Merge pull request 'feature/Prototype_R_LEVEL' (#47) from feature/Prototype_R_LEVEL into develop

Reviewed-on: #47
This commit is contained in:
Chris Cromer 2022-09-01 22:36:03 -04:00
commit c09c52797c
20 changed files with 263 additions and 32 deletions

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@ -1,7 +1,7 @@
[gd_scene load_steps=5 format=2]
[ext_resource path="res://Main.gdns" type="Script" id=1]
[ext_resource path="res://levels/Prototype.tscn" type="PackedScene" id=2]
[ext_resource path="res://levels/PrototypeR.tscn" type="PackedScene" id=2]
[ext_resource path="res://gui/GameOver.tscn" type="PackedScene" id=3]
[ext_resource path="res://gui/GameWon.tscn" type="PackedScene" id=4]

BIN
godot/assets/music/prototype_r.ogg (Stored with Git LFS) Normal file

Binary file not shown.

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@ -0,0 +1,15 @@
[remap]
importer="ogg_vorbis"
type="AudioStreamOGGVorbis"
path="res://.import/prototype_r.ogg-fe1f80b61f2acb1c2ae620457cf8aac9.oggstr"
[deps]
source_file="res://assets/music/prototype_r.ogg"
dest_files=[ "res://.import/prototype_r.ogg-fe1f80b61f2acb1c2ae620457cf8aac9.oggstr" ]
[params]
loop=true
loop_offset=0

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@ -1,9 +1,6 @@
extends KinematicBody2D
signal player_touched
var velocity = Vector2()
export var direction = -1
export var detect_edges = true
@ -32,7 +29,7 @@ func _physics_process(_delta: float) -> void:
for i in get_slide_count():
var collision = get_slide_collision(i)
if collision.collider.name == "Player":
emit_signal("player_touched")
Event.emit_signal("player_touched", 3)
Event.emit_signal("object_updated", self.get_name(), "Walking", global_position, velocity)

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@ -1,9 +1,6 @@
extends KinematicBody2D
signal player_touched
export var direction = -1
export var speed = 50
export var follow_path = false
@ -82,7 +79,7 @@ func get_velocity_towards_target(delta: float) -> Vector2:
func wall_checker_collided(wall_checker: RayCast2D) -> void:
if wall_checker.get_collider().name == "Player":
emit_signal("player_touched")
Event.emit_signal("player_touched", 3)
direction *= -1
$AnimatedSprite.flip_h = not $AnimatedSprite.flip_h

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@ -1,9 +1,6 @@
extends KinematicBody2D
signal player_touched
onready var start_position = position
var velocity = Vector2()
export var speed = 50.0
@ -25,7 +22,7 @@ func _physics_process(delta: float) -> void:
return_to_start = true
$AnimatedSprite.play("normal")
if collision.collider.name == "Player":
emit_signal("player_touched")
Event.emit_signal("player_touched", 3)
Event.emit_signal("object_updated", self.get_name(), "Falling", global_position, velocity)
if position.y <= start_position.y:

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@ -52,4 +52,4 @@ collision_mask = 24
[node name="Jump" type="AudioStreamPlayer" parent="Sounds"]
stream = ExtResource( 8 )
volume_db = -45.0
volume_db = -20.0

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@ -1,9 +1,10 @@
[gd_scene load_steps=10 format=2]
[gd_scene load_steps=11 format=2]
[ext_resource path="res://assets/coin.png" type="Texture" id=1]
[ext_resource path="res://state_machine/StateMachine.gdns" type="Script" id=2]
[ext_resource path="res://collectables/coin/states/CoinNotCollected.gdns" type="Script" id=3]
[ext_resource path="res://collectables/coin/states/CoinCollected.gdns" type="Script" id=4]
[ext_resource path="res://assets/sounds/coin.wav" type="AudioStream" id=5]
[sub_resource type="CircleShape2D" id=1]
radius = 6.0
@ -67,5 +68,9 @@ script = ExtResource( 4 )
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
anims/jump = SubResource( 5 )
[node name="CoinCollectedSound" type="AudioStreamPlayer" parent="."]
stream = ExtResource( 5 )
volume_db = -6.19
[connection signal="body_entered" from="." to="StateMachine/CoinNotCollected" method="_on_body_entered" flags=6]
[connection signal="animation_finished" from="AnimationPlayer" to="StateMachine/CoinCollected" method="_on_animation_finished" flags=6]

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@ -1,8 +1,9 @@
[gd_scene load_steps=7 format=2]
[gd_scene load_steps=8 format=2]
[ext_resource path="res://assets/fonts/ttf/PixelOperator8.ttf" type="DynamicFontData" id=1]
[ext_resource path="res://assets/fonts/ttf/PixelOperatorHB8.ttf" type="DynamicFontData" id=2]
[ext_resource path="res://gui/GameOverScreen.gdns" type="Script" id=3]
[ext_resource path="res://assets/sounds/died.wav" type="AudioStream" id=4]
[sub_resource type="DynamicFont" id=1]
size = 50
@ -45,4 +46,9 @@ custom_fonts/font = SubResource( 2 )
custom_styles/hover = SubResource( 3 )
text = "REINICIAR"
[node name="GameOverMusic" type="AudioStreamPlayer" parent="."]
stream = ExtResource( 4 )
volume_db = -23.524
[connection signal="visibility_changed" from="." to="." method="_play_music"]
[connection signal="pressed" from="Control/RestartButton" to="." method="_on_restart_button_pressed"]

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@ -1,4 +1,4 @@
[gd_scene load_steps=8 format=2]
[gd_scene load_steps=9 format=2]
[ext_resource path="res://CameraLimit.gdns" type="Script" id=1]
[ext_resource path="res://characters/player/Player.tscn" type="PackedScene" id=2]
@ -6,6 +6,7 @@
[ext_resource path="res://assets/backgrounds/mountains.png" type="Texture" id=4]
[ext_resource path="res://collectables/coin/Coin.tscn" type="PackedScene" id=5]
[ext_resource path="res://hud/CoinHUD.tscn" type="PackedScene" id=6]
[ext_resource path="res://assets/music/prototype_r.ogg" type="AudioStream" id=7]
[ext_resource path="res://goal/Goal.tscn" type="PackedScene" id=8]
[node name="Prototype" type="Node2D"]
@ -55,3 +56,10 @@ position = Vector2( 72, 450 )
position = Vector2( 234, 450 )
[node name="Goal" parent="." instance=ExtResource( 8 )]
[node name="BGM" type="AudioStreamPlayer" parent="."]
stream = ExtResource( 7 )
volume_db = -29.714
autoplay = true
[editable path="Coins/coin"]

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@ -89,10 +89,3 @@ position = Vector2( 247, 439 )
[node name="SuperShelly" parent="Enemies" instance=ExtResource( 7 )]
position = Vector2( 62, 546 )
[connection signal="player_touched" from="Enemies/Blightwing" to="Player" method="_on_player_touched"]
[connection signal="player_touched" from="Enemies/Blockface" to="Player" method="_on_player_touched"]
[connection signal="player_touched" from="Enemies/Dreadtooth" to="Player" method="_on_player_touched"]
[connection signal="player_touched" from="Enemies/Dreadtooth2" to="Player" method="_on_player_touched"]
[connection signal="player_touched" from="Enemies/Shelly" to="Player" method="_on_player_touched"]
[connection signal="player_touched" from="Enemies/SuperShelly" to="Player" method="_on_player_touched"]

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@ -0,0 +1,19 @@
<?xml version="1.0" encoding="UTF-8"?>
<map version="1.8" tiledversion="1.8.6" orientation="orthogonal" renderorder="right-down" width="120" height="32" tilewidth="18" tileheight="18" infinite="0" nextlayerid="4" nextobjectid="1">
<tileset firstgid="1" source="../tilesets/tiles.tsx"/>
<layer id="3" name="Background" width="120" height="32">
<data encoding="base64" compression="zstd">
KLUv/WAAO+UJAKKFEBmgKa0BQ/z5f96XBipzAacygijAnyB3inwKFSvNi9glMAjxxA9XlsgtTIpZPMt4Y5dngxsSKwGqJ/AAXtOPtCPdGGCgMLGl7aACk0ACwdEBxfEUiOZVzal6o7kqyNAeN3fIyH7S5qp2c6UrxlMzmjiIKgDhsHQId31OUO2QhjGOn1jH74PYuHOc8tYy/qlHqaNzDnLc/nFdEc9bdesdom5Z3PEgeGCq2jtS46axwFMfv3dxfKgNZ5HU/e4tjqcWSd0k/yrTDSmpq+CqHl/d0aVt0urewnTzsUiyVcsyprra58l1+g7NC/UOqt5CzniZswtOyWRvAHxDn0csowOGV42bUrLGiSrDqDOLOIxxbSotgVq8/NT2n/z80u/Jz1KVb98VKDofNZOm5Ndvltmp+0cuUIUgKiT5TQw=
</data>
</layer>
<layer id="1" name="Middleground" width="120" height="32">
<data encoding="base64" compression="zstd">
KLUv/WAAO50FAMQCADEAAAAyMwACAAAAAwQAGwACFgAAABcYABt6AAAAe3wAGxeGXwB7iACGXogxoCCzdWCCFIgEYmQHpY//V412Vf4gGemWL/1AEQoZHqr8I5IHRLoFS671y2WYzYBxqqNa2qcCCqf7uoRE1YZxqzJNOVxJqesG5R7dJVCGcRyg1GVAvQU6Pu6UVhrTRgcqSPFJzkzZ78bTSSezM7YmircT9lep4Hgo+u2SHKWql8yW9EEH
</data>
</layer>
<layer id="2" name="Foreground" width="120" height="32">
<data encoding="base64" compression="zstd">
KLUv/WAAO70CAKgAdAB0AIiINzeIN0YjWjcjNyNuNwAaoJD2AWBDhVoO4YKf+iiKEtrHJVQSqc4GzhDlVlFe0Tb1bDJ629TRhBsftwpQtCpKtEu19HH9uSSqrEzywUAhHQ==
</data>
</layer>
</map>

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@ -0,0 +1,24 @@
[remap]
importer="vnen.tiled_importer"
type="PackedScene"
path="res://.import/PrototypeR.tmx-dfb7d18f520c5c44182a13443fe1b69c.scn"
[deps]
source_file="res://levels/PrototypeR.tmx"
dest_files=[ "res://.import/PrototypeR.tmx-dfb7d18f520c5c44182a13443fe1b69c.scn" ]
[params]
custom_properties=true
tile_metadata=false
uv_clip=true
y_sort=false
image_flags=0
collision_layer=2
collision_mask=0
embed_internal_images=false
save_tiled_properties=false
add_background=true
post_import_script=""

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@ -0,0 +1,154 @@
[gd_scene load_steps=15 format=2]
[ext_resource path="res://CameraLimit.gdns" type="Script" id=1]
[ext_resource path="res://characters/player/Player.tscn" type="PackedScene" id=2]
[ext_resource path="res://levels/PrototypeR.tmx" type="PackedScene" id=3]
[ext_resource path="res://assets/backgrounds/hills.png" type="Texture" id=4]
[ext_resource path="res://hud/CoinHUD.tscn" type="PackedScene" id=5]
[ext_resource path="res://collectables/coin/Coin.tscn" type="PackedScene" id=6]
[ext_resource path="res://assets/music/prototype_r.ogg" type="AudioStream" id=7]
[ext_resource path="res://goal/Goal.tscn" type="PackedScene" id=8]
[ext_resource path="res://characters/enemies/blockface/Blockface.tscn" type="PackedScene" id=9]
[ext_resource path="res://characters/enemies/shelly/Shelly.tscn" type="PackedScene" id=10]
[ext_resource path="res://characters/enemies/dreadtooth/Dreadtooth.tscn" type="PackedScene" id=11]
[ext_resource path="res://characters/enemies/spikeball/Spikeball.tscn" type="PackedScene" id=12]
[ext_resource path="res://characters/enemies/super_shelly/SuperShelly.tscn" type="PackedScene" id=13]
[ext_resource path="res://characters/enemies/blightwing/Blightwing.tscn" type="PackedScene" id=14]
[node name="PrototypeR" type="Node2D"]
[node name="Player" parent="." instance=ExtResource( 2 )]
position = Vector2( 36, 444 )
collision_layer = 5
[node name="Camera2D" type="Camera2D" parent="Player"]
current = true
limit_left = 0
limit_top = 0
limit_right = 512
limit_bottom = 288
drag_margin_h_enabled = true
drag_margin_v_enabled = true
__meta__ = {
"_edit_bone_": true
}
[node name="VisibilityNotifier2D" type="VisibilityNotifier2D" parent="Player/Camera2D"]
rect = Rect2( 0, 0, 24, 24 )
[node name="ParallaxBackground" type="ParallaxBackground" parent="."]
[node name="ParallaxLayer" type="ParallaxLayer" parent="ParallaxBackground"]
motion_scale = Vector2( 0.2, 0.1 )
motion_offset = Vector2( 0, -288 )
motion_mirroring = Vector2( 528, 0 )
[node name="Sprite" type="Sprite" parent="ParallaxBackground/ParallaxLayer"]
texture = ExtResource( 4 )
centered = false
[node name="Map" type="Node2D" parent="."]
[node name="PrototypeR" parent="Map" instance=ExtResource( 3 )]
script = ExtResource( 1 )
[node name="CoinHUD" parent="." instance=ExtResource( 5 )]
[node name="Coins" type="Node" parent="."]
[node name="Coin" parent="Coins" instance=ExtResource( 6 )]
position = Vector2( 270, 432 )
[node name="Coin2" parent="Coins" instance=ExtResource( 6 )]
position = Vector2( 846, 252 )
[node name="Coin3" parent="Coins" instance=ExtResource( 6 )]
position = Vector2( 1278, 342 )
[node name="Coin4" parent="Coins" instance=ExtResource( 6 )]
position = Vector2( 1278, 180 )
[node name="Coin9" parent="Coins" instance=ExtResource( 6 )]
position = Vector2( 1278, 108 )
[node name="Coin10" parent="Coins" instance=ExtResource( 6 )]
position = Vector2( 1800, 378 )
[node name="Coin11" parent="Coins" instance=ExtResource( 6 )]
position = Vector2( 1872, 378 )
[node name="Coin12" parent="Coins" instance=ExtResource( 6 )]
position = Vector2( 1836, 315 )
[node name="Coin5" parent="Coins" instance=ExtResource( 6 )]
position = Vector2( 522, 270 )
[node name="Coin6" parent="Coins" instance=ExtResource( 6 )]
position = Vector2( 990, 324 )
[node name="Coin13" parent="Coins" instance=ExtResource( 6 )]
position = Vector2( 1134, 414 )
[node name="Coin7" parent="Coins" instance=ExtResource( 6 )]
position = Vector2( 468, 306 )
[node name="Coin8" parent="Coins" instance=ExtResource( 6 )]
position = Vector2( 576, 306 )
[node name="BGM" type="AudioStreamPlayer" parent="."]
stream = ExtResource( 7 )
volume_db = -25.0
autoplay = true
[node name="Goal" parent="." instance=ExtResource( 8 )]
position = Vector2( 2052, 396 )
[node name="Enemies" type="Node" parent="."]
[node name="Blockface" parent="Enemies" instance=ExtResource( 9 )]
position = Vector2( 531, 228 )
[node name="Blockface2" parent="Enemies" instance=ExtResource( 9 )]
position = Vector2( 1287, 72 )
[node name="Shelly" parent="Enemies" instance=ExtResource( 10 )]
position = Vector2( 918, 258 )
[node name="Shelly2" parent="Enemies" instance=ExtResource( 10 )]
position = Vector2( 612, 360 )
[node name="Dreadtooth" parent="Enemies" instance=ExtResource( 11 )]
position = Vector2( 1337, 217 )
[node name="Spikeball" parent="Enemies" instance=ExtResource( 12 )]
position = Vector2( 1458, 336 )
[node name="Spikeball2" parent="Enemies" instance=ExtResource( 12 )]
position = Vector2( 1428, 348 )
[node name="Spikeball3" parent="Enemies" instance=ExtResource( 12 )]
position = Vector2( 1845, 366 )
[node name="SuperShelly" parent="Enemies" instance=ExtResource( 13 )]
position = Vector2( 1962, 432 )
[node name="Blightwing" parent="Enemies" instance=ExtResource( 14 )]
position = Vector2( 1206, 450 )
follow_path = true
[node name="Path" type="Node2D" parent="Enemies/Blightwing"]
[node name="Node2D" type="Node2D" parent="Enemies/Blightwing/Path"]
position = Vector2( -126, 0 )
[node name="Blightwing2" parent="Enemies" instance=ExtResource( 14 )]
position = Vector2( 1846, 324 )
follow_path = true
[node name="Path" type="Node2D" parent="Enemies/Blightwing2"]
[node name="Node2D" type="Node2D" parent="Enemies/Blightwing2/Path"]
position = Vector2( -36, 63 )
[node name="Node2D2" type="Node2D" parent="Enemies/Blightwing2/Path"]
position = Vector2( 36, 63 )

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@ -11,6 +11,8 @@ void alai::Event::_register_methods()
godot::register_signal<Event>("coin_collected", "amount", GODOT_VARIANT_TYPE_INT);
godot::register_signal<Event>("player_died");
godot::register_signal<Event>("player_won");
godot::register_signal<Event>("player_touched", "damage", GODOT_VARIANT_TYPE_INT);
}
alai::Event::Event()

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@ -2,6 +2,7 @@
#include "Event.h"
#include <AudioStreamPlayer.hpp>
#include <AnimationPlayer.hpp>
void alai::CoinCollected::_register_methods()
@ -32,7 +33,8 @@ void alai::CoinCollected::_state_enter()
auto animation_player = Object::cast_to<godot::AnimationPlayer>(node);
animation_player->play("jump");
}
auto coin_collected_sound = get_parent()->get_node<godot::AudioStreamPlayer>("CoinCollectedSound");
coin_collected_sound->play();
}
void alai::CoinCollected::_state_exit()

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@ -2,6 +2,7 @@
#include "Event.h"
#include <AudioStreamPlayer.hpp>
#include <PackedScene.hpp>
#include <Ref.hpp>
#include <Resource.hpp>
@ -9,12 +10,13 @@
#include <Viewport.hpp>
void alai::GameOverScreen::_register_methods()
{
{
godot::register_method("_on_restart_button_pressed", &GameOverScreen::_on_restart_button_pressed);
godot::register_method("_ready", &GameOverScreen::_ready);
godot::register_method("restart_game", &GameOverScreen::restart_game);
godot::register_method("connect_signal", &GameOverScreen::connect_signal);
godot::register_method("_on_player_died", &GameOverScreen::_on_player_died);
godot::register_method("_play_music", &GameOverScreen::_play_music);
}
alai::GameOverScreen::GameOverScreen()
@ -37,9 +39,9 @@ void alai::GameOverScreen::_ready()
void alai::GameOverScreen::_on_restart_button_pressed()
{
if (_resource_loader->exists("res://levels/Prototype.tscn"))
if (_resource_loader->exists("res://levels/PrototypeR.tscn"))
{
godot::Ref<godot::PackedScene> level_scene = _resource_loader->load("res://levels/Prototype.tscn");
godot::Ref<godot::PackedScene> level_scene = _resource_loader->load("res://levels/PrototypeR.tscn");
auto level = level_scene->instance();
auto level_node = get_tree()->get_root()->get_node("Main")->find_node("Level");
@ -93,3 +95,7 @@ void alai::GameOverScreen::connect_signal()
auto event = get_node<alai::Event>("/root/Event");
event->connect("player_died", this, "_on_player_died");
}
void alai::GameOverScreen::_play_music()
{
}

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@ -5,6 +5,7 @@
#include <Godot.hpp>
#include <ResourceLoader.hpp>
namespace alai
{
/**
@ -54,6 +55,7 @@ namespace alai
void _on_restart_button_pressed();
void restart_game();
void connect_signal();
void _play_music();
};
}

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@ -60,6 +60,7 @@ void alai::player::Player::_ready()
{
auto event = get_node<alai::Event>("/root/Event");
event->connect("level_loaded", this, "_on_level_loaded");
event->connect("player_touched", this, "_on_player_touched");
animated_sprite = get_node<godot::AnimatedSprite>("AnimatedSprite");
if (!animated_sprite)
@ -156,11 +157,11 @@ void alai::player::Player::_physics_process(float delta)
}
else if (collider->is_in_group("enemy") && (collider->is_in_group("rideable") && godot::Vector2::DOWN.dot(collision->get_normal()) > 0))
{
_on_player_touched();
_on_player_touched(3);
}
else if (collider->is_in_group("enemy") && !collider->is_in_group("rideable"))
{
_on_player_touched();
_on_player_touched(3);
}
}
@ -301,7 +302,7 @@ godot::Vector2 alai::player::Player::get_velocity()
return this->velocity;
}
void alai::player::Player::_on_player_touched()
void alai::player::Player::_on_player_touched(uint8_t damage)
{
auto event = get_node<alai::Event>("/root/Event");
event->emit_signal("player_died");

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@ -283,7 +283,7 @@ namespace alai
* @brief This function is called when an enemy touches the player.
*
*/
void _on_player_touched();
void _on_player_touched(uint8_t damage);
/**
* @brief Called when the monitor is loaded to connect the player to it for tracking.