alai/src/CameraLimit.h

49 lines
1.2 KiB
C++

#ifndef ALAI_CAMERA_LIMIT_H
#define ALAI_CAMERA_LIMIT_H
#include <Godot.hpp>
#include <Node2D.hpp>
namespace godot
{
class CameraLimit: public Node2D
{
GODOT_CLASS(CameraLimit, Node2D)
public:
/**
* @brief This method registers classes with Godot.
*
* @details This method registers methods, properties, and signals with the Godot engine.
*/
static void _register_methods();
/**
* @brief Construct a new Camera Limit object.
*
*/
CameraLimit();
/**
* @brief Destroy the Camera Limit object.
*
*/
~CameraLimit();
/**
* @brief Initialize the class from Godot.
*
* @details This method is called just once when the Godot engine connects to the instance of the class.
*/
void _init();
/**
* @brief Code to be run when ready.
*
* @details This method is run when all the children of this node are ready.
*/
void _ready();
};
}
#endif