add the godot namespace to the calls so it is more clear where the method resides

This commit is contained in:
2022-08-31 00:36:01 -04:00
parent ee34563424
commit eb14adbb0e
12 changed files with 35 additions and 36 deletions

View File

@@ -4,9 +4,9 @@
void alai::player::PlayerFall::_register_methods()
{
register_method("_state_enter", &PlayerFall::_state_enter);
register_method("_state_exit", &PlayerFall::_state_exit);
register_method("_physics_process", &PlayerFall::_physics_process);
godot::register_method("_state_enter", &PlayerFall::_state_enter);
godot::register_method("_state_exit", &PlayerFall::_state_exit);
godot::register_method("_physics_process", &PlayerFall::_physics_process);
}
alai::player::PlayerFall::PlayerFall()

View File

@@ -4,9 +4,9 @@
void alai::player::PlayerIdle::_register_methods()
{
register_method("_state_enter", &PlayerIdle::_state_enter);
register_method("_state_exit", &PlayerIdle::_state_exit);
register_method("_physics_process", &PlayerIdle::_physics_process);
godot::register_method("_state_enter", &PlayerIdle::_state_enter);
godot::register_method("_state_exit", &PlayerIdle::_state_exit);
godot::register_method("_physics_process", &PlayerIdle::_physics_process);
}
alai::player::PlayerIdle::PlayerIdle()

View File

@@ -6,9 +6,9 @@
void alai::player::PlayerJump::_register_methods()
{
register_method("_state_enter", &PlayerJump::_state_enter);
register_method("_state_exit", &PlayerJump::_state_exit);
register_method("_physics_process", &PlayerJump::_physics_process);
godot::register_method("_state_enter", &PlayerJump::_state_enter);
godot::register_method("_state_exit", &PlayerJump::_state_exit);
godot::register_method("_physics_process", &PlayerJump::_physics_process);
}
alai::player::PlayerJump::PlayerJump()

View File

@@ -4,9 +4,9 @@
void alai::player::PlayerMove::_register_methods()
{
register_method("_state_enter", &PlayerMove::_state_enter);
register_method("_state_exit", &PlayerMove::_state_exit);
register_method("_physics_process", &PlayerMove::_physics_process);
godot::register_method("_state_enter", &PlayerMove::_state_enter);
godot::register_method("_state_exit", &PlayerMove::_state_exit);
godot::register_method("_physics_process", &PlayerMove::_physics_process);
}
alai::player::PlayerMove::PlayerMove()