add entity documentation
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@ -7,46 +7,119 @@
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namespace obelisk
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{
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/**
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* @brief The Entity model represents either a left or right side entity,
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* typically used in facts and rules.
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*
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*/
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class Entity
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{
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private:
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/**
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* @brief The ID of the Entity.
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*
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*/
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int id_;
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/**
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* @brief The name of the Entity.
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*
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*/
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std::string name_;
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public:
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/**
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* @brief Construct a new Entity object.
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*
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*/
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Entity() :
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id_(0),
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name_("")
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{
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}
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/**
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* @brief Construct a new Entity object.
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*
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* @param[in] id The ID of the Entity.
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*/
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Entity(int id) :
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id_(id),
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name_("")
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{
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}
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/**
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* @brief Construct a new Entity object.
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*
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* @param[in] name The name of the Entity.
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*/
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Entity(std::string name) :
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id_(0),
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name_(name)
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{
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}
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/**
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* @brief Construct a new Entity object.
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*
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* @param[in] id The ID of the Entity.
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* @param[in] name The name of the Entity.
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*/
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Entity(int id, std::string name) :
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id_(id),
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name_(name)
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{
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}
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/**
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* @brief Create the table in the knowledge base.
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*
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* @return const char* Returns the query used to create the table.
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*/
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static const char* createTable();
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/**
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* @brief Get the ID of the Entity.
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*
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* @return int& Returns the ID.
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*/
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int& getId();
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/**
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* @brief Set the ID of the Entity.
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*
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* @param[in] id The ID of the Entity.
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*/
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void setId(int id);
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/**
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* @brief Get the name of the Entity.
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*
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* @return std::string& The name of the Entity.
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*/
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std::string& getName();
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/**
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* @brief Set the name of the Entity.
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*
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* @param[in] name The name of the Entity.
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*/
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void setName(std::string name);
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/**
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* @brief Select an Entity from the database based on the object's
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* ID.
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*
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* @param[in] dbConnection The database connection to use.
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*/
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void selectEntity(sqlite3* dbConnection);
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/**
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* @brief Insert an Entity into the database based on the object's
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* fields.
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*
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* @param[in] dbConnection The database connection to use.
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*/
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void insertEntity(sqlite3* dbConnection);
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};
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} // namespace obelisk
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