Separate the algorithm from the game
Signed-off-by: Chris Cromer <chris@cromer.cl>
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0d2d95f216
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@ -15,7 +15,7 @@
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package cl.cromer.azaraka;
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import cl.cromer.azaraka.ai.BreadthFirstSearch;
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import cl.cromer.azaraka.ai.PlayerAI;
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import cl.cromer.azaraka.ai.State;
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import cl.cromer.azaraka.json.Json;
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import cl.cromer.azaraka.json.JsonCell;
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@ -240,7 +240,7 @@ public class Scene extends JComponent implements Constants {
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* @return Returns true if valid or false otherwise
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*/
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private boolean pathInvalid(int x, int y) {
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BreadthFirstSearch breadthFirstSearch = new BreadthFirstSearch(this);
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PlayerAI breadthFirstSearch = new PlayerAI(this, null);
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State playerState = new State(2, 1, State.Type.START, null, 0);
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State objectiveState = new State(x, y, State.Type.EXIT, null, 0);
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return !breadthFirstSearch.search(playerState, objectiveState);
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@ -15,18 +15,12 @@
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package cl.cromer.azaraka.ai;
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import cl.cromer.azaraka.Scene;
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import java.util.logging.Logger;
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/**
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* AI algorithms extends this class
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*/
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public class AI implements Runnable {
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/**
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* The scene of the game
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*/
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private final Scene scene;
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/**
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* The logger
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*/
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@ -38,20 +32,8 @@ public class AI implements Runnable {
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/**
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* Initialize the AI
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*
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* @param scene The scene of the game
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*/
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protected AI(Scene scene) {
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this.scene = scene;
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}
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/**
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* Get teh scene
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*
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* @return Returns the scene
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*/
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protected Scene getScene() {
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return scene;
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protected AI() {
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}
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/**
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@ -15,16 +15,13 @@
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package cl.cromer.azaraka.ai;
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import cl.cromer.azaraka.Constants;
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import cl.cromer.azaraka.Scene;
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import java.awt.geom.Point2D;
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import java.util.ArrayList;
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/**
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* This is an implementation of the Breadth-First search algorithm with multiple objectives
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*/
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public class BreadthFirstSearch extends AI implements Constants {
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public class BreadthFirstSearch extends AI {
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/**
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* The queued states to check
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*/
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@ -56,12 +53,8 @@ public class BreadthFirstSearch extends AI implements Constants {
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/**
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* Initialize the algorithm
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*
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* @param scene The scene the AI is in
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*/
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public BreadthFirstSearch(Scene scene) {
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super(scene);
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setLogger(getLogger(this.getClass(), LogLevel.AI));
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public BreadthFirstSearch() {
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}
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/**
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@ -99,26 +92,20 @@ public class BreadthFirstSearch extends AI implements Constants {
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}
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}
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// TODO: remove escenario from the algorithm
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/**
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* Move up if possible
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*
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* @param state The previous state
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*/
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private void moveUp(State state) {
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if (state.getY() > 0) {
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if (getScene().getCells()[state.getX()][state.getY() - 1].getObject() == null) {
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State up = new State(state.getX(), state.getY() - 1, State.Type.UP, state, state.getImportance());
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if (!history.contains(up)) {
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queuedStates.add(up);
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history.add(up);
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protected void moveUp(State state) {
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State up = new State(state.getX(), state.getY() - 1, State.Type.UP, state, state.getImportance());
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if (!history.contains(up)) {
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queuedStates.add(up);
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history.add(up);
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if (up.equals(searchObjective)) {
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searchObjective = up;
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success = true;
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}
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}
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if (up.equals(searchObjective)) {
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searchObjective = up;
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success = true;
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}
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}
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}
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@ -128,19 +115,15 @@ public class BreadthFirstSearch extends AI implements Constants {
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*
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* @param state The previous state
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*/
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private void moveDown(State state) {
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if (state.getY() < VERTICAL_CELLS - 1) {
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if (getScene().getCells()[state.getX()][state.getY() + 1].getObject() == null) {
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State down = new State(state.getX(), state.getY() + 1, State.Type.DOWN, state, state.getImportance());
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if (!history.contains(down)) {
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queuedStates.add(down);
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history.add(down);
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protected void moveDown(State state) {
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State down = new State(state.getX(), state.getY() + 1, State.Type.DOWN, state, state.getImportance());
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if (!history.contains(down)) {
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queuedStates.add(down);
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history.add(down);
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if (down.equals(searchObjective)) {
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searchObjective = down;
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success = true;
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}
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}
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if (down.equals(searchObjective)) {
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searchObjective = down;
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success = true;
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}
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}
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}
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@ -150,19 +133,15 @@ public class BreadthFirstSearch extends AI implements Constants {
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*
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* @param state The previous state
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*/
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private void moveLeft(State state) {
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if (state.getX() > 0) {
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if (getScene().getCells()[state.getX() - 1][state.getY()].getObject() == null) {
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State left = new State(state.getX() - 1, state.getY(), State.Type.LEFT, state, state.getImportance());
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if (!history.contains(left)) {
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queuedStates.add(left);
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history.add(left);
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protected void moveLeft(State state) {
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State left = new State(state.getX() - 1, state.getY(), State.Type.LEFT, state, state.getImportance());
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if (!history.contains(left)) {
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queuedStates.add(left);
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history.add(left);
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if (left.equals(searchObjective)) {
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searchObjective = left;
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success = true;
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}
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}
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if (left.equals(searchObjective)) {
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searchObjective = left;
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success = true;
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}
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}
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}
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@ -172,19 +151,15 @@ public class BreadthFirstSearch extends AI implements Constants {
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*
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* @param state The previous state
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*/
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private void moveRight(State state) {
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if (state.getX() < HORIZONTAL_CELLS - 1) {
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if (getScene().getCells()[state.getX() + 1][state.getY()].getObject() == null) {
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State right = new State(state.getX() + 1, state.getY(), State.Type.RIGHT, state, state.getImportance());
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if (!history.contains(right)) {
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queuedStates.add(right);
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history.add(right);
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protected void moveRight(State state) {
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State right = new State(state.getX() + 1, state.getY(), State.Type.RIGHT, state, state.getImportance());
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if (!history.contains(right)) {
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queuedStates.add(right);
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history.add(right);
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if (right.equals(searchObjective)) {
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searchObjective = right;
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success = true;
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}
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}
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if (right.equals(searchObjective)) {
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searchObjective = right;
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success = true;
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}
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}
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}
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@ -214,7 +189,7 @@ public class BreadthFirstSearch extends AI implements Constants {
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/**
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* Sort the destinations by importance, if the importance is the same then sort them by distance
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*/
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protected void sortDestinations() {
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public void sortDestinations() {
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destinations.sort((state1, state2) -> {
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if (state1.getImportance() > state2.getImportance()) {
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// The first state is more important
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@ -15,6 +15,7 @@
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package cl.cromer.azaraka.ai;
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import cl.cromer.azaraka.Constants;
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import cl.cromer.azaraka.Scene;
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import cl.cromer.azaraka.object.Player;
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import cl.cromer.azaraka.object.Portal;
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@ -25,11 +26,15 @@ import java.awt.event.KeyEvent;
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/**
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* This class handles player based interactions mixed with AI
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*/
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public class PlayerAI extends BreadthFirstSearch {
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public class PlayerAI extends BreadthFirstSearch implements Constants {
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/**
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* The player
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*/
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private final Player player;
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/**
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* The scene the AI is in
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*/
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private final Scene scene;
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/**
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* Initialize the algorithm
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@ -38,7 +43,9 @@ public class PlayerAI extends BreadthFirstSearch {
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* @param player The player controlled by the AI
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*/
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public PlayerAI(Scene scene, Player player) {
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super(scene);
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super();
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setLogger(getLogger(this.getClass(), LogLevel.AI));
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this.scene = scene;
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this.player = player;
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}
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@ -57,7 +64,7 @@ public class PlayerAI extends BreadthFirstSearch {
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player.keyPressed(KeyEvent.VK_UP);
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}
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player.interact();
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Portal portal = getScene().getCanvas().getPortal();
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Portal portal = scene.getCanvas().getPortal();
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if (portal.getState() == Portal.State.ACTIVE) {
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addDestination(new State(portal.getCell().getX(), portal.getCell().getY(), State.Type.PORTAL, null, 2));
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}
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@ -70,7 +77,7 @@ public class PlayerAI extends BreadthFirstSearch {
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case KEY:
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return true;
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case PORTAL:
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if (player.hasTaintedGem() && getScene().getCanvas().getPortal().getState() == Portal.State.ACTIVE) {
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if (player.hasTaintedGem() && scene.getCanvas().getPortal().getState() == Portal.State.ACTIVE) {
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return true;
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}
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break;
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@ -101,13 +108,13 @@ public class PlayerAI extends BreadthFirstSearch {
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break;
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case PORTAL:
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// If the portal is active head towards it
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if (player.hasTaintedGem() && getScene().getCanvas().getPortal().getState() == Portal.State.ACTIVE) {
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if (player.hasTaintedGem() && scene.getCanvas().getPortal().getState() == Portal.State.ACTIVE) {
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return true;
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}
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break;
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case EXIT:
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// If the door is open head to it
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if (getScene().isDoorOpen()) {
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if (scene.isDoorOpen()) {
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return true;
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}
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break;
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@ -137,7 +144,43 @@ public class PlayerAI extends BreadthFirstSearch {
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}
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}
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getScene().getCanvas().repaint();
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scene.getCanvas().repaint();
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}
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@Override
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public void moveUp(State state) {
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if (state.getY() > 0) {
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if (scene.getCells()[state.getX()][state.getY() - 1].getObject() == null) {
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super.moveUp(state);
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}
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}
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}
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@Override
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public void moveDown(State state) {
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if (state.getY() < VERTICAL_CELLS - 1) {
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if (scene.getCells()[state.getX()][state.getY() + 1].getObject() == null) {
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super.moveDown(state);
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}
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}
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}
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@Override
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public void moveLeft(State state) {
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if (state.getX() > 0) {
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if (scene.getCells()[state.getX() - 1][state.getY()].getObject() == null) {
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super.moveLeft(state);
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}
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}
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}
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@Override
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public void moveRight(State state) {
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if (state.getX() < HORIZONTAL_CELLS - 1) {
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if (scene.getCells()[state.getX() + 1][state.getY()].getObject() == null) {
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super.moveRight(state);
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}
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}
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}
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/**
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