add the godot namespace to the calls so it is more clear where the method resides
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@@ -4,9 +4,9 @@
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void alai::player::PlayerFall::_register_methods()
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{
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register_method("_state_enter", &PlayerFall::_state_enter);
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register_method("_state_exit", &PlayerFall::_state_exit);
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register_method("_physics_process", &PlayerFall::_physics_process);
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godot::register_method("_state_enter", &PlayerFall::_state_enter);
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godot::register_method("_state_exit", &PlayerFall::_state_exit);
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godot::register_method("_physics_process", &PlayerFall::_physics_process);
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}
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alai::player::PlayerFall::PlayerFall()
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@@ -4,9 +4,9 @@
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void alai::player::PlayerIdle::_register_methods()
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{
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register_method("_state_enter", &PlayerIdle::_state_enter);
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register_method("_state_exit", &PlayerIdle::_state_exit);
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register_method("_physics_process", &PlayerIdle::_physics_process);
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godot::register_method("_state_enter", &PlayerIdle::_state_enter);
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godot::register_method("_state_exit", &PlayerIdle::_state_exit);
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godot::register_method("_physics_process", &PlayerIdle::_physics_process);
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}
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alai::player::PlayerIdle::PlayerIdle()
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@@ -6,9 +6,9 @@
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void alai::player::PlayerJump::_register_methods()
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{
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register_method("_state_enter", &PlayerJump::_state_enter);
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register_method("_state_exit", &PlayerJump::_state_exit);
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register_method("_physics_process", &PlayerJump::_physics_process);
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godot::register_method("_state_enter", &PlayerJump::_state_enter);
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godot::register_method("_state_exit", &PlayerJump::_state_exit);
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godot::register_method("_physics_process", &PlayerJump::_physics_process);
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}
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alai::player::PlayerJump::PlayerJump()
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@@ -4,9 +4,9 @@
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void alai::player::PlayerMove::_register_methods()
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{
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register_method("_state_enter", &PlayerMove::_state_enter);
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register_method("_state_exit", &PlayerMove::_state_exit);
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register_method("_physics_process", &PlayerMove::_physics_process);
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godot::register_method("_state_enter", &PlayerMove::_state_enter);
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godot::register_method("_state_exit", &PlayerMove::_state_exit);
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godot::register_method("_physics_process", &PlayerMove::_physics_process);
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}
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alai::player::PlayerMove::PlayerMove()
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