#ifndef ALAI_CAMERA_LIMIT_H #define ALAI_CAMERA_LIMIT_H #include #include namespace godot { class CameraLimit: public Node2D { GODOT_CLASS(CameraLimit, Node2D) public: /** * @brief This method registers classes with Godot. * * @details This method registers methods, properties, and signals with the Godot engine. */ static void _register_methods(); /** * @brief Construct a new Camera Limit object. * */ CameraLimit(); /** * @brief Destroy the Camera Limit object. * */ ~CameraLimit(); /** * @brief Initialize the class from Godot. * * @details This method is called just once when the Godot engine connects to the instance of the class. */ void _init(); /** * @brief Code to be run when ready. * * @details This method is run when all the children of this node are ready. */ void _ready(); }; } #endif