Implement singleton for player and portal
Signed-off-by: Chris Cromer <chris@cromer.cl>
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a092dee1e5
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@ -60,7 +60,6 @@ public class Scene extends JComponent implements Constants {
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/**
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/**
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* The cells of the game
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* The cells of the game
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*/
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*/
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//private final Cell[][] cells;
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private final CopyOnWriteArrayList<CopyOnWriteArrayList<Cell>> cells;
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private final CopyOnWriteArrayList<CopyOnWriteArrayList<Cell>> cells;
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/**
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/**
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* The logger
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* The logger
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@ -89,7 +88,6 @@ public class Scene extends JComponent implements Constants {
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this.canvas = canvas;
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this.canvas = canvas;
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loadTextures();
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loadTextures();
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//cells = new Cell[HORIZONTAL_CELLS][VERTICAL_CELLS];
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cells = new CopyOnWriteArrayList<>();
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cells = new CopyOnWriteArrayList<>();
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if (GENERATE_SCENE) {
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if (GENERATE_SCENE) {
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@ -137,7 +135,7 @@ public class Scene extends JComponent implements Constants {
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cells.get(x).add(cell);
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cells.get(x).add(cell);
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if (jsonCells[x][y].type.equals(Player.class.getName())) {
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if (jsonCells[x][y].type.equals(Player.class.getName())) {
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cells.get(x).get(y).setObject(new Player(null, cells.get(x).get(y)));
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cells.get(x).get(y).setObject(Player.getInstance(null, cells.get(x).get(y)));
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}
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}
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else if (jsonCells[x][y].type.equals(Enemy.class.getName())) {
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else if (jsonCells[x][y].type.equals(Enemy.class.getName())) {
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cells.get(x).get(y).setObject(new Enemy(null, cells.get(x).get(y), null));
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cells.get(x).get(y).setObject(new Enemy(null, cells.get(x).get(y), null));
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@ -155,7 +153,7 @@ public class Scene extends JComponent implements Constants {
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cells.get(x).get(y).setObject(new Obstacle(null, cells.get(x).get(y)));
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cells.get(x).get(y).setObject(new Obstacle(null, cells.get(x).get(y)));
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}
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}
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else if (jsonCells[x][y].type.equals(Portal.class.getName())) {
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else if (jsonCells[x][y].type.equals(Portal.class.getName())) {
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cells.get(x).get(y).setObject(new Portal(null, cells.get(x).get(y)));
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cells.get(x).get(y).setObject(Portal.getInstance(null, cells.get(x).get(y)));
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}
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}
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for (int k = 0; k < jsonCells[x][y].textures.size(); k++) {
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for (int k = 0; k < jsonCells[x][y].textures.size(); k++) {
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@ -180,7 +178,7 @@ public class Scene extends JComponent implements Constants {
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List<Object> objectArrayList = new ArrayList<>();
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List<Object> objectArrayList = new ArrayList<>();
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// The player has a fixed position
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// The player has a fixed position
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cells.get(2).get(1).setObject(new Player(this, cells.get(2).get(1)));
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cells.get(2).get(1).setObject(Player.getInstance(this, cells.get(2).get(1)));
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objectArrayList.add(cells.get(2).get(1).getObject());
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objectArrayList.add(cells.get(2).get(1).getObject());
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for (int i = 0; i < OBSTACLES; i++) {
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for (int i = 0; i < OBSTACLES; i++) {
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@ -203,7 +201,7 @@ public class Scene extends JComponent implements Constants {
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}
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}
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random = randomCoordinates();
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random = randomCoordinates();
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cells.get(random[0]).get(random[1]).setObjectOnBottom(new Portal(this, cells.get(random[0]).get(random[1])));
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cells.get(random[0]).get(random[1]).setObjectOnBottom(Portal.getInstance(this, cells.get(random[0]).get(random[1])));
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objectArrayList.add(cells.get(random[0]).get(random[1]).getObjectOnBottom());
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objectArrayList.add(cells.get(random[0]).get(random[1]).getObjectOnBottom());
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// Generate enough keys for the chests that will exist
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// Generate enough keys for the chests that will exist
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@ -36,6 +36,10 @@ public class Player extends Object implements Constants {
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* The maximum health of the player
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* The maximum health of the player
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*/
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*/
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public final static int MAX_HEALTH = 20;
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public final static int MAX_HEALTH = 20;
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/**
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* There can be only 1 player
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*/
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private static Player instance = null;
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/**
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/**
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* Objects that the player is carrying
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* Objects that the player is carrying
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*/
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*/
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@ -55,7 +59,7 @@ public class Player extends Object implements Constants {
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* @param scene The scene the player is in
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* @param scene The scene the player is in
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* @param cell The cell the player is in
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* @param cell The cell the player is in
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*/
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*/
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public Player(Scene scene, Cell cell) {
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private Player(Scene scene, Cell cell) {
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super(scene, cell);
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super(scene, cell);
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setLogger(getLogger(this.getClass(), LogLevel.PLAYER));
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setLogger(getLogger(this.getClass(), LogLevel.PLAYER));
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loadPlayerAnimation();
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loadPlayerAnimation();
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@ -72,6 +76,24 @@ public class Player extends Object implements Constants {
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}
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}
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}
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}
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/**
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* Get a unique instance of the player
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*
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* @param scene The scene the player is in
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* @param cell The cell the player is in
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* @return Returns the Player instance
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*/
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public static Player getInstance(Scene scene, Cell cell) {
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if (instance == null) {
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synchronized (Player.class) {
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if (instance == null) {
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instance = new Player(scene, cell);
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}
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}
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}
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return instance;
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}
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/**
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/**
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* Load the player animation
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* Load the player animation
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*/
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*/
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@ -29,6 +29,10 @@ import java.util.List;
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* This class handles the portal functionality
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* This class handles the portal functionality
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*/
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*/
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public class Portal extends Object implements Constants {
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public class Portal extends Object implements Constants {
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/**
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* There can be only 1 portal
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*/
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private static Portal instance = null;
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/**
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/**
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* The current state of the portal
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* The current state of the portal
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*/
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*/
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@ -52,12 +56,30 @@ public class Portal extends Object implements Constants {
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* @param scene The scene that contains the portal
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* @param scene The scene that contains the portal
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* @param cell The cell the portal is in
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* @param cell The cell the portal is in
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*/
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*/
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public Portal(Scene scene, Cell cell) {
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private Portal(Scene scene, Cell cell) {
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super(scene, cell);
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super(scene, cell);
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setLogger(getLogger(this.getClass(), LogLevel.PORTAL));
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setLogger(getLogger(this.getClass(), LogLevel.PORTAL));
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loadPortalAnimations();
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loadPortalAnimations();
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}
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}
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/**
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* Get a unique instance of the portal
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*
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* @param scene The scene the portal is in
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* @param cell The cell the portal is in
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* @return Returns the Portal instance
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*/
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public static Portal getInstance(Scene scene, Cell cell) {
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if (instance == null) {
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synchronized (Portal.class) {
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if (instance == null) {
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instance = new Portal(scene, cell);
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}
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}
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}
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return instance;
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}
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/**
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/**
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* Load the portal animation
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* Load the portal animation
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*/
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*/
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