alai/godot/shaders/crt/crt.tres

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[gd_resource type="ShaderMaterial" load_steps=2 format=2]
[ext_resource path="res://shaders/crt/crt.shader" type="Shader" id=1]
[resource]
shader = ExtResource( 1 )
shader_param/resolution = Vector2( 1280, 720 )
shader_param/show_curve = false
shader_param/show_vignette = false
shader_param/show_horizontal_scan_lines = true
shader_param/show_vertical_scan_lines = false
shader_param/gray_scale = false
shader_param/curvature_x_amount = 6.0
shader_param/curvature_y_amount = 6.0
shader_param/corner_color = Color( 0, 0, 0, 1 )
shader_param/vignette_size = 4.0
shader_param/vignette_opacity = 1.0