diff --git a/src/CameraLimit.cpp b/src/CameraLimit.cpp index cdc4add..e981127 100644 --- a/src/CameraLimit.cpp +++ b/src/CameraLimit.cpp @@ -7,7 +7,7 @@ void alai::CameraLimit::_register_methods() { - register_method("_ready", &CameraLimit::_ready); + godot::register_method("_ready", &CameraLimit::_ready); } alai::CameraLimit::CameraLimit() diff --git a/src/coin/CoinCollected.cpp b/src/coin/CoinCollected.cpp index 5c30b82..cc6155e 100644 --- a/src/coin/CoinCollected.cpp +++ b/src/coin/CoinCollected.cpp @@ -6,9 +6,9 @@ void alai::CoinCollected::_register_methods() { - register_method("_state_enter", &CoinCollected::_state_enter); - register_method("_state_exit", &CoinCollected::_state_exit); - register_method("_on_animation_finished", &CoinCollected::_on_animation_finished); + godot::register_method("_state_enter", &CoinCollected::_state_enter); + godot::register_method("_state_exit", &CoinCollected::_state_exit); + godot::register_method("_on_animation_finished", &CoinCollected::_on_animation_finished); } alai::CoinCollected::CoinCollected() @@ -37,7 +37,6 @@ void alai::CoinCollected::_state_enter() void alai::CoinCollected::_state_exit() { - } void alai::CoinCollected::_on_animation_finished(godot::String anim_name) diff --git a/src/coin/CoinCounter.cpp b/src/coin/CoinCounter.cpp index 667ea9e..c0f5cbe 100644 --- a/src/coin/CoinCounter.cpp +++ b/src/coin/CoinCounter.cpp @@ -6,8 +6,8 @@ void alai::CoinCounter::_register_methods() { - register_method("_on_coin_collected", &CoinCounter::_on_coin_collected); - register_method("_ready", &CoinCounter::_ready); + godot::register_method("_on_coin_collected", &CoinCounter::_on_coin_collected); + godot::register_method("_ready", &CoinCounter::_ready); } alai::CoinCounter::CoinCounter() diff --git a/src/coin/CoinNotCollected.cpp b/src/coin/CoinNotCollected.cpp index c03aa0b..b1c84ee 100644 --- a/src/coin/CoinNotCollected.cpp +++ b/src/coin/CoinNotCollected.cpp @@ -4,9 +4,9 @@ void alai::CoinNotCollected::_register_methods() { - register_method("_state_enter", &CoinNotCollected::_state_enter); - register_method("_state_exit", &CoinNotCollected::_state_exit); - register_method("_on_body_entered", &CoinNotCollected::_on_body_entered); + godot::register_method("_state_enter", &CoinNotCollected::_state_enter); + godot::register_method("_state_exit", &CoinNotCollected::_state_exit); + godot::register_method("_on_body_entered", &CoinNotCollected::_on_body_entered); } alai::CoinNotCollected::CoinNotCollected() diff --git a/src/goal/GoalNotReached.cpp b/src/goal/GoalNotReached.cpp index 08d55f3..8fbec1f 100644 --- a/src/goal/GoalNotReached.cpp +++ b/src/goal/GoalNotReached.cpp @@ -4,9 +4,9 @@ void alai::GoalNotReached::_register_methods() { - register_method("_state_enter", &GoalNotReached::_state_enter); - register_method("_state_exit", &GoalNotReached::_state_exit); - register_method("_on_Goal_body_entered", &GoalNotReached::_on_Goal_body_entered); + godot::register_method("_state_enter", &GoalNotReached::_state_enter); + godot::register_method("_state_exit", &GoalNotReached::_state_exit); + godot::register_method("_on_Goal_body_entered", &GoalNotReached::_on_Goal_body_entered); } alai::GoalNotReached::GoalNotReached() diff --git a/src/goal/GoalReached.cpp b/src/goal/GoalReached.cpp index 06f882c..38fb8fa 100644 --- a/src/goal/GoalReached.cpp +++ b/src/goal/GoalReached.cpp @@ -4,8 +4,8 @@ void alai::GoalReached::_register_methods() { - register_method("_state_enter", &GoalReached::_state_enter); - register_method("_state_exit", &GoalReached::_state_exit); + godot::register_method("_state_enter", &GoalReached::_state_enter); + godot::register_method("_state_exit", &GoalReached::_state_exit); } alai::GoalReached::GoalReached() diff --git a/src/gui/game_over/GameOverScreen.cpp b/src/gui/game_over/GameOverScreen.cpp index a379fbb..f6f604f 100644 --- a/src/gui/game_over/GameOverScreen.cpp +++ b/src/gui/game_over/GameOverScreen.cpp @@ -9,10 +9,10 @@ void alai::GameOverScreen::_register_methods() { - register_method("_on_restart_button_pressed", &GameOverScreen::_on_restart_button_pressed); - register_method("_ready", &GameOverScreen::_ready); - register_method("connect_signal", &GameOverScreen::connect_signal); - register_method("_on_player_died", &GameOverScreen::_on_player_died); + godot::register_method("_on_restart_button_pressed", &GameOverScreen::_on_restart_button_pressed); + godot::register_method("_ready", &GameOverScreen::_ready); + godot::register_method("connect_signal", &GameOverScreen::connect_signal); + godot::register_method("_on_player_died", &GameOverScreen::_on_player_died); } alai::GameOverScreen::GameOverScreen() diff --git a/src/player/states/PlayerFall.cpp b/src/player/states/PlayerFall.cpp index cd6775e..adc9671 100644 --- a/src/player/states/PlayerFall.cpp +++ b/src/player/states/PlayerFall.cpp @@ -4,9 +4,9 @@ void alai::player::PlayerFall::_register_methods() { - register_method("_state_enter", &PlayerFall::_state_enter); - register_method("_state_exit", &PlayerFall::_state_exit); - register_method("_physics_process", &PlayerFall::_physics_process); + godot::register_method("_state_enter", &PlayerFall::_state_enter); + godot::register_method("_state_exit", &PlayerFall::_state_exit); + godot::register_method("_physics_process", &PlayerFall::_physics_process); } alai::player::PlayerFall::PlayerFall() diff --git a/src/player/states/PlayerIdle.cpp b/src/player/states/PlayerIdle.cpp index bc8a5ed..1043f52 100644 --- a/src/player/states/PlayerIdle.cpp +++ b/src/player/states/PlayerIdle.cpp @@ -4,9 +4,9 @@ void alai::player::PlayerIdle::_register_methods() { - register_method("_state_enter", &PlayerIdle::_state_enter); - register_method("_state_exit", &PlayerIdle::_state_exit); - register_method("_physics_process", &PlayerIdle::_physics_process); + godot::register_method("_state_enter", &PlayerIdle::_state_enter); + godot::register_method("_state_exit", &PlayerIdle::_state_exit); + godot::register_method("_physics_process", &PlayerIdle::_physics_process); } alai::player::PlayerIdle::PlayerIdle() diff --git a/src/player/states/PlayerJump.cpp b/src/player/states/PlayerJump.cpp index 28e5e24..b5417ac 100644 --- a/src/player/states/PlayerJump.cpp +++ b/src/player/states/PlayerJump.cpp @@ -6,9 +6,9 @@ void alai::player::PlayerJump::_register_methods() { - register_method("_state_enter", &PlayerJump::_state_enter); - register_method("_state_exit", &PlayerJump::_state_exit); - register_method("_physics_process", &PlayerJump::_physics_process); + godot::register_method("_state_enter", &PlayerJump::_state_enter); + godot::register_method("_state_exit", &PlayerJump::_state_exit); + godot::register_method("_physics_process", &PlayerJump::_physics_process); } alai::player::PlayerJump::PlayerJump() diff --git a/src/player/states/PlayerMove.cpp b/src/player/states/PlayerMove.cpp index 720ce91..23014db 100644 --- a/src/player/states/PlayerMove.cpp +++ b/src/player/states/PlayerMove.cpp @@ -4,9 +4,9 @@ void alai::player::PlayerMove::_register_methods() { - register_method("_state_enter", &PlayerMove::_state_enter); - register_method("_state_exit", &PlayerMove::_state_exit); - register_method("_physics_process", &PlayerMove::_physics_process); + godot::register_method("_state_enter", &PlayerMove::_state_enter); + godot::register_method("_state_exit", &PlayerMove::_state_exit); + godot::register_method("_physics_process", &PlayerMove::_physics_process); } alai::player::PlayerMove::PlayerMove() diff --git a/src/state_machine/State.cpp b/src/state_machine/State.cpp index 1c66968..eff2576 100644 --- a/src/state_machine/State.cpp +++ b/src/state_machine/State.cpp @@ -2,11 +2,11 @@ void alai::State::_register_methods() { - register_method("set_parent", &State::set_parent); - register_method("get_parent", &State::get_parent); - register_method("set_state_machine", &State::set_state_machine); - register_method("_state_enter", &State::_state_enter); - register_method("_state_exit", &State::_state_exit); + godot::register_method("set_parent", &State::set_parent); + godot::register_method("get_parent", &State::get_parent); + godot::register_method("set_state_machine", &State::set_state_machine); + godot::register_method("_state_enter", &State::_state_enter); + godot::register_method("_state_exit", &State::_state_exit); } alai::State::State()