add the godot namespace to the calls so it is more clear where the method resides
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@@ -2,11 +2,11 @@
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void alai::State::_register_methods()
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{
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register_method("set_parent", &State::set_parent);
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register_method("get_parent", &State::get_parent);
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register_method("set_state_machine", &State::set_state_machine);
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register_method("_state_enter", &State::_state_enter);
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register_method("_state_exit", &State::_state_exit);
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godot::register_method("set_parent", &State::set_parent);
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godot::register_method("get_parent", &State::get_parent);
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godot::register_method("set_state_machine", &State::set_state_machine);
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godot::register_method("_state_enter", &State::_state_enter);
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godot::register_method("_state_exit", &State::_state_exit);
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}
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alai::State::State()
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