add the godot namespace to the calls so it is more clear where the method resides
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@@ -6,8 +6,8 @@
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void alai::CoinCounter::_register_methods()
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{
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register_method("_on_coin_collected", &CoinCounter::_on_coin_collected);
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register_method("_ready", &CoinCounter::_ready);
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godot::register_method("_on_coin_collected", &CoinCounter::_on_coin_collected);
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godot::register_method("_ready", &CoinCounter::_ready);
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}
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alai::CoinCounter::CoinCounter()
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