fix function name and pointer usage

This commit is contained in:
Chris Cromer 2022-08-26 13:51:19 -04:00
parent ff600cd761
commit b74a8ce1aa
Signed by: cromer
GPG Key ID: FA91071797BEEEC2
2 changed files with 7 additions and 6 deletions

View File

@ -1,10 +1,12 @@
#include "gui/game_over/GameOverScreen.h"
#include <Node.hpp>
#include <SceneTree.hpp>
using namespace godot;
void GameOverScreen::_register_methods()
{
register_method("_on_botonreiniciar_pressed", &GameOverScreen::_on_botonreiniciar_pressed);
register_method("_on_restart_button_pressed", &GameOverScreen::_on_restart_button_pressed);
}
GameOverScreen::GameOverScreen()
@ -19,8 +21,7 @@ void GameOverScreen::_init()
{
}
void GameOverScreen::_on_botonreiniciar_pressed()
void GameOverScreen::_on_restart_button_pressed()
{
get_tree().change_scene("res://monitor/GUI.tscn");
get_tree()->change_scene("res://monitor/GUI.tscn");
}

View File

@ -49,7 +49,7 @@ namespace godot
* @brief Called when the collected of the coin is entered.
*
*/
void _on_botonreiniciar_pressed();
void _on_restart_button_pressed();
};
}