add the godot namespace to the calls so it is more clear where the method resides
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@@ -9,10 +9,10 @@
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void alai::GameOverScreen::_register_methods()
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{
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register_method("_on_restart_button_pressed", &GameOverScreen::_on_restart_button_pressed);
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register_method("_ready", &GameOverScreen::_ready);
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register_method("connect_signal", &GameOverScreen::connect_signal);
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register_method("_on_player_died", &GameOverScreen::_on_player_died);
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godot::register_method("_on_restart_button_pressed", &GameOverScreen::_on_restart_button_pressed);
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godot::register_method("_ready", &GameOverScreen::_ready);
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godot::register_method("connect_signal", &GameOverScreen::connect_signal);
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godot::register_method("_on_player_died", &GameOverScreen::_on_player_died);
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}
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alai::GameOverScreen::GameOverScreen()
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