris Cromer <chris@cromer.cl>
2019-10-10 15:33:03 -03:00
Chris Cromer
e6624b527d
AI optimization
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Signed-off-by: Chris Cromer <chris@cromer.cl>
2019-10-09 17:14:16 -03:00