feature/win_screen #43
@ -7,7 +7,7 @@
|
||||
|
||||
void alai::CameraLimit::_register_methods()
|
||||
{
|
||||
register_method("_ready", &CameraLimit::_ready);
|
||||
godot::register_method("_ready", &CameraLimit::_ready);
|
||||
}
|
||||
|
||||
alai::CameraLimit::CameraLimit()
|
||||
|
@ -6,9 +6,9 @@
|
||||
|
||||
void alai::CoinCollected::_register_methods()
|
||||
{
|
||||
register_method("_state_enter", &CoinCollected::_state_enter);
|
||||
register_method("_state_exit", &CoinCollected::_state_exit);
|
||||
register_method("_on_animation_finished", &CoinCollected::_on_animation_finished);
|
||||
godot::register_method("_state_enter", &CoinCollected::_state_enter);
|
||||
godot::register_method("_state_exit", &CoinCollected::_state_exit);
|
||||
godot::register_method("_on_animation_finished", &CoinCollected::_on_animation_finished);
|
||||
}
|
||||
|
||||
alai::CoinCollected::CoinCollected()
|
||||
@ -37,7 +37,6 @@ void alai::CoinCollected::_state_enter()
|
||||
|
||||
void alai::CoinCollected::_state_exit()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
void alai::CoinCollected::_on_animation_finished(godot::String anim_name)
|
||||
|
@ -6,8 +6,8 @@
|
||||
|
||||
void alai::CoinCounter::_register_methods()
|
||||
{
|
||||
register_method("_on_coin_collected", &CoinCounter::_on_coin_collected);
|
||||
register_method("_ready", &CoinCounter::_ready);
|
||||
godot::register_method("_on_coin_collected", &CoinCounter::_on_coin_collected);
|
||||
godot::register_method("_ready", &CoinCounter::_ready);
|
||||
}
|
||||
|
||||
alai::CoinCounter::CoinCounter()
|
||||
|
@ -4,9 +4,9 @@
|
||||
|
||||
void alai::CoinNotCollected::_register_methods()
|
||||
{
|
||||
register_method("_state_enter", &CoinNotCollected::_state_enter);
|
||||
register_method("_state_exit", &CoinNotCollected::_state_exit);
|
||||
register_method("_on_body_entered", &CoinNotCollected::_on_body_entered);
|
||||
godot::register_method("_state_enter", &CoinNotCollected::_state_enter);
|
||||
godot::register_method("_state_exit", &CoinNotCollected::_state_exit);
|
||||
godot::register_method("_on_body_entered", &CoinNotCollected::_on_body_entered);
|
||||
}
|
||||
|
||||
alai::CoinNotCollected::CoinNotCollected()
|
||||
|
@ -4,9 +4,9 @@
|
||||
|
||||
void alai::GoalNotReached::_register_methods()
|
||||
{
|
||||
register_method("_state_enter", &GoalNotReached::_state_enter);
|
||||
register_method("_state_exit", &GoalNotReached::_state_exit);
|
||||
register_method("_on_Goal_body_entered", &GoalNotReached::_on_Goal_body_entered);
|
||||
godot::register_method("_state_enter", &GoalNotReached::_state_enter);
|
||||
godot::register_method("_state_exit", &GoalNotReached::_state_exit);
|
||||
godot::register_method("_on_Goal_body_entered", &GoalNotReached::_on_Goal_body_entered);
|
||||
}
|
||||
|
||||
alai::GoalNotReached::GoalNotReached()
|
||||
|
@ -4,8 +4,8 @@
|
||||
|
||||
void alai::GoalReached::_register_methods()
|
||||
{
|
||||
register_method("_state_enter", &GoalReached::_state_enter);
|
||||
register_method("_state_exit", &GoalReached::_state_exit);
|
||||
godot::register_method("_state_enter", &GoalReached::_state_enter);
|
||||
godot::register_method("_state_exit", &GoalReached::_state_exit);
|
||||
}
|
||||
|
||||
alai::GoalReached::GoalReached()
|
||||
|
@ -9,10 +9,10 @@
|
||||
|
||||
void alai::GameOverScreen::_register_methods()
|
||||
{
|
||||
register_method("_on_restart_button_pressed", &GameOverScreen::_on_restart_button_pressed);
|
||||
register_method("_ready", &GameOverScreen::_ready);
|
||||
register_method("connect_signal", &GameOverScreen::connect_signal);
|
||||
register_method("_on_player_died", &GameOverScreen::_on_player_died);
|
||||
godot::register_method("_on_restart_button_pressed", &GameOverScreen::_on_restart_button_pressed);
|
||||
godot::register_method("_ready", &GameOverScreen::_ready);
|
||||
godot::register_method("connect_signal", &GameOverScreen::connect_signal);
|
||||
godot::register_method("_on_player_died", &GameOverScreen::_on_player_died);
|
||||
}
|
||||
|
||||
alai::GameOverScreen::GameOverScreen()
|
||||
|
@ -4,9 +4,9 @@
|
||||
|
||||
void alai::player::PlayerFall::_register_methods()
|
||||
{
|
||||
register_method("_state_enter", &PlayerFall::_state_enter);
|
||||
register_method("_state_exit", &PlayerFall::_state_exit);
|
||||
register_method("_physics_process", &PlayerFall::_physics_process);
|
||||
godot::register_method("_state_enter", &PlayerFall::_state_enter);
|
||||
godot::register_method("_state_exit", &PlayerFall::_state_exit);
|
||||
godot::register_method("_physics_process", &PlayerFall::_physics_process);
|
||||
}
|
||||
|
||||
alai::player::PlayerFall::PlayerFall()
|
||||
|
@ -4,9 +4,9 @@
|
||||
|
||||
void alai::player::PlayerIdle::_register_methods()
|
||||
{
|
||||
register_method("_state_enter", &PlayerIdle::_state_enter);
|
||||
register_method("_state_exit", &PlayerIdle::_state_exit);
|
||||
register_method("_physics_process", &PlayerIdle::_physics_process);
|
||||
godot::register_method("_state_enter", &PlayerIdle::_state_enter);
|
||||
godot::register_method("_state_exit", &PlayerIdle::_state_exit);
|
||||
godot::register_method("_physics_process", &PlayerIdle::_physics_process);
|
||||
}
|
||||
|
||||
alai::player::PlayerIdle::PlayerIdle()
|
||||
|
@ -6,9 +6,9 @@
|
||||
|
||||
void alai::player::PlayerJump::_register_methods()
|
||||
{
|
||||
register_method("_state_enter", &PlayerJump::_state_enter);
|
||||
register_method("_state_exit", &PlayerJump::_state_exit);
|
||||
register_method("_physics_process", &PlayerJump::_physics_process);
|
||||
godot::register_method("_state_enter", &PlayerJump::_state_enter);
|
||||
godot::register_method("_state_exit", &PlayerJump::_state_exit);
|
||||
godot::register_method("_physics_process", &PlayerJump::_physics_process);
|
||||
}
|
||||
|
||||
alai::player::PlayerJump::PlayerJump()
|
||||
|
@ -4,9 +4,9 @@
|
||||
|
||||
void alai::player::PlayerMove::_register_methods()
|
||||
{
|
||||
register_method("_state_enter", &PlayerMove::_state_enter);
|
||||
register_method("_state_exit", &PlayerMove::_state_exit);
|
||||
register_method("_physics_process", &PlayerMove::_physics_process);
|
||||
godot::register_method("_state_enter", &PlayerMove::_state_enter);
|
||||
godot::register_method("_state_exit", &PlayerMove::_state_exit);
|
||||
godot::register_method("_physics_process", &PlayerMove::_physics_process);
|
||||
}
|
||||
|
||||
alai::player::PlayerMove::PlayerMove()
|
||||
|
@ -2,11 +2,11 @@
|
||||
|
||||
void alai::State::_register_methods()
|
||||
{
|
||||
register_method("set_parent", &State::set_parent);
|
||||
register_method("get_parent", &State::get_parent);
|
||||
register_method("set_state_machine", &State::set_state_machine);
|
||||
register_method("_state_enter", &State::_state_enter);
|
||||
register_method("_state_exit", &State::_state_exit);
|
||||
godot::register_method("set_parent", &State::set_parent);
|
||||
godot::register_method("get_parent", &State::get_parent);
|
||||
godot::register_method("set_state_machine", &State::set_state_machine);
|
||||
godot::register_method("_state_enter", &State::_state_enter);
|
||||
godot::register_method("_state_exit", &State::_state_exit);
|
||||
}
|
||||
|
||||
alai::State::State()
|
||||
|
Loading…
Reference in New Issue
Block a user