add the godot namespace to the calls so it is more clear where the method resides

This commit is contained in:
2022-08-31 00:36:01 -04:00
parent ee34563424
commit eb14adbb0e
12 changed files with 35 additions and 36 deletions

View File

@@ -2,11 +2,11 @@
void alai::State::_register_methods()
{
register_method("set_parent", &State::set_parent);
register_method("get_parent", &State::get_parent);
register_method("set_state_machine", &State::set_state_machine);
register_method("_state_enter", &State::_state_enter);
register_method("_state_exit", &State::_state_exit);
godot::register_method("set_parent", &State::set_parent);
godot::register_method("get_parent", &State::get_parent);
godot::register_method("set_state_machine", &State::set_state_machine);
godot::register_method("_state_enter", &State::_state_enter);
godot::register_method("_state_exit", &State::_state_exit);
}
alai::State::State()