allow anonymous player monitoring

This commit is contained in:
Chris Cromer 2022-09-22 16:42:24 -03:00
parent aae40bf6e7
commit b8146bd002
Signed by: cromer
GPG Key ID: FA91071797BEEEC2

View File

@ -2,6 +2,7 @@ extends Node
export var monitor_enabled: bool = false
export var anonymous: bool = true
export var debug: bool = false
export var development_url: String = "http://localhost:4050/api/v1"
var url_real: String = "https://alai.cromer.cl/api/v1"
@ -58,6 +59,7 @@ func _ready() -> void:
game_version = get_parent().game_version
if not anonymous:
player["rut"] = ""
player["name"] = ""
player["email"] = ""
@ -82,6 +84,7 @@ func _ready() -> void:
else:
os_id = 0
if not anonymous:
game["player"] = player
game["level_id"] = 0
game["os_id"] = os_id
@ -108,6 +111,12 @@ func _ready() -> void:
func _physics_process(_delta: float) -> void:
if monitor_enabled:
if anonymous and has_node("MonitorGUI"):
$MonitorGUI.queue_free()
Event.emit_signal("monitor_loaded")
get_tree().paused = false
start_monitor()
else:
if has_node("MonitorGUI") and not $MonitorGUI.visible:
$MonitorGUI.visible = true
Event.emit_signal("monitor_loaded")
@ -137,6 +146,7 @@ func _physics_process(_delta: float) -> void:
func _on_input_validated(validated_player: Dictionary) -> void:
if not anonymous:
$MonitorGUI.queue_free()
get_tree().paused = false
Event.emit_signal("game_started")