add the godot namespace to the calls so it is more clear where the method resides
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@@ -7,7 +7,7 @@
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void alai::CameraLimit::_register_methods()
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{
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register_method("_ready", &CameraLimit::_ready);
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godot::register_method("_ready", &CameraLimit::_ready);
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}
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alai::CameraLimit::CameraLimit()
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